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GumidekCZ

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Everything posted by GumidekCZ

  1. I can confirm, that model arguments for "BORT NUMBERS"! now (thanks to BUG) controls the model of pilots. BORT number is now showing.
  2. True CZECH liveries with correct camouflage lines, color shades and stencils, NOT like we have as default in DCS right now (skin competition winner) Tiger scarf: https://www.digitalcombatsimulator.com/en/files/3323159/ Tiger ripping through: https://www.digitalcombatsimulator.com/en/files/3318237/ Without Tiger: https://www.digitalcombatsimulator.com/en/files/3318869/ ( Wish I have an Nvidia card right now, because the Radeon MSAA 4x edges look like a chain saw )
  3. Thanks for reply. My problem was some Lua code loop running on that single core just after reaching DCS menu, which result in quick freezing entire PC. I solved it by deleting Saved Games / DCS folder - now I still dont know which Lua script there was the initiator of that loop - if time will allow, I will try to find that.
  4. Same here, one core reaching 100% in DCS menu and in mission also. This makes DCS freezing in less then 60 seconds - unplayable! dcs.log ull
  5. I think this may be really the problem of AMD GPUs. We need to compare exact screens AMD vs Nvidia with same graphic setting, where sharp 3d model edges or map watter edge are almost (not exactly) horizontal.
  6. Ground SAM units IR seekers are still unable to detect pre-emptive FLARES
  7. After recent update ... Chinese missile are still beyond Laws of Physics High g turns at high missile AoA will not cost the missile no energy penalty.
  8. great idea to improve KB handling.
  9. THIS IS SPARTA!!!! oh sorry no, THIS IS UGLY!!!! I also did a clean AMD driver instalation to be sure. @BIGNEWY open the picture and look at the edges. ED needs to improve this. This is really a killer of DCS graphics. Display resolution doesnt matter as I check my old screenshots.
  10. nullOnly MONO rotary knob position do something in export. null
  11. HQ-16 missile is bugged again. Any AOA and G-forces have now NON! effect on missile speed and energy. At lower speed, missile almost stop slowing down and keeps its speed till missile timer countdown ends.
  12. @NineLine Please, can the ED team finally fix the DIMM export after such a long time since the problem was reported? Many thanks.
  13. I hope this ugly reflections will be fixed asap.
  14. Clean drivers and settings for RX 6900 XT, latest drivers with MSAA 4x - this is terrible This is how rivers look like now, A-10C edges are also very ugly. I cant do anything in DCS to make it better.
  15. Same issue still present - thats horrible! It ruins the game immersion!
  16. Thanks, I was not at my PC to check correct naming. Will fix it.
  17. I solved the problem with this:
  18. So I had to find solution by my self (I have been foolish) And I found it. I didnt know, that "User Snap View Saving" in MISC DCS settings have effect on this problem - because it is wrongly named. It have not effect just on quick view, but also on user saved default view. So if anybody in troubles with default view angle not set after DCS restarted ... make sure that this option is checked
  19. The WORNG descent profile reported long time ago (April 27 2024): https://forum.dcs.world/topic/347820-ai-descent-angle-wrong-calculated/#comment-5422844
  20. WP now in feets after previous update - NICE! GJ! But INS still set to NAV instead of IFA
  21. At the time we released Gamblers and started to fixing old Raven One, AI behaved reasonable, able to rejoin in turn and climbed without problems. Now its just ...beeeeep.... Other developers knows about it, players reported annyoing stupid behaviour months ago. Do the developers need to adjust AI lead climb profile in every new/old mission? Really? Thats what you want from them/us? instead of further tuning AI logic and may be adding some options for AI into ME?
  22. Do you know how many of paid missions I had to tune or put there AFB restriction for AI as Lead in climb? MANY! I hate this! But Im glad I can help to campaign developers and bring players smoother flight experience. IRL pilots always need to plan the flight and choose between quick AFB climb and saving fuel after reaching cruise alt, OR to do shallow climb without using of AFB - more fuel saving when heavy loaded and better to wingmen form-up in climb, not after reaching cruise alt as in first example. So as most of DCS campaign missions - where AI is a lead, I (and many others) would like to se smooth AI flight with whatever I setup in ME (except the near stall speeds). I cant immagine, how mix of AFB with speedbrake climb can be NOT-BUG in your eyes. One good thing ED had done - get rid of the side wave glitch when AI crossing WP as mentioned in recent change log. GOOD JOB TEAM!
  23. F-16C 152nd_Fighter_Squadron 80th_Fighter_Squadron 36th_Fighter_Squadron 174th_Fighter_Squadron 132nd_Wing _Iowa_ANG M-2000C: 2004 Tigermeet 2010 Tigermeet This results in jittery lines in F2 view:
  24. But this method you mentioned "I will not say stupid", but it is only bypassing of the current stupid/broken AI logic (AI still have plenty of power to increase closure rate) and IRL this is very common type of rejoin called "CV Rendezvous", it cannot be instructed and hope for a mirracle that paid campaign player will do so. ED team must work harder and not searching for bypasses and workarounds.
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