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Ithronwise

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Posts posted by Ithronwise

  1. 25 minutes ago, DmitriKozlowsky said:

    If you have Syria map. Please take a look at this track. Above 125 knots, and at 130 OH6 experienced retreating blade stall with unrecoverable roll. The rotor stops turning.

    Note how fast it goes from stable fwd flight to catastrophic roll, with very little warning. My immidiate action is reduce collective and pull back on cyclic to reduce speed. But often this is not enough to arrest.

    130 knots is the maximum cruise speed for the OH-6A, you should never exceed it.

    • Like 1
  2. 8 hours ago, Nealius said:

    Hobson's choice and deflection to invalidate a reasonable grievance and slander the person instead of objectively addressing the issue is textbook internet goonery. I've tried skinning. Can't get it to work at all. Now, good day, sir, since you seem incapable of objective, critical thought.

    Bullsh** bingo as an answer, great. Your "critical thoughts" are nothing more than plaintive demands. There are already more than 350 liveries for the Superhornet available (some of them are still waiting to be adapted to v2.4). We're not going to change them or create new ones just because you want us to (even if we wanted to, we wouldn't have the time). If you want them customized to your needs, do it yourself. If you can't, that's not our problem, just learn it like all the other liveries creators did, it's not quantum physics (and by the way, changing the carrier names in one of the dds files is a very simple act).

    • Like 2
  3. 11 hours ago, joojoo said:

    Hey to all 

    I tried the latest update and when the aircraft spawns on sixpack, when I try to taxi I always collide with my wingman despite that I have reasonable distance from him. Moreover, I tried to spawn on an elevator but when I spawn I crash with the AI aircraft next to me or even with my wingman if he is next to me and the aircraft falls in the sea.

    Any idea??

    You don't need to open a new topic for every new issue. Just use the official topic here in this subforum.

    • Like 2
  4. 11 hours ago, joojoo said:

    i noticed another issue. I tried the latest update and when the aircraft spawns on sixpack, when I try to taxi I always collide with my wingman despite that I have reasonable distance from him. Moreover, I tried to spawn on an elevator but when I spawn I crash with the AI aircraft next to me or even with my wingman if he is next to me and the aircraft falls in the sea.

    It's a known issue. The collision model has to be fitted. Fix is in progress and will (hopefully) come with the next update.

  5. 14 hours ago, Nealius said:

    And you totally missed my point. I know that. I also know that when they're deployed on the same carrier they all carry the same ship name. With these liveries we cannot build any coherent air wing with any carrier that we have in-game. E.g. CVW-3 should be VAQ-130, VFA-105, -131, and -32 but we can only have VAQ-130 on the Truman deck because all three VFAs are painted for Ike instead. We don't have Ike. And if we did, then CVW-3 would be missing VAQ-130 because it's painted for Truman. My point is that these should be a set for the same ship. If that can't be done then blank out the ship name on all the liveries. This has been discussed ad nauseam since the Tomcat and supercarrier modules came out 4+ years ago yet nothings's changed.

    CVW-1 we have a choice of VFA-136 and no one else on Truman, or VFA-11 and no one else on Roosevelt. 

    A couple liveries have blanked ship names so they're more flexible, but it still doesn't solve the problem.

    Then I have an idea: there is a 4K template for the Superhornet. Why don't you start to create the skins you need and want and share them with the community like all the other liveries creators do? Maybe you will understand how much effort and time is needed to create a good looking realistic skin. You get all these stuff for free and lament that is not enough. Seriously, I don't understand your problem. The liveries for the superhornet mod are as close to the real life skins as possible and you want to erase the (very tiny) carrier names for all users only because with them you cannot create a realistic carrier deck? Strange logic. I can tell you, this will not happen. By the way, you can erase the (or even create new) carrier names yourself, you only need Paint.Net or Gimp (both are free, too).

    • Like 4
  6. On 12/26/2024 at 4:59 AM, Nealius said:

    Would be nice if the liveries had some consistency in deployments, or got rid of the ship names on the fuselage entirely. Impossible to make a coherent deck. CVW-3 has liveries scattered across Truman and Ike. CVW-1 liveries scattered across Truman, Roosevelt, and Enterprise. CVW-7 scattered across Truman and Lincoln. CVW-2 and-8 for carriers that don't exist in the game. CVW-9 is the only one we could do with the Stennis but Stennis no longer has supercarrier deck crew.

    I hope you know that these liveries are all based on real life paintings. Carrier Air Wings often switch from one carrier to another (and sometimes even from one Carrier Air Wing to another). Therefore skins of the same squadrons can carry different carrier names, depending on the time period.

  7. 2 hours ago, Corsac said:

    Thanks for the link. It'd be nice if that fix could be integrated in the source and a new release be made? I've made the change myself and it seems to fix loading the SuperBug but then apparently on other servers (like Grayflag) using the Anubis mod, the C130 is replaced by the Su-27 image (which I think is usually the sign of "you don't have the mod correctly installed")

    This hotfix was created by SkateZilla from the CJS Superhornet Dev Team. He only did it because a lot of the superhornet users ran into this issue and reported it on the discord server of CJS. Maybe someone who is (or feels) responsible for the Hercules mod should officially implement it.
    The problem with the Mulitplayer servers is, that with this hotfix your version of the Hercules mod isn't the same as that on the server anymore. So the server doesn't recognizes your mod correctly. To solve this issue the server owner has to implement the hotfix into the Hercules mod on the server, too.

    • Like 1
  8. 27 minutes ago, Apple said:

    www.digitalcombatsimulator.comgameapi

    Someone wrote it already, there is a typo in the API URL: www.digitalcombatsimulator.comgameapi -> should be: www.digitalcombatsimulator.com/gameapi

    The "best" thing is: even if they fix the problem, to get a new corrected version of the updater you need a connection from the fault updater to the API first, but that isn't possible because of this typo. 🤪

    • Like 1
  9. Just now, Abarth595 said:

    Hi click on update and it comes up with   [couldn`t resolve host name ] and then returns to launcher again .

    I have the same issue. Did a cleanup and tried a repair like I ever do before I run a new DCS update and get this error when I start the repair. Attached the log file. Seems as if the api isn't reachable, so not a firewall or AV problem but a problem on ED's side.

    autoupdate_templog.txt

  10. 10 hours ago, Nealius said:

    User files servers are such garbage that it takes an hour to download a 300mb skin, vs 30 minutes for the entire pack from Megaupload if the Discord links were working.

    The skins on MEGA are all outdated and don't fit the latest version of the mod due changes of the 3D model. At the moment it doesn't exist a skin package with all the latest liveries. We all have to download them from User files at the moment:
    https://www.digitalcombatsimulator.com/en/files/search/index.php?q=Super+Hornet

    And by the way, no one of them has a size of 300 MB.

  11. On 11/30/2024 at 2:02 PM, Corsac said:

    when running a SuperHornet mission with the C130 mod installed. Error disappears when the C130 mod is moved away. Apparently it could be because the C130 mod access warehouse data in a way incompatible with recent DCS versions. I know there's no work done on the mod for now but maybe a simple patch would be possible (i'll try to investigate and report back)

    There is a hotfix for the Herc Mod but not by Anubis, instead SkateZilla from CJS Superhornet Team has taken a closer look at the issue:

     

    • Like 1
  12. On 12/8/2024 at 4:35 AM, Cueball said:

    I took out the updated CJS Super Hornet mod. Ran a deep clean and restarted. Then worked fine and could create or edit missions. That was the only thing I added since the last update. Will try to install mod and see if it happens again.

    It isn't the CJS Super Hornet Mod but the Hercules mod by Anubis. It's payload table is outdated and doesn't match the latest WSType changes by ED (in this case the entry of the GBU-31V3B is the problem). It conflicts with the CJS Super Hornet Mod that uses the latest WSType values for the GBU-31V3B.

    Just delete the Hercules Mod or use this hotfix for the outdated payload table:

     

  13. On 12/7/2024 at 1:59 PM, Lixma 06 said:

    I have the OH-6A and UH-60 mods running OK, but the F-104 won't even show in the Mission Editor.

    OH-6A and UH-60L are standalone mods and using their own flight models. The VSN mods are using the Flaming Cliffs flight models and since ED has updated FC a lot of them don't work out-of-the-box anymore.

    • Thanks 1
  14. 15 hours ago, Archangel44 said:

    Local Drive/Users/Your Name/Saved Games/DCS/Mods/aircraft/CJS Super Hornet Mod v2.4/Liveries/...And in this Livery Folder, you should have 3 models of the F-18, the E, F and G model. Drop the proper downloaded livery into the proper plane model folder.

    Not exactly. The right and better place for liveries is in Saved Games\DCS\Liveries, and there you have to create three folders FA-18E, FA-18F and EA-18G.

    If you copy the liveries into the mod folder they will be gone if you do a clean install of a new mod version. 

  15. 10 minutes ago, Ghostmaker said:

    so as above ive gone to the Herc mod, double clicked on the Entry.Lua and i get this pop up on the left. i dont have anything on my system to open it. what is the best place to open it with?

    not the entry.lua, the Hercules_Loadout.lua as I wrote. You can open it with Notepad, use the find function in the Edit menu (search for "Ammo GBU-31V3B*6", there is only 1 entry in this file).

    Replace the whole line you will find with this one:

    Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6,  mass = 981, wstype = "weapons.bombs.GBU_31_V_3B"})--GBU-31V3B

    Save the file and that's it.

    • Like 1
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