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Glide

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About Glide

  • Birthday 01/01/1967

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    Believing in myself

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  1. I'll even throw in Falcon 3.0. Offers. DM me.
  2. Chasing a phantom? My advice, when you make a mission, add a tanker, take off, join the tanker just like you would for AAR, wave, and carry on with the mission. That adds a nice touch of realism, and it's good practice. But, that's me. I also don't do cold and dark starts, so ymmv.
  3. Stutters is not quite correct. You get "old" frames that are slightly out of sync, so you get some double vision happening. It's easy to see on the runway lights as you rush past them. Yes, there is something strange going on, but I'm not convinced it's CPU core related. I see clearly repetitive behaviour where the CPU frame times are all 5ms, then they jump up to 10ms, then 15ms, then it flushed back to 5ms. There's a timing issue in there somewhere.
  4. I'm wishing that Santa would bring me an A400M, a C-130J (but I'm not fussy, e or h works), and a KC-46 or KC-777 (wink, wink). Need something big to fly in that beautiful lighting.
  5. I see stars! And the most amazing sunrise over Syria map from 40000ft. I think Roy Scheider did it best, "It's showtime!" Awesome!
  6. Yes, but what's the point? This is a sim. There is no radar, no filters, just the illusion of such. What are you saying?
  7. I love this sim. Let's take a page out of the civilian sim's deck, and remember there are 15M flight simmers, of which 3M are hard core, and 6M are "digital tourists". We are a small market, and it is in all our best interests to see this industry grow. ED has given me great times and great memories. Here's to wind in your sails.
  8. Smoother than ever, it seems to me. Thanks so much! The Apache is crazy fun now!
  9. I am currently running the Valve Index. I love it. I have a low rez monitor plugged into the motherboard DP so Windows and 2D run on the Intel UHD750 on my i7 11gen, and my 3080ti drives the Valve Index. This setup works perfectly on all my sims.
  10. Just a heads up for Classic rudder pedal owners to perform regular maintenance on that post at the back. I had mine work itself almost completely off (after 4 years of kicking), and no amount of calibration would cure the crazy rudder inputs I was sending. The Standard spring managed to disconnect as well, and for a surprisingly long time I didn't notice. Now, I have both the Strong and Standard springs on the unit.
  11. fpsVR tells me this build is more CPU hungry than before. Performance looks smooth and consistent to me. The future is multithreading.
  12. I'm reinstalling. I don't think the first rebuild worked. Nope. Same results. Does anyone else see what the F16 flight path marker does with full rudder deflection? Or how it behaves doing a full roll? I turned off the HUD symbology, and the flight model feels good, more like the F4 now. The flight path marker needs some work. I took the TF-51D out river racing, and I thought i was going to stall the turn when, whoops, I'm upside down. Roll level and carry on.
  13. Did you fly it? Both the TF-51D and the F-16 have new rudder code, and it's very broken.
  14. This will likely get rolled into a larger thread on the entire flight model because this is something new. /me grabs the popcorn
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