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Toastie

ED Closed Beta Testers Team
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Everything posted by Toastie

  1. I too would love to see a ‘save loadout’ on the rearm/refuel page. Playing predominantly in MP, sometimes changing role on the fly and needing flexibility in loadout, this ‘facility’ is just that. It will make it easier to recall a loadout you have previously used in the same session, without the need to leave the session to mess around with the ME and then rejoin and resume the session. Another option would be an ‘escape’ key option in both SP/MP to ‘Manage Loadouts’ without having to launch the ME.
  2. After update, tried on two separate occasions to hit moving Neustrashimy ship with GBU-10 (x2) and GBU-12 (x4) using point track from angels 30+. First pair of -10s hit, causing 50% damage, then ALL other bombs dropped under the same conditions (including a subsequent pair of -10s) hit the water to the aft of the ship, inflicting 0% damage. I don't know whether I just got lucky with the first pair, but to me the behaviour looks exactly the same as before the update.
  3. I’d be interested to know if this will fix recent behaviour I’ve noticed when dropping GBU-10 on ships. I get a point lock at 20nm out, pickle after the tone, and then watch the laser correcting the path on the way down. Bombs appear to be just about to hit the moving ships, but right at the end hit the water just behind the ship. This happens regardless of ripple qty.
  4. Thanks. It's working intermittently. I guess I'll just have to live with that.
  5. Greetings, I've recently got my hands on an HP Reverb G2 and have been gradually finding an optimal setup in DCS (given my now 'old' GTX1080), but I have been increasingly frustrated by the behaviour of the mouse in VR. The behaviour: with the HMD resting on my head and looking at my monitor, I can see the mouse can be moved around the cockpit of the aircraft, or the menus and can select buttons etc. If I take the headset off my head and look into the HMD's displays, I can see that the displays are mirroring the behaviour I see on screen. BUT as soon as I fit the HMD on my head with my eyes into the gasket, the mouse cursor stops functioning and even disappears. If I then remove the HMD, I see that the mouse is still working in the cockpit on the monitor. What I've tried: 1) Toggling Use Mouse 2) Toggling Confine cursor to game window 3) Toggling Alt-Enter 4) Toggling Win+Y (as WMR suggests) 5) Multiple game and PC restarts with different configurations of the above. I've had a look for reports of the same behaviour and haven't found anything. Would be grateful for some advice. Edit: Right after posting this, I gave it another shot and it seemed to work okay, but as soon as I alt-tabbed out to start Voice Attack, it all went back to how it was before and I wasn't able to restore the game window focus, such that the mouse worked ok. Cheers, R
  6. I completely understand the logic of having to open the canopy to update the DTC (latest update), since IRL this would allow the crew chief to hand the cartridge to the pilot. Would it not therefore also make sense for the canopy to be left open in hot starts and auto starts until the DTC update is completed? Interested to hear what you think. R
  7. Alternative workaround After a couple of attempts at rebinding the normal way, I just right-clicked on the JOY-RZ that had been bound after my last unsuccessful attempt and selected 'Reset combo to default', tried again to map it and it worked.
  8. That did the trick, thanks. I found the OB entry in the registry, changed the path from D to E, just ran the latest update, and no rogue folders have appeared. Result! Thanks again. R
  9. Thanks for the tip, old chap. I’ll take a look at the registry entries tomorrow. Cheers, R
  10. No. It was in the root directory of my D drive (HDD). It’s now installed in the same place on my new E drive (SSD). So when the game updates, a new DCS Open Beta folder appears back on the D drive, containing, as I said, the rogue mods and scripts folders. Cheers, R
  11. Hi, A few months ago I migrated my DCS OB installation to a new SSD drive to improve performance and it went relatively smoothly. The only issue I've noticed is that when DCS is updated, a new Open Beta game folder is created on the old drive, containing only the mods and scripts folders. Is there any way I can redirect these folders to the installation contained on the new drive? Many thanks in advance, R
  12. Sunset over Bandar-e Abbas So beautiful I had to share.
  13. Roger that. It was more an observation than a report, but duly noted. Thanks.
  14. Not that I could find in the Control Menu. There is only the ‘autopilot OFF’ option. (S7: Autopilot Off) The only way to manipulate the A/P otherwise is via the UFCP.
  15. Deka, WOW! You've done a great job with the JF-17. Thanks for the free-trial, which allowed me to see for myself, what my buddy had been going on about all these weeks. I bought the module yesterday. It's a very flyable and versatile beast. It may be a while before I get back in my Hornet. As I've been optimising my set-up, I've noticed a couple of niggles. I'm using a Warthog HOTAS, keyboard and Touch Portal combination. Autopilot OFF - this is mapped by default to my stick, but why isn't this an Autopilot ON/OFF toggle? This would be a real blessing. External Lights - I've been trying to set up Touch Portal for this and some other 'head down' stuff, but the switch logic doesn't really work. Many of the switches are three-state and options are available for 'state-1/off' or 'state-2/off' but generally it seems it does the action in only one direction. Isn't it possible to provide a single button solution to 'cycle' the states also? 'state-1 -> OFF -> state-2 -> OFF ->'? Other than that there's very little to grumble about and my buddy and I have been having great fun obliterating a wide range of ground and air targets in this gem of a jet. Thanks! R
  16. All sorted. Thanks to MotorEAST for the guidance. I'm not sure what specifically got it to work, since I'd already tried everything suggested at least once before (maybe in the wrong order), but it finally worked so I'm happy.
  17. Thanks, but I've since tried a full clean install of both BS1 and World and it's still not happening for me. I've put a ticket in and further investigation is ongoing.
  18. Further update: I successfully uninstalled and reinstalled Black Shark 1 and reactivated it using my key (unfortunately I now have no remaining activations). I then went to the website to download the BS1 to BS2 Upgrade (for which I also have an activation key) and saw that the file for download is the same as the one for DCS World (and the upgrade path on applying the update is for DCS World, NOT DCS Black Shark). As alluded to earlier, I suspect that the wrong file has been uploaded here (see attached screenshot). It is not the upgrade file for Black Shark 2 1.1.1.0 as it should be. Do I need to raise a ticket for this issue to be sorted out or is it enough to raise the issue here?
  19. I managed to get an automatic update from 1.2.11 to 1.2.12 and on completion started the DCS Multiplayer and it prompted me for my activation key for 'Black Shark 2 ENG', which I duly entered and the attached error message came up. There's no error in the key - it's copied and pasted in from my account on the online store.
  20. Correct. It appears this still hasn't been resolved and is part of the problem: http://forums.eagle.ru/showthread.php?t=124116 Isn't it time that those of use who upgraded from Blackshark 1 to Blackshark2 are allowed to use the full Blackshark2 version? This would make module management so much easier.
  21. Hi, I recently came to do the automatic update to 1.2.11 and during the update process the connection to the server was lost and the automatic update failed to restart, so I ended up downloading the entire DCS: World and all my modules from the site to do it manually. Having uninstalled and removed all of the DCS: World, but NOT uninstalling DCS: Blackshark (v1), I reinstalled manually using the downloaded files. That all seemed to go fine. When I came to start up the multiplayer game (in order to check that all the modules were correctly activated... bear in mind that this is on the same machine that the game's been happily running on for the last 18 months... all of the modules that I purchased automatically filled the activation window and successfully reactivated except for Blackshark 2 ENG. The activation key did autopopulate, but clicking next produced a message (attached), saying that the server has denied activation and I have an invalid hardware code. Deactivation of the module similarly doesn't work either. Having perused the forums, I acted on the advice saying to use the registry key modifiers to remove the entries for both BS1 and BS2. This had no effect. The application doesn't recognise either of my perfectly good Blackshark activation keys. It can't be the StarForce ProActive servers, since all of the modules quite happily activate(d). Any thoughts or useful advice would be gratefully accepted. R
  22. As far as I could see there were fuel and other trucks parked on the apron. I have simple comms turned on and I opened the cockpit before attempting to call the ground crew, as I believe is required. The key issue here is that if the game generates a quick mission, it should place all of the necessary equipment at the base of origin and align that base with the side of the player. Clearly the latter isn't the case here.
  23. I had a dig around to find a similar report, but alas nothing. I've noticed in a couple of A10C Quick Missions now that the airfield I take off from is Neutral and, as a result, if I return to that airfield to rearm/refuel, I get no response from the ground crew in the comms menu. In the most recent attempt I took off from Krasnodar Centre and noticed that all of the airfields in the ATC comms menu were neutral. I guess I would have been ignored wherever I landed. Has any one else noticed this? Разведчик
  24. Update following more (and longer) flights. I have lost HUD labels (just letters and numbers - reticles and bomb aim lines etc remain) during missions where I have either switched to an external view and back or when I switched to the map (F10) for a short time and then back. Just last night I was flying the stock 'In the weeds' 4-player coop mission and I lost both HUD and MFCD labels. At no point in any mission since updating to 1.1.0.9 have I lost the side console labels. My wingman maintains I just need a graphics card with 1GB+ VRAM. Maybe he's right, but I'd love there to be a solution to this little annoying problem that won't cost me £150+. The game/sim is truly magnificent and immersive, but the immersion is somewhat marred by this issue. Разведчик
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