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Everything posted by DonCalzone
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I'd love this feature. It would let the switches for heating and de-ice actually be useful. edit: grammar
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[REPORTED]New A.I. Ju-88 doesn't obey M.E. trigger.
DonCalzone replied to michelip's topic in Mission Editor Bugs
Doesn't work for me either. Tried several trigger actions like setFlag or setFlagValue but the unitExplosion action seems to not work at all. Also tried it with B-17, A-20 and C-130 -
Playing sounds or radio transmissions with lua
DonCalzone replied to DonCalzone's topic in Mission Editor Bugs
Turns out the 'l10n/DEFAULT/' is necessary for trigger.action.radioTransmission. So if anyone is stumbling upon the same issue, here is the final snippet of the syntax: local function BASE_Homing_v() trigger.action.radioTransmission("l10n/DEFAULT/BASE_Homing_start.ogg", trigger.misc.getZone("ATC1").point, radio.modulation.AM, false, 39600000, 420, "ATC1") end local function BASE_Homing_v2() trigger.action.outSound("The Storm.ogg" ) end timer.scheduleFunction(BASE_Homing_v, {}, timer.getTime() + 3) timer.scheduleFunction(BASE_Homing_v2, {}, timer.getTime() + 3) -
Playing sounds or radio transmissions with lua
DonCalzone replied to DonCalzone's topic in Mission Editor Bugs
Thanks for the reply, it's working now via trigger.action.outSound but I still can't hear the radio transmission. One thing was the filename in the scipt as you mentioned but I also made another mistake by inizializing the sounds only for the red faction. Had to use PlaySoundToAll. I've also realized that I messed up the syntax of trigger.action.radioTransmission because I switched Hz with power. The 'l10n/DEFAULT/' part seems to be obsolete. Now it looks like this (without the ouText func) local function BASE_Homing_v() trigger.action.radioTransmission("BASE_Homing_start.ogg", trigger.misc.getZone("ATC1").point, radio.modulation.AM, true, 039600000, 420) end timer.scheduleFunction(BASE_Homing_v, {}, timer.getTime() + 3) The wiki says that Hz requires 9 digits, so 39.6 MHz should be 039600000, right? I did set up the trigger zone 'ATC1' and the player is withing the zone when broadcasting the message. The radio is also turned on and every channel is set to 39.6MHz. -
probably the reason why I didn't find any numbers so makes sense
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Quote from Wikipedia I have no idea what the rate was for P-47s but I guess it's similar. When I'm landing the Bf-109 it's a 50/50 chance of either landing successfully with a little bit of drifting or catching my nose and going up in flames. This tutorial is for the BF109F4 in IL2 but I think the procedure should be the same in general Edit: Just realized that you're the dude who's looking for a Bf-109 squadron. Hmu on discord (Don Calzone#4100) or via pm
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how to set a torpedo run with the ju 88 in the ME
DonCalzone replied to ponch17's topic in DCS: WWII Assets Pack
Anyone else having issues with torpedo runs when there are multiple ships present? When there are two targets, they sometimes even sink both ships (modded ships with less hp) in one run but once i place more than 2 ships, the torpedos won't even get close -
I'd be more into flying a Ju-87 Stuka. I'm wondering what happened to it. https://forums.eagle.ru/showthread.php?t=156308
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Hey, since the external flight panel from Saitek isn't recocnized as controller in DCS, you need an external application called DCSFlightpanel. It's mapping the buttons and switches to either keys or directly to DCS-BIOS functions, like BAT_ON or GEN_ON (turn on battery/generator). When mapping everything to a BIOS function you don't need to set up the controls in DCS and in general it works like charm. But when watching a replay, the game won't detect the buttons that I have pressed so the plane so my aircraft won't start it's engine or won't drop bombs. The replay only recognizes pressed buttons that are mapped as keystrokes. So if I want to be able to watch replays, I need to map everything as keystroke, which doesn't work well when multiple keystrokes like ctrl+L are used (which have to be used because there are not too many available single keys). DCSFlightpanel seems to press the second button to late, there's a minimum latency of 32ms and I think the program stops pressing the first key, when pressing the second. So currently I have to decide if I want to use my external panel or if I want to be able to watch the replay, which is kind of annoying. I know this is a minor issue but I hope ED finds a way to fix this in future. http://https://ibb.co/Rgpvz3N Sorry if this has already been reported. Cheers Don Calzone
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^This
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Hey, I'm currently working on a script that is supposed to transmit several messages to the players radio. After digging through the forum I thought I found the solution. I initialized the sounds via trigger so they get saved into the miz, then I've added 'l10n/DEFAULT/' to the path. Sadly it doesn't seem to work. I can see the function is called because I've added a outText line but no sound is playing. I've also tried trigger.action.outSound but no success. The log gives me no error, I have no idea what I'm missing, it actually drives me crazy Based on the following two posts it should work but I guess an update must have changed something. Playing the sounds via ME trigger works for both, radio transmissions and generic sounds. I'd appreciate any help or recommendations on where I could find a solution for this. Thank you! https://forums.eagle.ru/showthread.php?t=151519 https://forums.eagle.ru/showthread.php?t=158299 local function BASE_Homing() trigger.action.outText("<< Example Text >>", 10) end local function BASE_Homing_v() trigger.action.radioTransmission("l10n/DEFAULT/BASE_Homing_start.ogg", trigger.misc.getZone("ATC1").point, radio.modulation.AM, true, 30000000, 39.6, "ATC_test") end timer.scheduleFunction(BASE_Homing, {}, timer.getTime() + 3) timer.scheduleFunction(BASE_Homing_v, {}, timer.getTime() + 3) Logs 2020-06-20 12:36:13.200 INFO VISUALIZER: TerrainRenderer::release 2020-06-20 12:36:13.528 WARNING LOG: 2 duplicate message(s) skipped. 2020-06-20 12:36:13.528 INFO DCS: Screen: MissionEditor 2020-06-20 12:36:15.486 INFO Dispatcher: loadMission C:\Users\Kirschi\AppData\Local\Temp\DCS\tempMission.miz 2020-06-20 12:36:15.487 INFO WORLDGENERAL: loading mission from: "C:\Users\Kirschi\AppData\Local\Temp\DCS\tempMission.miz" 2020-06-20 12:36:15.569 INFO EDCORE: (dDispatcher)enterToState_:4 2020-06-20 12:36:15.572 INFO Dispatcher: Start 2020-06-20 12:36:15.605 INFO Dispatcher: Terrain theatre Caucasus 2020-06-20 12:36:15.607 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2020-06-20 12:36:15.607 INFO TERRAIN: lSystem::CleanScenes() 2020-06-20 12:36:15.607 INFO TERRAIN: lSystem::InitScenes() 2020-06-20 12:36:15.607 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=21, month=6) 2020-06-20 12:36:15.616 WARNING GRAPHICSCORE: already registered Renderer callback 2020-06-20 12:36:15.626 INFO VISUALIZER: StartSimulation 2020-06-20 12:36:17.281 INFO VISUALIZER: cascade shadows init (preset:'current' quality:0 layers:1 size:1) 2020-06-20 12:36:17.292 ERROR_ONCE DX11BACKEND: render target 'fftw_foam' not found 2020-06-20 12:36:17.729 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2020-06-20 12:36:17.729 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2020-06-20 12:36:17.734 INFO Dispatcher: initial random seed = 6578355 2020-06-20 12:36:17.734 INFO Dispatcher: apply random seed = 6578355 2020-06-20 12:36:17.763 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 2020-06-20 12:36:18.132 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 2020-06-20 12:36:18.133 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 2020-06-20 12:36:18.134 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 2020-06-20 12:36:18.195 INFO Config: netview started 2020-06-20 12:36:18.198 INFO VISUALIZER: CameraIndependedPreload() 2020-06-20 12:36:18.198 INFO VISUALIZER: CameraIndependedPreload() finished 2020-06-20 12:36:18.198 INFO DCS: use_xRay: no 2020-06-20 12:36:18.653 INFO DCS: MissionSpawn:initScript 2020-06-20 12:36:18.653 INFO DCS: MissionSpawn:spawnCoalition red 2020-06-20 12:36:18.653 INFO DCS: MissionSpawn:spawnCoalition blue 2020-06-20 12:36:18.653 INFO DCS: MissionSpawn:spawnPlanes 66 2020-06-20 12:36:18.657 INFO DCS: MissionSpawn:spawnLocalPlayer 1,Bf-109K-4 2020-06-20 12:36:18.669 WARNING EDCORE: Source ./Mods/aircraft/Bf-109K-4/Cockpit/Scripts/../Textures/Cockpit_Bf-109K-4_Textures is already mounted to the same mount /textures/. 2020-06-20 12:36:18.670 WARNING EDCORE: Source ./Mods/aircraft/Bf-109K-4/Cockpit/Scripts/../Shape is already mounted to the same mount /models/. 2020-06-20 12:36:18.828 INFO COCKPITBASE: lua state still active MACROS, 12 (status undefined) 2020-06-20 12:36:18.828 INFO COCKPITBASE: lua state still active INTERCOM, 15 (status undefined) 2020-06-20 12:36:18.833 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 2020-06-20 12:36:20.888 INFO VISUALIZER: Preload() camera=-373044.068618, 1998.990688, 612587.117788 radius=9800.000000 2020-06-20 12:36:20.888 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-373044, 1998.99, 612587), radius=9800 2020-06-20 12:36:21.978 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 4 released 2 2020-06-20 12:36:21.978 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 4 released 47 2020-06-20 12:36:21.978 INFO EDTERRAINGRAPHICS41: surface5 clean up 0.893200 ms 2020-06-20 12:36:23.179 ERROR_ONCE DX11BACKEND: texture 'bf-109k-4_spec' not found. Asked from 'NGMODEL' 2020-06-20 12:36:23.181 ERROR DX11BACKEND: Texture /textures/flame_EXH_1_2.dds is 3d but has depth == 1. 2020-06-20 12:36:24.436 INFO VISUALIZER: Preload() finished 2020-06-20 12:36:24.571 INFO DCS: Screen: mission_offline 2020-06-20 12:36:24.573 INFO Dispatcher: precache units resources in slots 2020-06-20 12:36:24.596 INFO Lua: Lua CPU usage: metric: average mission loading: 23.6336 % 2020-06-20 12:36:24.596 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2020-06-20 12:37:01.707 INFO Lua: Lua CPU usage: metric: average mission execution: 4.5581 % 2020-06-20 12:37:02.637 INFO Dispatcher: Stop 2020-06-20 12:37:02.881 INFO Config: netview stopped 2020-06-20 12:37:02.896 INFO TERRAIN: lSystem::CleanScenes() 2020-06-20 12:37:02.900 INFO VISUALIZER: StopSimulation 2020-06-20 12:37:02.901 INFO VISUALIZER: Stopped collection of statistic. 2020-06-20 12:37:02.932 INFO EDCORE: (dDispatcher)enterToState_:3 2020-06-20 12:37:02.943 INFO VISUALIZER: TerrainRenderer::release 2020-06-20 12:37:04.630 WARNING LOG: 3 duplicate message(s) skipped. 2020-06-20 12:37:04.630 INFO DCS: Screen: MissionEditor
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We could fly together if you want, I'm currently learning the Bf109. No worries, I'll teach you german :D