netizensmith
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Whilst some of the posts do seem to be needlessly aggressive, I could not have been clearer in stating, and showing via screenshots, that this is a global issue, no matter where your mfds are being displayed and yet that was ignored in the initial response and in every response since. There are three reasons I can think of that we got to this point, a) devs/community liaison not reading what I and many others wrote (a poor show), b) not understanding what I and others wrote (English not first language is the only way you couldn’t understand it though), or c) deliberately ignoring it to make the problem go away. I can think of a way to fix a (I suspect Elmo is overworked dealing with the Harrier plus the other Razbam modules) or b but not c. Is there a fourth explanation I haven’t thought of? Edit: I do not have any issue with the developers. Bugs happen. It’s a fact of life. The pain point sits between the developers and the community I’m afraid but I do have sympathy here.
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I also cannot get an IRMAV to launch but I was never 100% sure on what I was supposed to do so I'll follow this thread with interest.
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The gain down 50 clicks, contrast down 10 clicks is the simplest workaround at the moment IMO. Alternatively a Mods\Aircraft\AV8BNA\Cockpit\Displays\Display_StrokesDef.lua that looks like this if you can't be arsed doing the clicking each time: stroke_thickness = 0.5 stroke_fuzziness = 0.4 -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = 0.2 --stroke_thickness * 3 DMC_outline_fuzziness = 0.2 --stroke_fuzziness * 1.1 DMC_stroke_thickness = 0.65 DMC_stroke_fuzziness = 0.42
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Appreciate the response but seriously, come on mate: 1. I was quite specific that this issue is not just for exported displays 2. Where would someone put the code you specified anyway? If you're gonna tag this with {FIX} for those with exported displays at least tell them what file to put the code in.
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@RAZBAM_ELMONote this is a general issue, in 2D, VR and exported MFDs. The new black outline on the text, coupled with the reduced letter/symbology spacing makes it unreadable by default in 2D and VR. This seems to be the case for everyone; nobody has responded with "it looks fine" or "it looks better". It's worse across the board, for everyone. Best current workaround seems to be a 50 click reduction in gain and a 10 click reduction in contrast. This is good enough in 2D and VR to make the Harrier playable again. It's a particular shame because I always appreciated the superiority of the Harrier MFDs compared to the unusable Hornet's (I gather the Hornet is unusable - with a moving map background - in real life too so there's an argument to not change that one) but what little footage I've seen of the ream AV-8B shows that it does have a quite readable MFD with map background.
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Thankyou! It did seem rather convoluted. Problem with the Harrier is I'm never sure if it's me being an idiot or a bugged system.
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Thanks for the comprehensive response! However, the DMT is not always locked. It has the concept of being locked, or not. If it is locked then sss depress x 2 makes the tpod slewable and when you slew it the dmt will not move and after slewing and hitting undesignate will return good to where dmt is locked. When dmt is not locked then sss depress x 2 gives you tpod slewable but doing so will move the dmt at the same time.
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The display looks the same whether a target has been acquired or not. Am I missing some symbol that's letting me know? Is it a bug? Or os the real Harrier like this too? In case it's relevant I'm trying to use the TPOD to zoom in on a target, SSS depress twice to give control over to the DMT on my left display, slew onto a target, SSS depress twice again to get back to the TPOD, slew around looking for a better target and then if I find nothing then Undesignate to get the TPOD back to the DMT target. The issue is that the only indication that the DMT has locked on (that I can see) is a small jitter - blink and you miss it.
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From the above we can see that more has changed than just a font outline. Waypoint 1 i marked at W1 now, rather than just 1 The fonts have less spacing between the letters. The fonts are larger. The default brightness looks overexposed / blown out. The text on top of the map is unreadable (on a monitor, we haven't even got to VR yet)
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Tested in 2D at 4k and on a Reverb. It's so close it pains me to even mention this but my armaments were not showing on the stores page. Apart form that I'd say this is great work and is as it was before the last update. I confirmed that returning to the latest official files saw the armaments listed once more. Not yet. I raised it 21 hours ago so let's give them some time.
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Looks like their code looks for files in multiple places (I could be wrong but how else would adding files that aren't supposed to be there change behaviour?). I've spent enough time on this. I can imagine there are some setups (particular resolutions) and times of day (mission time) and brightness settings, map backgrounds etc. whereby the outline around the symbology could be considered an improvement but there are clearly plenty of scenarios where it results in an unreadable cockpit.
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The zip file you attached has an MPCD_Materials.lua file in the root of indicator. The latest version has it in a Globals subfolder that did not previously exist but the contents are different. Interestingly, as the Harrier has the option for different colours overlayed onto the moving map, previously there were settings for these colours in MPCD_Materials.lua but now they are nowhere to be found anywhere in my entire DCS folder e.g. MPCD_VIOLET I cannot find anywhere
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Yeah, I'm sure. Just did a repair and tried again. I'm happy with the settings change I mentioned in my post above for now; that would be least likely to interfere with any other changes they've made too. Changing the colours in the file you mentioned OR in the file I mentioned had no effect so no idea what's going on there lol.
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I have posted this in then bug section of the forum now. If it affects you as well then please add to the]at post, giving details of your equipment to help the devs get a fix out. Razbam Elmo posted in Reddit that they had tested on 3 VR systems and he thought it looked fine so I don't know what's going on.