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Flanker562

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Everything posted by Flanker562

  1. A sure sign that AI ATC probably needs to be worked on...
  2. Nice stuff :) The only question is, does it replace the F-16 tank or did you manage to add it to the sim? And good to hear you're doing allright too :thumbup:
  3. Thanks! Fuel tank look and also adding the missing lines from Liger_Zero's template:
  4. Uh maybe you misstyped? There's not any GBU-26. But the way to fire the "AGM-154" is just like the Kh-41 (or player launchable Kh-31a or Kh-35) is you have to predesignate it in the Mission Editor, then activate the radar (I) and then fly within range, lock the target and fire. Note I just did a flight and tried to hit a Tor and an Osa. The Kh-35/AGM-154 is able to be shot down due to it's low speed. I would expect a Tor to shoot it down due to it's designed to intercept cruise missiles, but the Osa not sure. However the Kh-31a cannot be shot down, which makes me want to exploit another loophole. For your mod I could do two things, re-edit the Meinit.xml you have now for CAW-Carrier Ops and simply switch out the models, so in essence.. you can act as though you have HARMs and AGM-154s, even though they use Russian systems. It's going to be a weekend thing so by the end of it I could have it done. Only thing is that if people don't mind losing the two weapons (Kh-35, Kh-31a) for the mod then it's no big issue.
  5. Yeah I can see what I can do, but as far as the GBU-26 offhand, going to have to look it up. I suppose you already did what I suggested or you need me to send the files along with the PDF?
  6. Thanks! if I had known that a mod would be done for CAW, I would have tried to have it included, so I'd say in a week I'd have this one ready.
  7. Decided to get back working on it:
  8. Ahh lol okay, yeah I'm starting to like the Super Bug meself, so okay :)
  9. 70-80% fuel load works fine, but remember to hit the gear as soon as it leaves the deck, and you're looking (hopefully) to end up about 10m above the water. I remember before they fixed the takeoffs from the Kuz it was harrowing just doing that. As said, also don't loadout too much, or you'll end up in the drink. Another thing that helps is to set your up trim to max. If you got a light load you shouldn't require much stick movement to stay aloft. Landing on the CVN-70 is easy, but a good thing to check out at http://www.lockonfiles.com are the Carrier Ops mods (both Su-33 and F/A-18C) that enable you to takeoff and land without manually selecting the CVN-70. I don't know how the takeoff with the F/A-18C mod, but the above is for the Su-33. Here's a short track I did awhile ago (FC 1.12a) that shows me doing a demo of landings and takeoffs. It may work by itself not too sure, but it uses the Carrier Ops (Su-33) for the Crimean Air Wars mod: http://562.50megs.com/LOMAC/Tracks/traps-CAW.zip
  10. Did a test run real quick:
  11. Well I figure that the only way to get a "JSOW" is to just replace it over a GBU-12 model (or AGM-65E). It's not truly stand off, but if you want to look kinda cool with them, it's the way to go. BTW Majesco, is there a way to set up the F/A-18C without replacing the Su-33? Or through your mod, you needed to use the -33? And looking at your mod... the startimage is a Super Bug, not a -C for your mod. OR another way to "beat" the system is to simply replace something like, the Kh-35 with the JSOW model, since the loophole still holds with using anti-ship missiles against ground targets, and given the ranges according to FAS: http://www.fas.org/man/dod-101/sys/smart/agm-154.htm It'd be workable as a modification by simply replacing most of the values of the Kh-35 with the AGM-154 and therefore would "act" like a -154C model..
  12. Well I finally got it done without autothrottle, and must say it's alot better, and of course the challenge factor is much better...
  13. Actually I think it's a quasi bug as I've never gotten to fill up totally. Probably something to do with using autothrottle, as once I'm hooked up, it stays where it's at when I hook in.
  14. Just ran through it and pretty nice. Key things to remember is that once the player is hooked up to the aircraft, that it's all scripted, so he or she can just relax until the fuel is transferred. Plus a good tip is to mention the basic keys, and that by hitting the "R" key, the HUD will automatically show the distance to the tanker. Just keep to the basics :thumbup:
  15. I think it's more or less telling the rest of the engine to "look" for the cockpit that he's working on. So it may take some more of ED's (official or unofficial) help on the matter, but definitely looks cool and it wouuld give an excuse (as small as it may be) to get the Bug into LO.
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