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Everything posted by Korn
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1.2.6 after autoupdate Freetrack headtracking does not work
Korn replied to zaelu's topic in View System
Yeah that's it, awesome. Thought of that when Night said to put the thingie in the bin folder but the archive had the file inside the headtracker folder so i dismissed that. Dau o bere :B Weird though, just checked input.lua and the path is still bin/headtracker/headtracker.dll -
1.2.6 after autoupdate Freetrack headtracking does not work
Korn replied to zaelu's topic in View System
Night, you're sure you updated to 1.2.6? Tried the alternative headtracker.dll and makes no difference. Apparently the game just doesn't activate the headtracker... moving view with keyboard is now possible, so not only it doesn't receive the data from the headtracker, it doesn't activate it at all. -
FreeTrack and A-10C (64bt) HeadTracker Implementation
Korn replied to samtheeagle's topic in PC Hardware and Related Software
No, apparently almost everyone has this problem (one guy said it still works for him). Pls write here. -
1.2.6 after autoupdate Freetrack headtracking does not work
Korn replied to zaelu's topic in View System
Please fix this ASAP ED... quite a big deal for those using Freetrack / FaceTrackNoIR. -
Good post, horseback. Indeed as we move back in time the problem of reliable sources with planes not flown (or very little flown) nowadays it's becoming significant. Still, using perhaps later models still flying and proper documentation we can hope to get more than decent simulation of most WW2 birds. If actual performance is well documented i'm sure we can get over minor imprecisions... also the community is sometimes suprisingly hepfull with this little matters.
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DCS WWII: Europe 1944: Kickstarter Primer
Korn replied to luthier1's topic in Western Europe 1944-1945
Yes show us what you got! :P -
That wouldn't be so bad if "full real" would anywhere near Il-2 realism level (which obviously wasn't exactly sky-high). Truth is, this game was from the get-go geared towards casual arcade players and while some of us give a go they didn't show any intentions of doing anything singnificant for the simmers. Obviously greed got the better of them.
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No, i don't think we do... What happens is what is already happening when you fly with someone on an aircraft you don't own, the guy flies it, you watch him, maybe go buy it yourself if you're interested. Does anything else happen? This modular model is what makes DCS World great: everybody can fly what he fancies with his pals whether they own or not that module. We get what we want and can afford and still can fly in the same world.
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Well this might be a solution, imo getting the best for the two worlds: Just make an installer for DCS WWII which will install (:P) DCS World plus DCS WWII module and market it a standalone game (which it obviously is). So new buyers will get DCS WWII fully working with the respective interface and so on without having to worry about base game, modules and so on, which i recognize causes problems for a lot of people and will probably lead to lost sales. This installation will be exactly as a separate "classic" installation of DCS Word then the module, the only difference being the ease of use and lack of "fear factor". Of course this means it will install just like any other game so no problem for anybody, new user or not. It also means that the old users can just install the module in their DCS World and get exactly the same content (plus what they already have). To farther simplify things (KISS) i think the modules should be hidden by default in this WWII interface in order to keep confusion for new users at a minimum. To make the module related stuff visibile in the interface just make a tick box somewhere in the advanced options. I think this offers all the advatages of a separate standalone installation (because it is exactly this) with the DCSW integration we'd come to appreciate for what it is, a very good thing. Also, it assures simple already-in-place unified updating mechanism, future compatibility and continuity between modules instead of potentially divergent development and lots of problems.
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Well Luthier did not say what year September 1st, truth to be told. I mean, let's not be mean :P...
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Awesome, thanks!
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Except these two are in DCS as you can clearly see in the first pic, with the bottom bar.
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Sync between exterior and cockpit is not perfect.
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Try ebay... maybe you'll find someone who broke the throttle :B. Saitek only sells the whole HOTAS. Still, you can use the throttle without the stick so you could just buy another stick. Any stick you like.
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I had a similar problem and opened them up. There was a broken wire... it was shorter then the others so i lenghtened it. Never had an issue since then... this was years ago. I bought them through intermediaries from the US so i had no problem with voiding the warranty. If you know your way around a screwdriver you might give it a shot. I thought they were fairly easy to open and the construction is very simple. However some people seem to think the opposite... LE: a couple of pics here. The post is in romanian, sorry :).
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All cameras (web photo, video) have an IR filter, except those build specifically for IR vision. So you need to to this no matter what camera you have... except if you have like a TIR camera or say a Wii Remote. Also i think the Kinect has one IR camera.
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Well looking back to your first post i see that apparently you did not modify the camera as you want to still use it regulary. So for IR tracking you do need to remove its IR filter. If you look here there's a list of webcams people have (mostly succesfully) used with freetrack. Your model it's not present but other M$ Lifecams are so check them out (two of them have links with instructions like this one). Anyway you will have to open your webcam and remove the filter, which hopefully is a little piece of pink glass and not a coating over one of the lenses, which is a lot more difficult to remove. This IR filter stops a lot of the IR radiation from reaching the senzor (that's why it's there). So you absolutely have to remove it. The webcam will still be usefull as a regular cam... but if you want the best results and not having to worry about parasitic light (which you say you can see) you need to put another thing on your camera, and that is a visible light filter (something that blocks visibile light but lets most IR radiation through). For this you should probably use a piece of negative photographic film applied over the lenses. From the black (exposed) portion from the start of any negative film you might have around. Other people use the magnetic plate thing from inside a floppy disk. I found the film to be better though. If you want to still use your webcam normally you should probably build like a cap or smth for the lenses so that the cam looks through the film. Most of us don't bother with that and choose a more permanent solution. If you already removed the IR filter you need to mess around with the camera settings in Freetrack (button labeled "camera" in the first tab) and/or move the "Threshold" silder (same tab). Warning: if you have a large IR source behind you, such as a incandescent light bulb or a reflection of one obviously there's nothing freetrack can do about it, nor you with your camera. You need to remove such parasitic sources when you use any IR based heatracking solution, be it Freetrack, FaceTrackNoIR or TrackIR.
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lol you make a good case. Must... stay... strong! :megalol: :lol: :megalol:
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CH uses potentiometers of much higher quality then Saitek. Even with the HAL senzors on the main axes in the X52 stick you have a buch of pots for the rotaries and for the throttle... and after a while they start to jump around... I have a CH Fighterstick for almost 10 years i think and never had an issue with it, works and looks just like day 1. I use the X52 throttle (never used the stick after i bought it and checked if it worked) for some years now, it's not that it's bad but the pots are really starting to annoy me. For the same reason i would take the CH pedals over the Saitek ones, even if they are narrower it's not that much of a difference. I really wish these manufacturers would stop using pots altogether, nevermind poor quality ones like Saitek does... and i was lucky getting an otherwise one of the better quality units, with good movement and no flimsy action with the rotaries like other people did. Sad to see that even with a pricey HOTAS like the Thrustmaster Warthog things are far from perfect and people have to go ahead opening up their new facy expensive toy and mess with the grease and springs and such. LE: about the software, yes CH it's more advanced but to be honest never used the most advanced stuff with scripting and such and i'm pretty much a power user. The Saitek software is pretty good, imo it has more options than 90% of the people would use, i actually like it, has bands and all kinds of stuff and probably it's more user friendly then CH Control Manager. Unless you're a programmer i imagine ;).
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I believe you and it's great to see FaceTrackNoIR evolving but as a guy who likes to tinker i've broken a lot of stuff over the years. So now i'm firmly sticking to the "if it ain't broke don't fix it" principle. :) I expect we'll have to make the transition eventually but atm not necessary from my pov, even if i do get an itch :P.
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Look at the attachement for the settings i have for a clip with the same dimensions (built by a buddy). For the model position you most likely will have to adjust the numbers (different positioning due to the particulars). The bought unit will not be more precise than the one you have built if you set up Freetrack corectly and the dots were nice and clear from all angles. I'm still using Freetrack atm even if the developement seems to be dead. It just works fine so i'm happy with it.
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Should be pretty simple to replicate, simply place your target as close as posible to the base of a tall building and release the bomb flying towards the building from target side. Fly high and not very fast and accelerate after release. But since we know and we've seen many times that laser occlusion is indeed modeled i don't know why you would want to waste the time.
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It takes less than 2 minutes from ~2000lbs (*2) to full.
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You must be doing something wrong, check the link you posted and retry following each step... also reset TrackIR after you create the snap view or it will just re-adjust your head position like it was before when you unpause it. The way i did it is i started the game without starting Freetrack and moved back with the keyboard. So maybe try that. The instructions from the wiki worked perfectly for me but like i said i'm using Freetrack... i wanted like you do to move the default view backwards and i did so, but after a while i realised the default one was better and reverted :). Unfortunatelly if you move back you lose a lot of real estate on the hud, didn't work for me in the end. Also... when you first create the new default view it appears to be working fine, but next and every time you load a mission you will get that zoom out that happens at the start of the mission... so to get the view you actually want when you're creating it zoom in more then you want, so that the silly zoom out at mission start will get you to the desired level. Takes a bit of trial and error.
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He's trying to install the (video) training files after downloading them. I cannot answer your question directly, however i think i can help you: the training files you are trying to install are simply videos which you are able to view in game. They are not interactive training missions like those for the A-10C. My advice to you is to download this file, which contains community-made interactive training missions for BS2 mimicking those for the A-10C. I would also advice you to simply extract only the mission files from the archive (.miz extension) and play them whithout installing the full integration package and possibly breaking something up. They cover the basics ok. Apparently they are based on the official training videos, which btw you can find on youtube along with many others, some great, so you don't really have a problem