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eUK Nibbler

ED Closed Beta Testers Team
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Everything posted by eUK Nibbler

  1. this was a bad game, turning the targeting pod on killed the frames big time, like 9 fps. dcs.log
  2. My settings are hilariously bad for a 10900k and a 3090. I get better gameplay on every other vr game I play. I hear the clouds are even a server side thing, surely that'd take some load off of our own systems. I can run vr driving sims with like 300%ss and maxed out settings. DCS is literally perfect for vr as a lot of air forces are using it to train pilots but it's hideous.
  3. Hi, getting a large drop in frames. was 45fps steady before, now 35 fps with artefact's on edges of plane wings and drops down to 20 fps in places. Seems to be bad every where. Clouds always look blurry (known issue) but they don't jitter too much if left on "standard". MSAA seems to work much better to eliminate jaggies though. 10900k, 3090, 32bg ram @ 3600. Reverb G2. dcs.log
  4. Tried hardcore Art Blakey... Still shimmering.
  5. Hi guys, just got my first vr with g2. Looks great on all other games but for some reason dcs is a shimmering mess and anything at distance is blurry, chances of spotting enemy at distance is zero! I have both wmr and steam vr set as close to native as possible but can't seem to get an even vaguely monitor quality picture. Surely it's not this crap in vr? It's like playing pilot wings on super nintendo ffs. Can get it to a steady 45fps (I guess reprojection) but why can we get a solid non shimmering pic? Puttingy face close to dials and they look amazing but sit back and its jagged and shimmery. What am I missing? 4k per eye but not even 1080p quality?!
  6. Ah one problem, it won't show up in game!!
  7. This looks fantastic. great work.
  8. We could do with an update on whether this map is being worked on to make it run better. I have an i7 running at 4.6ghz 32gb ram and a oc 1080ti and still only get 24fps looking into urban areas close up. The Syria map runs beautifully and easily as detailed, what is the plan? Its clear that to use combined arms/ww2 asset packs in the urban areas adds another dimension to the game play but NO ONE IS PLAYING IT ON MULTIPLAYER!!. I payed good money for an all but useless map as even if i just wanted to fly around in the worlds most lonesome game of 1 v 0 it'd still run badly near built up areas. I understand that it can take time to sort but radio silence just makes us feel a bit ripped off.
  9. This needs to be addressed as i have same problems. is anyone actually working on this? It clearly has too much detail at the ground level in urban areas. They need to turn the poly count down some how. I have a 1080ti 32bg ram i7 at 4.6 ghz and STILL get 26fps in close ups on urban areas.
  10. Ah but then it doesn't pass the anti cheat checks.
  11. Got it, it doesn't cover terrain specific kneeboards
  12. No, it's to do with the naming of folders too. Plus how do we have kneeboards specific to a map, regardless of module?
  13. Would it be possible, in the next update or two, to have empty folders pre placed in dcs with the appropriate labels for each model and possibly map, so that we can place our own kneeboards without as much hastle as it is now? Just trying to get the exact name and file location for each model /map is actually a huge ball ache. It's not like pilot prepped kneeboards would be considered a cheat!? Seems like an easy update that would make so many of us very happy!
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