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My mistake. Link is in the posting "First Ever Successful Landing on a WWII Carrier (in the F4U mod) by Adalla. It's a very nice mod. RustyGunner
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Louisiana Wake File Interesting ship. Here's a ship wake file for it. Drop the file into your Louisiana Shape folder. RustyGunner Louisiana.lods.ship_wake
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RustyGunner replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral, thanks for the wonderful carrier. The night lighting is awesome! Have a Merry Christmas and may the New Year grant you improved health and much happiness. We all love your Mods. Rusty -
Sorry to hear you moved away from modeling. Your high quality mods brought much life to DCS. I still use them all in various missions. Wish you well. Rusty
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Hey there prccowboy, I have been away from the forums for a long time. Wanted to reinstall your Skytruck model but had a tough time finding your post. I never thought to look in the Utility/Program Mod section. Your topic needs to be moved to the Static/AI Mods section. Much better visibility and certainty a better fit for your excellent models. Love your work. You should consider getting the forum folks to move your topic to the Static/AI Mods section. Rusty
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ModelViewer2 Will Not Show Both a "Loaded" and "Added" Model
RustyGunner replied to RustyGunner's topic in General Bugs
Bumping this topic as the latest OpenBeta has not resolved the issue. ModelViewer2 will not show both a regular model and a collision model at the same time. It will only display one or the other. It used to show both several versions ago. I am try to show a regular model using "LOAD" model in the drop down menu and then adding a collision model using "ADD" model in the drop down menu. I use this feature to select/pick an acceptable collision model for those models that do not have a collision model. The method given in the first post to show the problem using the Molniya.edm model and its cooresponding Molniya-collision.edm model, as an example, is still valid and demonstrates the issue. On another note, ED should add a separate forum topic to centralize discussion on or about ModelViewer2. This excellent program is a stand-alone application supporting DCS and should be treated as its own module. Just food for thought. RustyGunner -
I tried loading a model.edm (using the "Load" button) into ModelViewer2 and then adding a collision.edm (using the "Add" button) but could not get both models to show as was possible before. I am using the latest Open Beta 2.8.5.40170. Steps to reproduce: 1) Load the Molniya.edm model into ModelViewer2 - The ship model will display normally. 2) Add the Molniya-collision.edm model into ModelViewer2 - The previous model will be removed and replaced with the collision model. Previously both models could be displayed at the same time. Interesting to note is that the "Scene" drop down window will show both models are loaded but only the last one is visible. See screen shot. RustyGunner
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Thanks for the input everyone. Great set of pictures to help in my decision process. I should have mentioned that I was going to a full tower to support the addition of 3 or 4 SSDs. The motherboard has three M.2 drives which will be used for Windows 11, DCS, and the "other" sim. The extra drives will be used for Windows backups, archive of various files, and a working drive for downloads and temporary work files. I will transfer my 3080ti from my current build to this new one. Currently I have opted for the Arctic Liquid Freezer 2 360 (black) as the CPU cooler. I haven't yet decided on a computer case. My current computer case is a Cooler Master about the same size of the 7000D and is pretty full with six SSDs, a 1200W PS, a 3080ti, and the corsair CPU cooler. Your pictures showed some pretty clean builds. I would be embarrassed to show my current build, functional but an eye sore. I may go to a smaller case but will wait until I assembly everything together on the table to evaluate size and potential issues. Thanks for the help. RustyGunner
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I am building a new computer using the ASUS ROG Maximus Z790 Hero motherboard. I have search the internet and think the Corsair 7000D should work. However, I can not find any views of the Z790 motherboard installed in a Corsair 7000D. Will this full size tower have openings (and line up) to support the rear panel connections? Also, I am looking for a CPU cooler to support this Corsair tower that will interface with the 12900k. My concern is making sure everything fits and lines up properly. Thanks for any help. RustyGunner
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Military Assets for DCS by Currenthill
RustyGunner replied to currenthill's topic in Static/AI Mods for DCS World
Currenthill, Yes it does. Should have been obvious to me. One needs to zoom way out in ME when putting these units in place. Thanks for the great Mods and excellent customer support. RustyGunner -
Military Assets for DCS by Currenthill
RustyGunner replied to currenthill's topic in Static/AI Mods for DCS World
Currenthill, Thanks for the response. I understand the radar should not track the target and that drawArgument1 should remain -1. Great write up on that point. However, I don't follow the radar vs launcher "FOV" problem I see. Note the picture below. The radar that is spotting the plane is shown circled in red. The ME shows the corresponding yellow "FOV" properly pointing towards the aircraft. The launcher that fires the missile (shown in the red circle) has its "FOV" pointing (red line) in the other direction. This is what I don't understand. If you use both a launcher and radar unit with the "FOV" pointing in the same direction, no missile will fire. I am missing something here in using these assets? RustyGunner -
Military Assets for DCS by Currenthill
RustyGunner replied to currenthill's topic in Static/AI Mods for DCS World
Currenthill, Just tried the SAM mod and indentified a couple of issues. First, the "drawArgument1 = -1" in both the ANMPQ65 and ANMPQ65A lua files needs to be changed to "= 0" for proper animation tracking of the radar units. The second issue is the "FOV" line shown for the launchers in the ME are 180 degrees out of sync with the radars. I have attached a miz file for your review. Note which radar and launcher fire at the aircraft in reference to what is shown in the ME. Hope this helps in seeing the problem I am having. RustyGunner sam direction test.miz -
Military Assets for DCS by Currenthill
RustyGunner replied to currenthill's topic in Static/AI Mods for DCS World
Currenthill, You had an oops! The link for the MIM-104 goes to the 142 HiMARS 1.2.0.zip. Download link need to be updated. Looks like another great Mod. Thanks. RustyGunner -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RustyGunner replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral, Glad to see my earier post helped solve a problem with these excellent ships. On the Normandie it would be helpful if the the collision model could be moved backwards to line up with the original model. Currently, an AI helo will take a dive under the ship while landing. The size of the Helo seems to be a factor (small = problem, large = sometimes). Thanks for all your work. RustyGunner