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Status Replies posted by cfrag
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Enclosed please find an updated version of NDB. I was unable to reproduce your issue (I do not know which signals you used to turn the NDB on and off - but with some luck, the issue is now resolved through adding stronger guards.
If the issue persists, I'm sure that we can quickly sort it out, I would then simply need some more information
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Thank you, the image of the error helps a lot. I believe that I can now pinpoint the error - it would seem that an oversight in my logic allows people to issue a 'pause' command to an NDB before it is started, which then causes DCS's mission API to complain that there is nothing to stop.
I'll try and have a preliminary fix for you within the hour.
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Hi,
Been testing unGrief and works great but randomly crashes server with exception error, any ideas would be appriciated
thanks
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Does the current version of DCS prevent Certain attributes and functions from not working concerning spawning?
I have attempted to copy exactly the video about spawning aircraft and I have two flags
+++++name Set flag <nonr> Flag name zone <none> I have gone so far as using grok AI to work out the issue but having zero luck attempting to have planes spawn on demand via the F10 menu
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Does the current version of DCS prevent Certain attributes and functions from not working concerning spawning?
I have attempted to copy exactly the video about spawning aircraft and I have two flags
+++++name Set flag <nonr> Flag name zone <none> I have gone so far as using grok AI to work out the issue but having zero luck attempting to have planes spawn on demand via the F10 menu
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Scratching my head = learning curve?
I am using a cloner I watched the Videos you produced about how to set- up cloners. I wanted to use that principle to spawn an incoming air wing for the ship. that last waypoint has it set to land on all 3 clone zones except for the UH-1h, which is the random cloner. It appears that you can spawn and clone about anything according to your post on this thread, however, when selected the aircraft are never to be seen there are no error messages or issues according to the load ing menus for the modules. I have scoured the information numerous times trying to troubleshoot the problem. What could be done incorrectly? I have attached my mission file to the reply. any suggestions will be appreciated Do I need to switch the cloners to red if I am blue?
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Well, it should be simple, and from what I've seen in your mission, you are already 99% there. Cloners trigger on their clone? input, so you connect the radioMenu outputs (A!, ...) to the (missing, currently incorrectly named "cloner!") inputs using the same "command" (please read the "yeller model" analogy, and it should all click).
spawn?
clone?
Input to trigger a clone cycle.
Defaults to <none>
This input has multiple synonyms. Use only one per zone.
Be advised that DML's "cloneZones" are one of the most versatile and powerful tools in the box, and that you may be mission a lot of fun if you skip the docs
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Scratching my head = learning curve?
I am using a cloner I watched the Videos you produced about how to set- up cloners. I wanted to use that principle to spawn an incoming air wing for the ship. that last waypoint has it set to land on all 3 clone zones except for the UH-1h, which is the random cloner. It appears that you can spawn and clone about anything according to your post on this thread, however, when selected the aircraft are never to be seen there are no error messages or issues according to the load ing menus for the modules. I have scoured the information numerous times trying to troubleshoot the problem. What could be done incorrectly? I have attached my mission file to the reply. any suggestions will be appreciated Do I need to switch the cloners to red if I am blue?
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I now was able to open the mission.
It appears that for reasons unknown you have no inputs defined for any cloner. You are using and unknown output attribute "cloner!" in a way that makes me believe that you think that is the input to trigger a clone cycle. Perhaps you may want to revisit the relevant chapter in the documentation?
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Scratching my head = learning curve?
I am using a cloner I watched the Videos you produced about how to set- up cloners. I wanted to use that principle to spawn an incoming air wing for the ship. that last waypoint has it set to land on all 3 clone zones except for the UH-1h, which is the random cloner. It appears that you can spawn and clone about anything according to your post on this thread, however, when selected the aircraft are never to be seen there are no error messages or issues according to the load ing menus for the modules. I have scoured the information numerous times trying to troubleshoot the problem. What could be done incorrectly? I have attached my mission file to the reply. any suggestions will be appreciated Do I need to switch the cloners to red if I am blue?
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Scratching my head = learning curve?
I am using a cloner I watched the Videos you produced about how to set- up cloners. I wanted to use that principle to spawn an incoming air wing for the ship. that last waypoint has it set to land on all 3 clone zones except for the UH-1h, which is the random cloner. It appears that you can spawn and clone about anything according to your post on this thread, however, when selected the aircraft are never to be seen there are no error messages or issues according to the load ing menus for the modules. I have scoured the information numerous times trying to troubleshoot the problem. What could be done incorrectly? I have attached my mission file to the reply. any suggestions will be appreciated Do I need to switch the cloners to red if I am blue?
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Scratching my head = learning curve?
I am using a cloner I watched the Videos you produced about how to set- up cloners. I wanted to use that principle to spawn an incoming air wing for the ship. that last waypoint has it set to land on all 3 clone zones except for the UH-1h, which is the random cloner. It appears that you can spawn and clone about anything according to your post on this thread, however, when selected the aircraft are never to be seen there are no error messages or issues according to the load ing menus for the modules. I have scoured the information numerous times trying to troubleshoot the problem. What could be done incorrectly? I have attached my mission file to the reply. any suggestions will be appreciated Do I need to switch the cloners to red if I am blue?
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Thank you for your message. Unfortunately I can't open your mission because it contains a number of mods. Please remove them, and I'll be happy to take a look.
> It appears that you can spawn and clone about anything
With a cloner, yes. Except airfields, FARPS and carriers.
> when selected the aircraft are never to be seen there are no error messages
A perhaps silly question: how do you know that the cloners are triggered? Add a "verbose: true" attribute to each cloner to see if and when they are triggered.
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Hi c frag. Here is my mission.
Thanks for agreeing to look into it for me.
For the first issue (RECON) please spawn into the f18 called F18 TEST RECON - its flying towards the enemy carrier
The recon config zone is north of the red box ive drawn around the zone over on the right hand side.
You can see the enemy ships are detected at 11km.
The second issue (asw) I have sorted now (see forum post)
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Hi c frag. Here is my mission.
Thanks for agreeing to look into it for me.
For the first issue (RECON) please spawn into the f18 called F18 TEST RECON - its flying towards the enemy carrier
The recon config zone is north of the red box ive drawn around the zone over on the right hand side.
You can see the enemy ships are detected at 11km.
The second issue (asw) I have sorted now (see forum post)
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> please spawn into the f18 called F18 TEST RECON
I was unable to find that aircraft/group. Created a Hornet at 11'750 feet, heading for the carrier group. The carrier group is in a cloner, and despawned at mission start. I moved the spawner so all units remain in the game on start
Hornet detected surface vessel at 7 km. Since min range is 5km, max range is 20'000 at 29'527 feet, range should be 20'000 * 11'750/29'527 = 7.958 km (rounded down to 7km)
nullIt seems to work fine for me.
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Hi c frag. Here is my mission.
Thanks for agreeing to look into it for me.
For the first issue (RECON) please spawn into the f18 called F18 TEST RECON - its flying towards the enemy carrier
The recon config zone is north of the red box ive drawn around the zone over on the right hand side.
You can see the enemy ships are detected at 11km.
The second issue (asw) I have sorted now (see forum post)
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Hi c frag. Here is my mission.
Thanks for agreeing to look into it for me.
For the first issue (RECON) please spawn into the f18 called F18 TEST RECON - its flying towards the enemy carrier
The recon config zone is north of the red box ive drawn around the zone over on the right hand side.
You can see the enemy ships are detected at 11km.
The second issue (asw) I have sorted now (see forum post)
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würde es dir etwas ausmachen, in deutsch zu schreiben?
Es ist a)
ich habe mal die Mission drangehängt. Ich habe noch wirklich keine Ahnung, aber vielleicht kannst Du mir Helfen.
Ich würde gern mit der F 16 in die Zone "start" rollen, erst dann soll der Rauch erscheinen.
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würde es dir etwas ausmachen, in deutsch zu schreiben?
Es ist a)
ich habe mal die Mission drangehängt. Ich habe noch wirklich keine Ahnung, aber vielleicht kannst Du mir Helfen.
Ich würde gern mit der F 16 in die Zone "start" rollen, erst dann soll der Rauch erscheinen.
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Hallo A.F.,
DML funktioniert im Prinzip wie früher die Steckbaukästen (OK, die etwas erhabeneren mit Elektronik drin). Ein "Modul" wie 'Smoke" hat Funktionen, die aktiviert und de-aktiviert werden können. Bei den SmokeZones ist das der bunte Rauch.
Doch wann wird der Rauch an- oder ausgeschaltet? Dann wenn ein Signal kommt. OK, was ist ein Signal (im Rahmen von DML)? Wenn ein 'Flag' den Wert wechselt (wenn Du noch nicht genau weisst, was Flags in DCS sind, dann musst Du das kurz nachlesen. Ist was ähnliches wie 'variablen' in Programmiersprachen, nur, dass sie nur ganze Zahlen enthalten können).
Aber wie weiss ein Modul, auf welches Flag es schauen soll, und nur dann reagieren soll, wenn genau dieses Flag den Wert wechselt? DAs wird in den attributsfeldern der Trigger zones vereinbart - da wo Du auch sagst, welche Farbe der Rauch hat. Bei den SmokeZones wird über das Attribut "startSmoke?" (achtung: das Fragezeichen gehört dazu) vereinbart, bei welchem Flag ein Wechsel des aktuellen Werten auf einen anderen Wert (es ist unerheblich, von wo nach wo der Wert wechselt - da bei Missionsbeginn alle Flags auf den Wert 0 (Null) gesetzt werden, ist es fast immer ein wechsel von 0 auf irgend was anderes. DML reagiert normalerweise auf den Wertwechsel, nicht bestimmte Werte)
Du hast bei einer der Trigger Zones bereits für startSmoke? den Flag"start" eingegeben.
Das einzige, was Du jetzt noch machen musst, ist, dafür zu sorgen, dass der Wert von dem Flag mit Namen "start" (welches bei Missionbeginn von DCS auf '0' gesetzt wird) auf eineen anderen Wert geändert wird, damit der Rauch ausgelöst wird.
Wie bekommst Du das hin? Am einfachsten, wenn Du einen Trigger baust, der als ACTION die Aktion "FLAG INCREASE" hat. Warum "increase"? Weil, egal, welcher Wert vorher da war, nach einem increase der Wert anders sein wird und DML auf Werteänderung reagiert.
Und wann soll das ausgelöst werden? Wenn das Flugzeug in die Trigger Zone "Start the smoke" kommt. Dafür habe ich einen Trigger "starte den Rauch" gebaut. Er hat als condition "wenn ein Teil der Gruppe Luft-1 in der Zone "start the smoke" ist.
Das ist eigentlich alles.
"Aber", meinst Du jetzt, "als ich das versucht habe, da haben alle diese blöden smoker schon geraucht". Das ist richtig, denn Smoke Zones sind so voreingestellt, dass sie, ohne Deinen Gegenbefehl, sofort anfangen zu rauchen, wenn die Mission losgeht.
Um das abzustellen, musst Du bei einer smokeZone noch ein zusätzliches attribut "paused" mit dem Wert "yes" oder "true" anhängen, das die Zone so konfiguriert, dass sie zu Anfang nicht raucht. Lässt du es weg, raucht es von Anfang an.
Wenn Du jetzt die Mission laufen lässt, dann wird nur eine der Zonen anfangen zu rauchen, wenn du mit dem Vogel (ist nun eine Su-25T, kannst Du jederzeit auf eine Viper ändern) in die Zone kommst. Bei allen anderen fehlt noch ein Attribut, dass Du ergänzen must, als "Übung für den geneigten Studenten", sozusagen. Wenn das alles gut funktioniert, kannst Du noch die Farbe ändern.
Und dann wäre es sicherlich von Vorteil, wenn noch einen Blick in das Manual wirfst. Das musst Du nicht durchlesen, aber ein Tipp ist, dass Du mal schaust, welche Demos (Du scheinst ja eine davon verwendet zu haben) für Dich interessant sind. Jede Demo hat ein eigenes Kapitel in dem Manual. Wenn Dir klar geworden ist, wie simpel eigentlich die Module gestrickt sind, schau mal in die Quick Ref, da wird für jedes Modul beschrieben, welches Attribut was steuert. Allzu kompliziert ist es nicht, aber zu Anfang sehr ungewohnt.
Gruss,
-ch
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Okay, dumb question I know...
I have zero programming experience but would like to build missions. I downloaded the DML Zip file and documentation, but I can't find any instructions as to where or what directory I should unzip the file to. Should I just give up now before I get myself in trouble?
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Hi Miccara,
Thank you for your message. You can unzip DML to anywhere you like, I place it in a DML folder in my Missions directory. The reason that is so is because to use DML, you the mission designer decides what to add to your mission, there is no automation or mysterious files you need to change.
I recommend that you unzip it somewhere, see if you deem it worth your while, and if you want to use it, move it to a location that makes sense to you.
A word of caution: the manual in the „Doc“ directory may look intimidating. To get a headstart, look at the demos, and know that each and every demo that comes with DML has its own chapter that describes what‘s going on.
And remember the main rule: using DML should be fun
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One last thing. I am running the script and have the file in the hooks folder. I get the pope up that says that certain planes are blocked and some aren't but all are still flyable. I can still enter the client aircraft that are supposed to be blocked.
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Hi,
it may be that the setup you are currently using requires a small adjustment. Can you tell me which scripts you installed where in order to get selective (by faction) slot blocking to run? SSB should be in /Hooks, ssbClient should be inside your mission. And you MUST run the mission as server, or it won't work.
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Question about your modified SSB script. We run 4 servers off one machine and use the gui to run them. if i throw Ciribob script in the hooks folder is it gonna interfere with other servers? Alos what happens to client aircraft that are being piloted if the base they took off from are captured?
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Thank you for your message. SSB is only working on the server instance that is loading that /Hooks folder. It does not influence other servers, not even those that share the same /Hooks folders. All it does is control access to slots for the mission that runs in the mission instance on that server. SSB has no known side-effects on other servers, and (AFAIK) also comfortably coexists with 'slotblock.lua' used in the "Foothold" series.
Please be aware of an important distinction that I probably have not made clear enough. ssbClient is not a modified SSB script, it's a separate script that is meant to be run inside a mission, and that interfaces with (i.e. requires) SSB running on the server. So to work, you need to install both: SSB in /Hooks, and ssbClient inside the mission that uses it
So what happens to client aircraft whose originating base is being captured? Currently, the players find themselves booted from their aircraft. Depending on which version of ssbClient you are using (stand-alone or DML) there might be slight differences, but an overhaul of this somewhat silly behavior is only planned for the DML version
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Hi cfrag, I would like to know if it is possible to include in my created mission script(Lua) the RTB of an aircraft once the mission has reached a specific stage.
Kind Regards
foxit
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Hi,
Here the link for the zip of the translated missions, but it is possible that some sentences are not translated.
https://1drv.ms/u/s!AlGMbs83UEm4hY8w86gRBXVbG_1Pqg?e=7Wdd8J
I will correct if there is any feedback.
Merci