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gekoiq

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Everything posted by gekoiq

  1. Thanks for the kind words, did you play the other scenario as well with the smoke marking t80s? Now that I got the basics of triggers/flags and such I can start getting a little more complex. And I'll round up a mic and get some voice overs as well, I agree they do add a lot.
  2. I'm not typically a big fan of the Russian stuff, I'd love an Apache or FA-18, however, I think the Mi-28N Havoc would be a very cool sim chopper, probably too much stuff classified on it (radar), but I've always thought the Havoc was a badass attack helicopter with a serious cannon on it compared to the sissy 30 mike-mike on the Apache :D
  3. After flying Warthog day and really enjoying it I decided to start making a mission very similar to it. It is another 'on-call' CAS mission. Used WD as a template for the scripting and briefs with a little variety added for one of the scenrios. There are 2 possible scenarios, so play it a couple times. It's not quite on the same scale as Warthog Day, but I whipped it up fairly quickly. No voices as of now. I may try and convince the gf/roommates to record some scripts with me if people like this mission and want more. I'm considering doing a campaign in this fashion also. Feedback please, let me know if something doesn't seem right, doesn't work, doesn't trigger, etc. You DO have to follow fairly closely the headings and directions given by the ABCCC/FAC for stuff to trigger properly, I tried to factor in some margin of error however. I also tried to make it reasonably challenging, that can of course be adjusted either way as needed :music_whistling: Enjoy! Chris-
  4. Yes it's the single mission. Lots of fun.
  5. So I've been flying the A10a in FC1/2 for a month or two now after a couple year break from flight sims. Took a little while to get back in the swing. Still have a ways to go but I can manage for now. Really need a proper HOTAS setup more than anything (cyborg x for now...) Trying to get into decent flying shape before DCS:A10C of course :) I played through the campaigns in FC1 and 2 and they were OK. I finally tried out Warthog Day, the On-Call CAS mission and Wow was that a lot of fun. THIS is what the the campaigns for the A10 should consist of. The level of immersion is awesome, I felt like I was actually supporting the ground troops responding to their needs instead of plinking a couple predetermined T80's no one cares about stuck off behind a wall of SAMs. The whole 9 line brief experience is excellent. The voice messages are great, the tasks are fun and challenging. I can only imagine it gets better in DCSA10c. I know it's all scripted in and semi-random, but I think this is the closest thing to the typical A10 mission I've ever seen in any game. It certainly took me a few attempts to successfully complete one of the 'calls' but it felt great when I was done, trying to escape the half dozen SA-8's chasing me :lol: Big Thanks for this mission! I need to get better at the editor and try to come up with some of my own like this. I want to appeal to ED and the better Mission Editors out there to make more like this!. I'll post a track if anyone is interested. :thumbup: Chris
  6. What I find amusing are all the "arm chair fighter pilots" that seem to some how know more and have better sources about the intricacies of airframes, flight systems, sensors, missile tech, etc than a design firm that does ultra high fidelity flight sims FOR the military.
  7. I do agree with you, it would be really nice to see damage to tracks/wheels/weapons/antenna/sensors/impact marks/etc however I don't think that is possible to properly model on a desktop sim, most people are working with modest at best hardware when it comes to CPU/GPU. The developers have to cater to the masses, not the select few with Gulftown 6-core's and 5970's :) Not to mention the amount of coding/development that goes into damage models for all vehicles. FC2 is afterall an add-on. Perhaps in DCS:A10c we will see more elaborate damage to armor. I still enjoy smoking a T80 with the Avenger from time to time, but as in real life, there is typically a much better tool for the job with the AGM-65/GBU-12/JDAM/MK20/CBU-97 at your disposal.
  8. With AP/API like the A10 mostly fires (5:1 API:HE), Unless a round is fired at a perfect 90* angle to the ground, there is a chance it will deflect and bounce, all the videos posted show this quite well, 7.62mm/20mm/23mm/30mm/105mm/120mm doesn't matter, as long as we're talking about a solid projectile (not HE/HEI) there is a chance it will deflect/bounce, this is pure elementary physics, think of it like skipping a stone on water, water is mass and dirt is mass, it is possible to skip anything off a body of mass with the right velocity and the right angle. Now this is a game we're talking about, and a mid-fidelity sim at that, we aren't going to see perfect physics, the system in the game is very good under the circumstances, yes it seems goofy at first because this is the first time in a sim (besides DCS:BS) that we have really seen it. But it IS pretty realistic, whether you like it or not. Now whether the A10 in the game should be firing tracers is up for debate, but for the purposes of a mid-fidelity sim, I like the effect of the tracers, and I think it adds something to firing the gun. The reason the A10 has such a high-rate of fire is to put a ton of lead (DU) on target every time the trigger is pulled. This is done because 1 or 2 or 10 rounds may not penetrate fully, may miss or may bounce. You put 100rds on target, say 10-20% bounce, 30% don't fully penetrate, 30% miss slightly, 20-30% hit the target AND fully penetrate hopefully hitting something vital and igniting a fire/explosion. To the guy above me who can't kill a tank with the Avenger in FC2. I just set up a training mission for myself with some T72's, T80's, and a T55. The Avenger rips through them all with a solid accurate 100-150rd burst on target. It takes a few seconds for the target to explode after being hit. I have noticed (may or may not be accurate, but in my experience...) that it helps to engage the big MBTs from a steep dive so that your ammo hits the top of the turrent/top of the hull where the armor is weakest. From a shallow dive/angle it takes over twice as much ammo to kill one. I start from about 4000ft and enter a fairly steep dive, hit the brakes and kill the throttle, zoom in and put a solid 150rd stream on the target to ensure a kill. It can be difficult but remember, when aiming, be smooth and deliberate, knee jerk movements wont work so well. /first post here, hope it's helpful Chris
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