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Everything posted by Pantera93
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Thank you @Draken35, gonna check it out! Fact is that I have a huge amount of data I need for the one minute interval check and for persistency. Gonna nil-out what I'm sure I don't need.
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Same setup as mine, I sometimes need to wait a long time before debriefing appears . Unfortunately not something I can control through scripting, once mission ends warzones has no longer authority Maybe units spawining at runtime saturates log, but it's dcs-related As for upgrade, I have a scheduled reconstruction for templates and new features, did you have something in mind you need in your missions? Feedbacks are always appreciated!
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Hi @AirWolf D! Thanks for the feedback, I noticed myself DCS struggles when logging everything on the debrief page, warzones actually generates a lot of units... Does it crash with a "dcs dialog" or is it windows-related (dcs.exe not responding)? How many warzones and units did you have in your mission? Fly safe!
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WARZONES HOTFIX 0.7b! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: FIXED: Zone conquest calculation bug with red cap (thanks to @shinobi61) BEWARE: FOUND INCOMPATIBILITY WITH SPLASH DAMAGE SCRIPT! Warzones cannot detect units destruction if done via this script (needs further investigation) Fly safe and happy hunting!
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WARZONES HOTFIX 0.7a! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: ADDED: Active SAM sites radio report (no coordinates) FIXED: Conquer logic for zone-target filled warzones (thanks to @shinobi61) FIXED: CAS and SEAD radius for task "engage targets in zone"(thanks to @shinobi61) Fly safe and happy hunting!
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WARZONES 0.7 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues Not a huge release, but a kindly requested one... Activation flags are here! CHANGELOG: ADDED: Ability to set flag names to activate warzones and to detect their conquest FIXED: Radio configuration on first startup Fly safe and happy hunting!
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Who am I to stop your journey? Flags will come really soon mate!
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Hi @shinobi61, noticed that too in Batumi or Kobuleti, can't remember rn. Unfortunately there's nothing I can do about it, I think it's a problem of parking placing when airbase is crowded, but this should be handled by DCS itself. Can you share a track with me? Thank you
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WARZONES 0.6 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues Just some Q.O.L. for you pilots out there... CHANGELOG: ADDED: Ability to request Blue services status via F10 menu (Awacs and tankers freq, tacan, position and remaining fuel) ADDED: Default radio reports coordinates format configuration with "coordsformat" on WAR-CONFIG and modifiable via F10 menu for group ADDED: Default radio reports enabling configuration with "enableradio" on WAR-CONFIG FIXED: Minimum runway length check when spawning units on airbases (min 1.2 nm) FIXED: AAA templates now have a real name FIXED: Comma separated values can now have trailing and leading blank spaces FIXED: Default filename save location Fly safe and happy hunting!
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WARZONES HOTFIX 0.5b! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: FIXED: Template generation with no WAR-CONFIG zone created (thanks to @shinobi61) Fly safe and happy hunting!
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HI @shinobi61, I will answer your questions below: I will create a F10 radio option and a default "war-config" property for mission to set coordinates format. It will be saved as client group selection with persistency enabled. I noticed myself that some aircrafts just don't like decimals minutes I might add this in a later release, it surely is interesting! However, WARZONES has persistency in mind, so once it is activated during a round, in the next rounds it will start off as active. I will give you two new config properties specific for each zone, one will be the number of flag that activates them and one will be the flag number that the zone activates when it is conquered or when there are no more units to spawn (this will likely create a zones chain of activation). It will be disabled in next rounds with persistency enabled if you jump in the same client group and disabled them in previous rounds with the "Toggle radio reports" F10 option. But i think I will add a new war-config property to disable reports at start You can disable them with zone-specific or war-config properties "jtac", "tgt_coord", "ground_coord" and "awacs_coord" set to "0". It will still be possible to enable them via purchases, but you can set their price to virtually "infinite" with Money related properties and economic mode enabled. I think they are quite "hidden from view" being in a dedicated submenu, so I don't think I will disable them completely, but if that really bothers you, I might do that in a future release. Hope this helps you out! Fly safe!
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Hi @shinobi61, will look into that ASAP thanks for the feedback. However, doesn't it work for you with the files attached here? Let me know! Edit: Saw now that with template worked, glad to hear that! However, It may be that not having a "war-config" zone breaks the whole units configuration, I will fix it in a 0.5b hotfix soon! warzones_0.5a (1).lua WARZONES_TEST (1).miz
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Hi @shinobi61, Try release 0.4 if you can, or add a "template" configuration property to your zones to avoid this problem. Let me know if it works
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I can implement a "coalitiontarget" config value for each zone, which determines if a zone is target for Blue or Red, and add all the functions now available for Blue (radios, services, etc.) to Red as well. This will give you a PvP attack - defence zone scenario. Then, if you overlap 2 zones in your mission, one for Blue and one for Red, you have a double-sided PvP zone! It's a workaround, but should do the trick with a smaller effort compared to rewriting the whole spawning and persistence logic to make it double-sided for each zone... However, this will come later in development... Let me know what you think
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Hi @Spanker79, you mean as an attack/defense type of scenario? Like placing a zone and defining it as a target for red or blue coalition and have the other defend it? Did you have something else in mind? It may come in the future, I will write it down in the roadmap Thank you!
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Hi @Minhal, thanks for the feedback! It was a copy-paste kill when publishing the last hotfix Try with the attached verison, I also updated the github one Thank you again! warzones_0.5a.lua WARZONES_TEST.miz
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WARZONES HOTFIX 0.5a! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: FIXED: Mission default template filling logic when no "template" was defined anywhere in zones (thanks to graham) Fly safe and happy hunting!
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Recon for sam sites and targets was exactly the main reason that made me do this! First flight of a new "campaign" is always an HTS only equipped Viper or a Viggen to gather intel. Very good idea the intercept switch! I'm gonna steal it for my next runs
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Hi @dark_wood! Warzones NAMES (like "WAR-Something") are key value to achieve persistence, changing them will cause major issues However, you can change any configuration you want, but persistence will always overwrite the "totals" (captotal, groundtotal, ecc) values, and bluesupport limits if you purchased some during previous round. Also, being persistent, sam sites and zone targets won't be editable.
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WARZONES 0.5 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues BLUE clients now should watch out when doing stunts at low altitude with slot blocking! At least the new blue CAS and SEAD supports can help you out... CHANGELOG: ADDED: Client slot blocking via "slotlock" global configuration ADDED: Auto zone-target generation via "autotarget" zone config ADDED: Blue CAS and SEAD flights ADDED: Ability to set blue as always weapons free with "blueweaponsfree" zone config FIXED: Zone configuration init for multiple zone battlefields FIXED: Sam spawn logic FIXED: Templates Fly safe and happy hunting!
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HI @dark_wood! Thank you and good job with those migs! Glad everything worked as expected I think I will populate the repository Issues to use them as a roadmap, for everyone of you to take a look at the progress of this framework HERE Fly safe!
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WARZONES 0.4 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues RED Cap will now spawn only when needed with intercept mode CHANGELOG: ADDED: Intercept mode for RED Cap ADDED: Persistence of groups radio setup. In the next rounds blue client groups will maintain their preferences for displaying radio reports and selected zone. ADDED: Vietnam-like template "VNM" FIXED: Template configuration logic. Adding different configurations when using templates won't break the other fields FIXED: Ground groups units will have their spawning point checked for water/shallow water/runway and placed on the nearest roads instead FIXED: Templates Fly safe and happy hunting!
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Hi @Six Gun, I took a look at your mission and, first of all, I have to say I've never seen such a complex scenario, congrats . This is why, I think, you don't need warzones in your mission... This script is meant to create a random battlefield in a "WAR-"zone of choice with little to no effort, and persistence works only on the units generated by it (the only exception are zone targets). The mission you sent me is already populated with numerous units and I think it already has a random spawning mechanic... If you need a persistence-only mechanic that works on every unit I think you should take a look at DSMC. Also, you can only save things from scripting inside your saved games dcs folder, so the "filename" path configuration need to start from there (e.g. if you want to save persistence in "C:\user\you\Saved Games\DCS\Something\warrrr.lua", you need to use "Something\warrrr.lua" as filename). Hope this helps you out, and I hope you give warzones a chance in the future! (Maybe when I will implement a every-unit-persistance function in it ) Good luck with your mission!
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Hi @Six Gun! I'm sorry it didn't work for you on the first try... Can you share with me your WAR-CONFIG configuration? Be sure to point to a FILE, NOT a FOLDER, and that the parent folder of said file already exists. Does it work If you remove the "filename" configuration? @dark_woodno, persistence file is written as soon as the first units spawn and then updated every minute
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WARZONES HOTFIX 0.3a! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: FIXED: Blueloss calculation error due to refactoring (thanks to @dark_wood) Fly safe and happy hunting!
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