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Posts posted by winchesterdelta1
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Old fasion smoke signals like the Native Americans did :p
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First of all, Thanks WAGS for this incredible piece of news, like a lot of people here, I had been dreaming of this kind of interacting battlefield for a long time!
Is there a way to incorporate, in the commander mode, a real time control of some AI aircraft? Just like a real commander would direct his air assets if ennemy units are detected or whatever intel that requires to change the behavior of units already in the air?
Lets say that a recon flight is enroute to the still unknown ennemy territory and the fog of war lifts when explored to reveal some SAM positions. The commander could then direct his SEAD flight already up in the air somwhere to go there and take care of it, then direct some other air units to bomb the artillery sites while he directs his tanks and ground units to go after and take position and control the site finally?
Because if I understand well everything that has been posted by officials about CA, only ground units (with some restrictions) will be real time controllable and the rest will need to be pre-programmed like in BS or A-10C ??? That seems limited a bit to me, or I am wrong? (I mean limited because a bit scripted on the air AI aspects)
Thanks for taking the time to answer all our questions with patience!
Jean-Francois
I'm curious about this aswell. Maybe we have to wait for DCS E-3 Sentry AWACS? Or Joint STAR :)
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We can wait.... Lets hope that time will come :)
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ArmA/ArmA2 is nothing special in net coding as there is plenty of pretty much constant warping there also, even more so than LO/FCx/DCS
Sorry than you never installed the 1.60 patch. SO not constan warping anymore. There is barely any warping now. Unless you code your mission wrong or spawn 1000+ units. So yes there is something special with that netcode.
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I dont know the answer but I can guess... Maybe because in order to model the vehicles perhaps ED gave away some of the handling/speed/movement characteristics that the military wanted kept secret.
A lot like the jamming systems on the EA-6B I worked on. Most of the radar system were not classified. However the one thing that was, which was funny to me is a very small part of it, I cant say of course.. It seems to me that the whole system would have been highly classified but it was not. Military's are funny about such things. But for good reason, if the enemy knew what I know about the radar system of the EA-6B they could easily render the entire platform useless, and that is one of the most important platforms the entire US navy has. Still at the fore front today.
As for spawning, perhaps since it wasnt an intended feature to add it later would give the consumer market more capability than the military market and this was not allowed? Or perhaps there are some security issues with spawning vehicles concerning the code, like the possible intrusion they found with the print(?) function that put a halt on speed' work there for a minute?
We've already seen people jump into server with a hack to add vehicles at will so perhaps just keeping this function completely out is safer? I dont know.
Thanks for your answer man. Made me udnerstand it alot better.
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My biggest wish for DCS would be to have a unified battlefield engine that other developers can create content for. DCS has already proved that multiple aircraft can exist within the same environment. The next logical step would be to license the engine so other developers can create content for that environment.
If i'm correct your talking about the above right??
Other developers ar now able to develop content for DCS. Content like jets and ground vehicels. The whole forum is bussy with it :) I hope i did not misunderstood your entire post.
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Maybe improvement in interpolation like Arma 2 did??? But i dont know how netcode works so disregard if this is not possible for DCS.
(sorry.. ninja'd by a dev)
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My dream came true.... RTS style commanding for the Ground troops in DCS. Only not for spawning yet :)
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And your dream came true :) And mine aswell.
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I think you dont know yet.. But now you can import your own addonsvehicels into DCS world. DCS combined arms lets you drive and command tanks and even model new ones toa dd to the DCS world and make profit out of it if you are willing to make a contract with DCS (if i understand correctly). So thats why i was asking if you might switch over to DCS world.
Right now the tanks are pretty arcadish.... But you my man has the ability to change that :)
See this:
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Hey DD, now combined Arms is out for DCS and we know we can drive tanks and such. Are yout thinking of switching to DCS CA? Would be awesome.
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I wish to have DCS:AWACS implemented......
Does anyone ever played TAW/ADF? I love the AWACS control mode very much, hope the ED can also got one
TAW/ADF... the best flight simm next to DCS and Falcon 4 in my opinion :) The possibility's in that game where amazing.
While we are wishing here anyway... I wish all the command possiblity's from TAW into DCS :p
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I just want to say this to the developers.... I LOVE YOU GUY'S. Just seen the glowing Amraam vid. And i was plesently surprised. This is a awesome way to go. DCS WORLD + MODS + FC3 is going to ne my next addiction.
Now only a multi role fighter and AWACS control and my LOVE is complete.
Thank you for all the hard work. Online play is going to be fantastic with this.
Looking forward for other surprises and to fly the mig-21 addon aswell.
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* What means MPRF and how do you "go MPRF"?
I put a small explanation about radar frequency on a "Texto LC.doc" file
Thanks man. :)
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Great video. Enjoyed it alot.
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After watching that Arma 3 lighting video (very very nice), I just lost 30 mins looking up if underwater guns were real. I'm so naive. I ended up watching a video of a Kentucky family firing range with kids brandishing double M60's and .50 cals.
God bless the internet!
I was very sceptic aswell. Especially about the range he killed the OPFOR soldier from underwater. But maybe because its some kind of prototype weapon its possible to actually fire it from that far. They said all the future weapons and such are based on true weapon systems. I'm in no way a weapon expert... but shooting somebody from almost 30m underwater seems far fetched. (i read something about a gun that could reach 20 meters.
In the below videothe ar15 bullet does not even reach its target thats like 5 meters away.
And than you have the Russian Underwater APS Assault rifle that is only effective for a cople 10's of meters.
http://world.guns.ru/assault/rus/aps-underwater-e.html
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Interesting topic. Keep those tips comming. I still try to understand alot of things cause most of the time i just fly on feeling and learned from trial and error.
Can i ask a cople things aswell.. Probablic an find find most answers on google. But i it might be a good idea to keep it all in this topic for the noobs like me.
Alot English words and abbreviations i still dont understand
* How to pull lag?
* What means MPRF and how do you "go MPRF"?
* How do you pull and drag?
* Beaming means going from left to right simply said right?
* How to Notch your missile? (i dont know the meaning of "notch")
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Be carefull you dont catch a cold and get infected by zombies or other players that are allready infected.
* [NEW] Server cleanup system replaced with a more agressive one
* [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions)
* [NEW] Temperature System now implemented (effects are limited)
* [NEW] Chance of catching an infection the lower your temperature
* [NEW] Chance of catching an infection from already infected players
* [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea
* [NEW] Forced disconnection saving for abort and alt+F4
* [NEW] Zombie's will investigate player deaths
* [NEW] Bandaging Sound when bandaging yourself/someone
* [NEW] Coughing sound when you have an infection
* [NEW] Camera Shake when temperature drops extremely low
* [NEW] PROTIP: Use Global Chat/VOIP in populated areas
* [NEW] Fire requires wood to keep burning
* [NEW] Various Loot spawn balancing changes
* [FIXED] Should not be pellets for the Winny
* [FIXED] Helicopter loot despawning too fast
* [FIXED?] Too many zombies for the Carebears to be able to play
* [FIXED] Fog is way too thick
* [FIXED] Climbing a ladder with a pistol will cause you to fall
* [FIXED] Zombies not attracted to Flares and Chemlights
* [FIXED] Panic noises going apeshit all the time
* [FIXED] Zombie spotted alert far too quiet (increased slightly)
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I wonder if CA will give some control for the anti air SAM and Radar Systems.... and elextronic war... posibliy in the future?
would be great
+1 this would be amazing. Would be nice for once to not only fear them. I alway's try to stay away from them as far as possible. I suck at dodging SAM's.
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Hmmm... I'm played alot of FPS. And i'm under the impression thats the same as in Arma 2. WASD to move around. ZXC for stances. V for the strange little hop over objects (not in other FPS). And the mouse to move around and use optics. Seems pretty straight forward like any other FPS. Offcourse you can make it more diffecult and have your own setup. But for the rest all the basic controls are as easy to use as any other FPS. Offcourse some clunkyness with animations. But that should be fixed in Arma III.
Or am i mistaken by what you mean with normal "control scheme" in other FPS games?
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I see what you try to say, but i dont agree with that. its not limiting mission design but expanding it. And ebcause the tanks are so vulnerable for A-10's and kamovs real good team work is needed on both sides to protect their units. That would finally make missions more interesting. Right now i dont care alot if my AI ground vehicles get slaughtered.
But i can see the point you make for mission designers. And i dont expect any tanks for DCS soon. And i rather have them work on other jets. But it would be a nice expansion.
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I will buy it... Even if it is just a revamp of FC2. There are simply no other good games around that can satisfy my Fighterjet needs where people play online against eachother.
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This is sad... Another good game down the drain. RIP Janes.
JSTARS/AWAC Module
in DCS Wishlist
Posted · Edited by winchesterdelta1
This +1
And make it that you also can be the Pilot in the AWACS with 10 player air/radar controllers in the back. Would be a awesome responsibility.