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adirtynurse

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Everything posted by adirtynurse

  1. That did. The "Does not equal" function doesn't seem to do anything at all. Side question in your tutorial above you say to use "Helicopters" as the module name. It doesn't work for me. Is it supposed to? I mean is there another way of doing the PTTs other than just going through the whole list of modules?
  2. Codes below in Spoilers. I should mention that I tried adding the helis separately with the Helicopters keyword as you said, but that did not function at all.
  3. This bit doesn't seem to take effect for me. Step 2 adds the new PTT as desired, but the original PTT is still functional as in the Step 1 does absolutely nothing.
  4. Also remember, that VAICOM PRO has adapted some of the commands (shorter and easier words) and might not be exactly the same as shown in-game. And that you're talking to a robot (voice rec) and you kind of have to talk like a robot, phrase by phrase, keyword by keyword. Took my dumb brain embarrassingly long time to figure that one out
  5. Disable AIRIO. That's what disables your Jester Command Wheel and enables voice commands instead. Now whether the voice commands work along with the wheel after disabling AIRIO idk, you have to test that out for yourself. I just opened the VAICOM PRO manual, which has ALL of the VAICOM commands listed.
  6. Can someone confirm that the AI RIO pack for VAICOM PRO only recognizes the FEW commands listed in the VA profile and NOT the whole list of commands in the VAICOM PRO manual. EDIT: Nevermind. I was stupid as usual. Got it now
  7. This should just be available in the game options for players to choose. I was really confused as a A-10C player that started learning the FA-18C just as the A-10C started conforming to the RMB standard. Even now, there are swithces in the A-10C2 that work differently. Anti-collition light switch uses LMB for up. SAS and Anti-skid buttons use LMB for up. Hopefully one day in the future, it will be possible for the players to choose in the game options the logic with which the buttons work. Just a simple option. "Switch up" logic - LMB or RMB. The left/right/clockwise/counterclockwise is intuitive enough. Right now the problem stems from lack of consistency as stated above.
  8. Got it done. I just gave up on the BFMing and just "spacebar-d" my way through. AI being wonky, just took everything away from this mission and me from the story and campaign.
  9. I've played this mission 6 times now and the only time I got past the BFM part was the very first time. Every other time Prince goes into the drink. I think its maneuver kills, instead of him running out of fuel. Just 5min ago (as I am writing this post) Prince ran out of airspeed and went down (Prince disregards the hard deck everytime, I guess that's the AI limitation). The second to last try he called tapes on for the second gun BFM and as I was turning back in I saw the splash in the water. I'll try again a few times. May I suggest a couple of possible solutions? 1) Put a save point before the BFM part, so you wouldn't have to go through the entire start-up and transit part. 2) Place a trigger at the BFM place somehow connected to Prince, that will understand if he's still alive or not and based on that spawn in a new Prince if need be.
  10. I figured out what happened. User error, but I feel like some instructions are half complete, that induced it. 1) Convoy stops if you don't destroy the targets fast enough and this leads them crashing into one another at times 2) Target "Roadblock" is presented, that only the 2X ZU23 and MANPAD need to be taken out, while for the trigger to be activated you also need to kill all infantry and buildings (1X building, 2X guard tower, 3X tent). The trigger should be modified or simply stated in the instructions somewhere (in a logical place), that all of the buildings and infantry have to be destroyed as well. 3) The UH60 RTBd, because last time I never triggered the ROADBLOCK DESTROYED action, since I only killed the MANPAD, AAA and infantry. And even though I cleaned up all the targets, the UH60 wasn't cleared to the LZ, since the Roadblock trigger wasnt't activated and it went BINGO.
  11. I got 2 sorts of issues with this mission. 1) CHARLIE UAZ keeps crashing into its 2nd truck. And then through assimilation basically just goes through the truck. The issue is, that it takes AGES for it to do that. Took me 2 hours to reach SWEET SPOT, because they crashed into each other twice. AND I EVEN FAST FORWARDED. First crash was on the field next to TGT3 (ZU23+PAX on rooftop) just prior to entering the treeline. Second crash was just after exiting the same treeline. Crash 1 on Stream Crash 2 on Stream 2) I don't know if this is related to the first issue taking its time, but the UH60 landed on the airfield North of Kobuleti. Its even parked. So I'm guessing it ran out of juice and RTB, because CHARLIE took its time getting to SWEET SPOT. The reasoning is my own assumption, not a fact. Pontiac11 after RTB Thank you for any kind of help in advance. Love the campaign, can't wait to finish it and get started with Raven One.
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