I've recently been working on creating a 3d cockpit for a BAE Hawk Mk. 127 in 3ds max 8, for the Virtual Roulettes formation team. Here is my progress on the model:
I am still in the process of completing the model itself and the various components, but after becoming curious about hot to create working instruments, and after a bit of digging I discovered you need to use argument based animations. I have gone through the su-27 kabina file and found all of the argument numbers and parameters I need. I wanted to attempt an animation, in this case the throttle, however I am having trouble even setting it up in 3ds max.
I select the throttle, then move the pivot point in the hierarchy section to the appropriate location, then select the motion tab, create an argument based rotation, create my argument (104 for throttle movement), then select 'Y rotation : argbased float'. I attempt to make 3 keys for position, rotation, and scale, however I can only create keys for position and scale, the rotation key create button does nothing! I've dug around and can only find one other person who had a similar problem and fixed it by setting 'Euler XYZ to default, after he made argument based rotation default. I tried this, but to no avail.
What is interesting is, my throttle is made of several objects and buttons, which I have grouped to keep them together. When they are grouped, I can't even make a rotation key in euler xyz, however when I ungroup them, I can! But still not in arg based rotation! Go figure...
I'm pulling my hair out trying to work it out. I'm hoping someone else has come up against this problem, and if so has found a solution.
Thanks.
:helpsmilie: