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zaGURUinzaSKY

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Everything posted by zaGURUinzaSKY

  1. eheh who told you those aircraft are perfectly good?? aahhahah
  2. about those "insane videos", many of those insane skydivers died.... there's no heroes in this sport, it's just an aeronautical sport where super heroes and showmen generally dies.
  3. Well 4 times I had main parachute malfunction, cutted away and emergency parachute deploy... a couple of nice hard crash landing during some "hook turn" and nothing else, not many accidents in my 4000 jumps. I'v never got back in the airplane but we (my team) flew many time in formation with it in during some "track" jump where you can dive with about 40° angle of dive just with the body.... that was fun, especially the faces of the passenger inside the aircraft. Less fun but it happened, 3 of the airplane I flew crashed, one of it lost a wing some seconds after I jumped out and I lost a friend (the pilot). The problem with those Pilatus PC6 is that they flys it like an extra 300 and it's not and extra300... Another bad take off with full climbing trims, we crashed off the runway on the grass, not fun our suit was full of jet fuel.. no accidents luckely.. after that day all PILATUS aircraft has a redi stick over the cockpit "CHECK TRIMS BEFORE TAKE OFF".. it's impossible to reset trims in time in a take off run... Anyway that was very fun.
  4. eheh I never show this to the simmer world, well guys formation aerobatics.. in the sky.. with no airplane ?! there are some good stuff there.. Some videos I did as videoman and performer too. http://www.robertomettifogo.com/video/zavidz.php Enjoy Roberto Mettifogo (aka zaGURUinzaSKY)...
  5. Negative, I still have the bug.
  6. Is ATI aware of this issue ?
  7. What is ED doing about this?
  8. That's not what I asked, look the two attached pictures, both in your monitor but real has better light. That's becouse the dark areas are out lighted with a realistic amount of light and becouse the exposure itì's adjusted for the outside... no need of sun in the monitor.
  9. yep moving lights inside the aircraft.. with limited variable (but not too much) light exposure based on where we look. imho this is next step, same as was 3D cockpit after 2d cockpit.. this is an aspect still not simulated in todays simulators.
  10. Yep that's what I'd like to see... thanx for the info dynamocl
  11. Oh then it's a good news, so we all ready have it! We have to implement it in lockon... I'll try the demo to see if is what I mean , thanx bud
  12. In my task manager I see 100% usage of CPU even when I'm alone on the desert with no objects... I think hyper thread CPU will give much more results
  13. we're a bit off topic from original post... if a devs can say their opinion about light idea would be great, thanx
  14. What O/T means duude?
  15. Yeah as I wrote in topic title, for future sims....
  16. HDR is usefull to create a virtually unlimited dynamic range picture from many pictures of real world, but from the moment we can use a custom palette of colors in our game, we have no problems to have good readable shadows and nice highlights, but what I intend to ask is to have LIMITED dynamic range and variable exposure based on where we're looking in that moment, same as real life ....
  17. HDR is not the same thing... I'm talking about variable exposure related to where we look. HDR is not this thing. It's good in photography, it takes and merges pictures of same object made with different exposures but the results again is a picture where you see all light values, what I mean is still a limited dynamic range but variable exposoure value..
  18. If we compare with any other products, we can easily see that ED makes huge improvements in visual aspect of LockOn. Especially about water I think. But what's the next step? I'd like express my ideas about a new, never introduced aspect of visual feature in flight simulations. I'll try to explain: Real world has much brighter lights and darker areas, computer graphics doesn't. When we see pictures or film we can easily see the limited dynamic range in the light values of the images, if we have good light exposures of white clouds, we'll surely have underexposed dark areas, with total loss of details. At the opposite same if we make correct exposure of shadows areas.. the white bright cloud will be nothing more than a white flat area, just becouse film or digital sensor cannot capture the full range of light available in the scene, same for human eyes, in fact we have pupils to dose the amount of light hitting the retina. I think it would be a good idea to simulate the human eyes by adding a light meter to the scene, same as a still camera light meter. When the pilot moves the pov from outside to inside of the cockpit, the "pupil" should open, with more reading of dark areas and a washed out effect of the outside views... clouds becomes overexposed.. sunlight is disturbing.... When the pilot looks outside, the scenery light exposure become correct and the cockpit goes darker a little, or absolutely dark when we look straight in to the sun. Doing this, we may have more dynamic range and realism! expecially now that we have TrackIRs... Also cockpit structure shadow plays a big role here, very strong shadows over the panels help us understand how we are moving. Clean sky: hard shadows, cloudy sky: soft or null shadows. Remember also about gauges glass reflections moving inside the 3D cockpit. Another idea: When the sun is too much, what about a controllable sliding sun visor ? (assigned to a key I mean..) Some of you will tell me about priorities and FPS drop for eyecandy stuff but consider the release date.. there will be more powerfull computers, the industry makes better computers becouse new software demands it... Anyway it could be a selectable feature from options... that we can turn it off if we don't have enough power... Attached images show the light role in realism matter... Dark cockpit of the Gripen would look nicer too also in a sim. The water wasn't a priority in Flight Sims' world, and it sucks a lot of FPS too, but now we have nicer sims...! May be light control could be a next step.
  19. ahah yeah great job, I send it over my entire address book...
  20. oh sorry then, I didn't see it.. eheh I'm still not spending enough time in this forum eheheh
  21. http://www.iat-aerobatic.com/stuffbox/audio/A10RedNose.zip It's a zipped audio file I received from a friend....
  22. Cool if we put 4 extra springs on the outside! (not difficult...)
  23. http://www.flightsim.ro/preview/emergency.swf Unbelivable!!
  24. To all russian friends... От всей души поздравляю тебя с Рождеством!
  25. I could publish my track and take some vacation too... eheh
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