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Armored_Sheep

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Everything posted by Armored_Sheep

  1. I have no issue with IHADS when flying as pilot in VR (I use Quest 2), but the boresighting as CPG / IHADS angle is broken. When I use my sight as acquisition source the TADS will be looking few degrees lower than shere I am actualy looking. Another problem on CPG seat when I use my sight as acquisition and slavin, I get some visual obstruction in the TADS camera view offten if I continue moving mi sight after deslaving, rendering this device useless.
  2. On actual version: 1] the humers block the road to runway, so I flew from parking. 2] AI does not take off and rejoin until I reach holding position. 3] After some while when F16 SEAD starts working there is radio about starting the mission (voice from trainings tells me to input points to navigation). 4] Also the weight is too high on default so I cannot stay in hover, which makes playing very dificult If flown alone and have to switch to front seat (CPG in hover wont be able to hold altitude). If I tried to change the loadout, reduced fuel and droped the unguided rocket pods, the mission got bugged - tho I saw hellfires on wings, there were no on weapon page. Pls fix the default loadout in the mission...
  3. Why is that so? Why we have duplicate key bindings in the game that cause such error?
  4. Everytime one cremember WASes rockets the othe one will loose control of them. Unable to enter COOP mode. This bug looks simillar to
  5. In actual version of the beta the peddals do not need that much input as in previous builds. I have stick set to use instant trim (I have FFB) and for peddals I have set the third option which should be not affected by trim. When I observe controls (RCtrl+Enter) I see that they respond to my inputs as expected. The only remaining issue/glitch is that as I press trim button the red asterix mark does move on pedals axis, but it has no effect.
  6. I observe the controls in game (RCtrl+Enter). No matter which trim settings I use, I am not able to get rid of game setting a trim on pedals. I dont want to trim peddals at all and use force trim on cyclic. I fly with FFB joystick (Logitech G940) and I have pedals without FFB and springs.
  7. Seems that the auto-update did not trigger. So I called it manualy, now waiting for download finish and hope I will be able to login to game again.
  8. Anyone has problems with login? I cannot login but I am sure my username and password was not changed (autologin)
  9. I have no clue what went wrong in my mission. Cannot finish mission 4. Can anyone check my TACVIEW and tell me what I did wrong? https://www.dropbox.com/s/dql3ssklkscew44/Tacview-20190224-204856-DCS-RF-F15-MSN-04.zip.acmi?dl=0
  10. When you select lowest setting in video options for textures - the HUD remains broken (hotfix described here does not help)
  11. My bad. I did not turn on NAV mode when trying to start cold and dark. HUD is OK when I run some instant action mission in the air.
  12. Unfortunately it does not work for me. I still dont see any symbols nor lines on my HUD, only texts. (https://forums.eagle.ru/showthread.php?t=198005)
  13. I have opposite experience. Yesterday I splashed Mig-29A several times with Super 530. Are you sure that you launch in STT ?
  14. F-5 is able to survive 1-2 hits by AMRAAM or SIDEWINDER. Damage model should be tweeked.
  15. I had same issue. It was fixed after I found that the braking axes on pedals have to be reversed. See how pedals are animated in cockpit.
  16. Tx EthernalIN for confirmation. Here is the track of this feature. Gunhit.trk
  17. Angular momentum? Theoreticaly yes, but is there enough precision? Do you have any references on that opinion?
  18. In the game it is possible to lock flying air target and destroy him with cannon with caluclated track lead. I saw track where 200kph fast helicopter flying at more than 2km distance across the horizont is destroyed by a single burst of Ka-50 cannon in game. (maximum deflection shot) My question is how is it possble? Black shark does not have any radar and both target and attacker are moving plus the cannon has very low rate of fire and quite big dispersion on distance grater than 1km. How is the track lead calculated and how comes tht the low rpm cannon can be used on such distance on aircraft. Is that an exploit or it is based on real world technology that realy works on Ka-50? I did not find any information about such feature in game manual.
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