

Ithronwise
Members-
Posts
294 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Ithronwise
-
RAZBAM Situation Post Archive (will be deleted)
Ithronwise replied to Rhinozherous's topic in RAZBAM
And if this doesn't help, the Harrier has a "reverse gear", so you can push back and correct, if the angle is too tight. I always park it backwards after landing on Tarawa, America or Hermes. -
Nothing, the Superhornet doesn't carry unguided rockets because of the canted pylons. Just study the loadout options carefully. They tell you all what you need to know. The first part (STA 02 ... STA 03 ... STA 03 | 04) tells you on which station(s) the weapon(s) will be loaded. The station number correlates with the numbers in the head of the loadout table. The second part (1x ... 2x ... 1x / 1x) tells you how many weapons will be loaded. You only have to consider not to load conflicting loadouts (e.g. STA 02 | 03 on the outboard station and STA 03 on the midboard station).
- 419 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
It already is possible with some limitations, and some loadouts allows you to carry more weapons than the legacy hornet. If you mean, whether it will be ever possible to have 11 fully functional pylons, then the answer is: only with a completely own FM written from the scratch.
- 419 replies
-
- 1
-
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
If you want to carry a wing tank on the inner left station and the targeting pod on the left cheek station you have to load the wing tank by using the FUEL TANK menu for the left midboard pylon and then choose one of the STA 04 Fuel tank options.
- 419 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
Oh, ok, I didn't try the presets because I always create my own loadouts.
- 419 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
- 419 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
The link by fagulha is still valid (just tested). Maybe something goes wrong on your side (do you use VPN or Proxies?). Here is another one (this one is set to never expire): https://discord.gg/U2bK5SHucp
- 419 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
Calm down, it wasn't meant this way. Maybe you should think for a moment that not all here are native english speakers and therefore not every sentence may perfectly enunciated. To instantly insinuate a bad purpose is a strange attitude and I can't believe that I have to defend myself for a simple suggestion, which one and only reason was to show a way that would allow to see these mods are still working in two or more years. This forum is full of great but dead mods because the developer has given up and there was no successor. Anyway, I am out here. I don't need this hostility. -
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
Open source and GPL don't work this way. All large and smaller open source projects out there are published under some sort of GPL and there is no case known where someone has "stolen" source code from another because the code is free and it is forbidden to change it to closed source or make profit with it if the origin license doesn't allow it, otherwise it is a violation of the license and this will be very expensive for that one. The compliance of the GPL licenses is controlled by the open source community. Even large companies like Microsoft or Alphabet adhere to this (and are part of the open source community because they have a lot of own open source projects and support a lot of others). But anyway, as I wrote, it is your decision. I just wanted to show you a way how your mods could be further developed in the future. There is no reason to be upset. It was just a suggestion. -
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
Free software and open source software are two completely different things. The first one just allows the user to use it for free. The second one allows the user to use it for free and additionally allows other modders to continue the development, create new content, keep it up-to-date and so on. If you want to avoid that someone is using your work to make profit you could publish it under an open source software license like GNU GPL (General Public License): https://www.gnu.org/licenses/gpl-3.0.en.html Of course, it is your software, your work, your decision and I hope you understand this just as a suggestion of mine, because I like your and Eightballs mods. Without further development and maintenance it is only a question of time until some future DCS update will break them. -
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
Everyone understands your decision. Life changes and there are many more important things than a dcs mod. But it would be fair to the community that loves your and Eightball's mods to make them open source so other talented modders can continue the work of you two. -
I guess, SharpeXB didn't talk to you but to the thread starter. He has an I7 4790K.
-
And you missed the opportunity to stay friendly.
-
Check your antivirus program, the Su30cws.dll is recognized as a trojan by a lot of antivirus software (incl. Windows Defender) and will be deleted or moved into quarantine. Without it you cannot enter the cockpit when you have installed the mod including cws.
-
To be honest, I like the idea that a plane in DCS is close enough to the reality that I could cold start the RL counterpart, bring it in the air, fly, navigate and communicate, use the weapons and counter measures and bring it back safely to the runway. And that are my minimum expectations for a module with a price of 79.99 $. Since I started to play flight simulations in the early 90's I was on the search for a simulation that brings me as close to the reality as possible, especially in the technical aspect. Before DCS I played the other great flight simulation that simulated the F-16 (I don't write the name because of the forum rules but the most of you will know what I mean) and also its forks for long years and that already was a very realistic simulation of the real viper with a steep learning curve. So, I don't see DCS as a game or a simulation game but as a simulation with gaming elements.
- 419 replies
-
- 1
-
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
Ok, convinced. @DmitriKozlowsky In this case, you shouldn't be surprised that your airframe goes out of control if you exceed the specifications so far. -
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
The sources I found are all saying 130 knots. https://www.ultimatespecs.com/aircraft-specs/mcdonnell-douglas/mcdonnell-douglas-hughes-oh-6-cayuse-1965 https://www.williammaloney.com/Aviation/WingsOfEaglesMuseum/HughesOH6ACayuseHelicopter/index.htm (150 mph = 130 knots) https://aerocorner.com/aircraft/hughes-oh-6-cayuse/ http://www.fergworld.com/oh-6a/ -
OH-6A by Tobsen and Eightball
Ithronwise replied to tobi's topic in Flyable/Drivable Mods for DCS World
130 knots is the maximum cruise speed for the OH-6A, you should never exceed it. -
Bullsh** bingo as an answer, great. Your "critical thoughts" are nothing more than plaintive demands. There are already more than 350 liveries for the Superhornet available (some of them are still waiting to be adapted to v2.4). We're not going to change them or create new ones just because you want us to (even if we wanted to, we wouldn't have the time). If you want them customized to your needs, do it yourself. If you can't, that's not our problem, just learn it like all the other liveries creators did, it's not quantum physics (and by the way, changing the carrier names in one of the dds files is a very simple act).
- 419 replies
-
- 2
-
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
That's correct because the Superhornet mod still uses the cockpit of the Legacy Hornet. The dev team is working on a completely own cockpit for the Superhornet but it will take a while until it is done and ready for release.
- 419 replies
-
- 1
-
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
You don't need to open a new topic for every new issue. Just use the official topic here in this subforum.
- 419 replies
-
- 2
-
-
- super hornet
- hornet
-
(and 2 more)
Tagged with:
-
It's a known issue. The collision model has to be fitted. Fix is in progress and will (hopefully) come with the next update.
- 419 replies
-
- super hornet
- hornet
-
(and 2 more)
Tagged with: