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Flanker562

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Everything posted by Flanker562

  1. I've ridden in a -53 a couple times, a Blackhawk, and a Chinook. I had better rides in the Chinook and -53, but the Blackhawk I nearly puked in the second time I rode in one, and done two combat landings in a C-130 (the pucker factor really goes up at night!), so if I get a ride in a V-22 I think I'll be okay, but who knows.... And shermangogg, you lose one rotor (tail or main) you're just as screwed. And what IguanaKing mentioned, you lose something in a -53... yeah it wouldn't be any prettier. Matter of fact one landing the idiot pilot nearly put the tail rotor in a treeline. Idiot.
  2. Yup, so far it's coming along. Alot of things had to be redone, so more than likely it'll be a bit over the 50k limit, but oh well :)
  3. I never was really a fan of the afterburner tail, but I think in this case, I'll be okay (it mods the original):
  4. Well, I didn't make the model, Mesh Factory did (http://www.meshfactory.com).
  5. Yeah, it comes with the VF-15 ;)
  6. It's just... smokin...
  7. Ahh yeah I just realized that, though I double checked, and the one from JaboG 73 didn't have the .lua file, thanks!
  8. Wait until you see the texture work, makes me feel like I'm a newbie... It's just beautiful, anyways one problem: It's a good thing you don't have to land a carrier on it :D If it's just a texture on a map, and won't affect anything then I'd suggest highly changing the texture to a clear .tga file. While in some cases it's not too much of a problem, it's kinda glaring as even the air jockeys need to see alot better, especially on finals :)
  9. That looks awesome :thumbsup:
  10. Well there are missing faces, so it'll have to be touched up with that. I re-sent the model in .3ds so you shouldn't (hopefully) have the mental ray issues...
  11. Hell if I know, JetwasH so far hasn't said boo, so I may be looking into somebody who can help me out. A reliable person, fo sho.
  12. Uh, the A never served with the USAF, you mean USN right?
  13. No, it's called "gross, repugnant material". I'm not much of a Raptor fan myself, but at least don't desecrate it with that on top..
  14. You really didn't look at the topic right above, "ED's plugins"? Basically you have to have MAX 7 to export to this format, with the plugin installed of course.
  15. Looks cute, liked the joystick animation along with the movement of the ailerons and such, too bad the prop couldn't be moved...
  16. I hope so too, but realistically I don't see it happening.
  17. Yeah all that's bunched up now and missing some of the old tracks, and thanks :thumbup: Just an update. Right now so we stay legal, the plan is to have two 2048 x 2048 texture maps for the bird, so that should be plenty enough, and incorporated in a CDDS file. Just JetwasH needs to get hot :D
  18. I guess so, but the canard is plainly visible on your first post, it's right there on the LERX really, which is really how I spotted it, not so much the Bort number. Well okay I spotted the canard at an angle while I had to double check on the Bort number. That and the Su-35 prototype/demo aircraft had splinter schemes other than the Su-30 demonstrator.
  19. Gotcha, JetwasH you got a PM ;)
  20. :thumbsup: Cool stuff, especially on the -27
  21. No because those aircraft, when FC came out, were redone to allow a .skins file (along with a .lom file) to be used. Face it, the Su-33 really doesn't have much use, so ED probably figured "okay, we'll just not utilize the .skins format with this aircraft." Yes it's one of the best planes in the flyables section, but in regards to the other aircraft, it's not as popular. However, when BS comes out in the next millenium, all the aircraft should have a .skins file due to the constant nagging (to which I agree with) of the hoi polloi.
  22. Double check yoself, that's an Su-35, black 709. http://www.milavia.net/aircraft/su-35/su-35.htm (scroll to the middle bottom)
  23. Alot of people are mistaken with LOMAC. It's not the most addon friendly simulation, like other ones where you can add another plane (like MSFS, WOE/WOV/SF1/FE) and incorporate it into the scheme of that simulation and you're good to go. LOMAC is so high fidelity that it's next to impossible to do what you want to do. First and foremost, you'd have to make an Su-27PS model from scratch and then redo the "arguments" necessary for it to properly function within the simulation engine.
  24. Yeah roger, but it depends on how far Alfa has gotten on the model that needs to be remapped. If he's only got the high-poly one only edited, then I can send the low-poly one. If he's got the low-poly one all hooked up with animations, then he should send it.
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