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P3CFE

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About P3CFE

  • Birthday 02/01/1962

Personal Information

  • Flight Simulators
    DCS
  • Location
    The Netherlands
  • Interests
    Aviation, Space flight,
  • Occupation
    Ex. military, P3C Orion Flight Engineer, Instructor F16 Systems

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  1. I had this gripe a long time ago, and i thought it was solved but it sadly is not ! Situation: -Flight F16, 24000Ft, 300kts, Heading 360, with Cond trail , wind was 30kts/090. and NO Sideslip !! -External view, looking from the nose to the tail, exactly alligned with the longitudinal direction of the Airplane. Observation Contrail Direction: -The contrail is NOT in a straight line into the longitudinal axis of the airplane as it should, but is in an angle as if rhe Aircraft is in a sideslip -The contrail deviates to the right seen from the front of the Aircraft. It seems that the contrail is beeing blown ito the direction of the wind, wich is incorrect, because the flightdirection through the airvolume is straight whenflown without sideslip. Seen from a fixed point on the ground it would be correct to see the contrail (but also the aircraft) together moving sideways. But relative to the Aircraft, the Airflow should be exactly from nose to tail Exactely along the longitudinal axis. I tested this with heading 360, 090, 180, and 270, and The contrail is allways blowing (angeling) with the winddirection . In short:....It is allways wrongly simulated, if smoke or conrails leave the Exhaust(s) in a sideways angle, if the Aircraft has NO sideslip (Ball in the middle). Hope it will be Fixed because it is completely unnatural to see smoke or contrails leaving the aircraft in an angle. because of this, It looks like Aircraft in DCS are in a constant sideslip while they are not. Regards.
  2. Okay, tried again and took some more time fiddeling with contrast and brightness, (Brightness far down and contrast high) made it workable for me. So I think my gripe is solved.. Regards
  3. Oke, i'll try later.. Thanks for the answer But i undertand from youre answer that the problem i'm having is not something that others have. Then i'll first try to sort it out for myself some more. Thanks PS: I should have added that i'm using VR with the Vario.
  4. I find It is almost impossible to find a moving tank with the Atflir in TV or IR mode. Even if i see it in eyesite and groundstabelize with HMD, i still can't find the tank on the green screen of the ATFLIR. The difference between grass and that big hunk of hot Metal is almost nill. This can't be so hard IRL, what am i doing wrong here ?? !! I tried Brightness and Contrast adjustments, but no Joy. Also point Track is never working, so i suspect that the ATFLIR sensor itself also is not seeing any difference between Grass and a tank. Very frustrating Anybody with the same problem or with a solution ? Regards
  5. Yep, 3800 sounds more accurate for a safety relief..thanks. Good luck, with the TS and Maintenance. John
  6. I think I see what is happening, sinds the systems of the Phantom are planned to be as realistic as possible. The hydraulic presure is rising during engine startup because the plunger pumps are reving up....(That seems oke in the Sim.) The plungerpumps sould then stabilize at 3000 psi and remain steady because of the supply beeing regulated as a function of pressure. (That is not correctly simulated in the Sim.). If the pressure keeps rising because of a faulty regulating system in the plungerpup assy, there is a pressure relief valve that opens at about 3250 PSI. This is what seems to be happening in the sim at the moment, over and over again. Aircraft Grounded for the moment. Or is it just me with these indications ? Regards John
  7. After Enginestart, the hydraulic pressure is fluctuating in both systems (about 150 PSI Fluct). It also seems a bit high to me ( Well above 3000 PSI), but I don't know if this was realistic in the F4. John
  8. Jester does ask for the type of lineup, but does not give the remark about gen 2 anymore. After that, he keeps the INS system in StBy and is not switching it to Align. John
  9. Oke, Problem solved, And the problem was me ..Sorry . I use Vaicom Pro, and when i started DCS without Vaicom i got English speech again. Gues what...in the Vaicom preference tab,I had "Force Speech", "Force CallSigns" and "Force ATC Names" all set to Russian. DON'T ASK ME WHY ! Thanks for your input, I'm gonna be quiet for a while.
  10. Thanks Flappie Track was Russian, ....commensing with the full clensing. Call you back.
  11. I did and it's Blue. Further more, other missions i had saved with differend Modules, F18, spitFire P47 etc. all also switched to russian ATC and Groundcrew.(Full blown Invasion ) I don't no exactly when the change happend because i spend last flights with Campaigning (F4 mig Killers) where i did not have to use ATC. I'M thinking about a full clean istall..
  12. Da, Priom. Did a repair before griping. I'll check the mods. Thanks
  13. Was starting op the Phantom. ATC, and groundcrew language is suddenly changed from english to russian, without known reason When switching modules or/and scenery the radio remains Russian. Anybody with the same problem, and hopefully, a solution.? Thanks
  14. I know it is already reported, (a looong time ago !), But i would like to fly the Chinook in a realistic way, one day! At least the Airspeed must function as it should in my opinion. At the moment, the airspeed indicator measures all kind of stuff, but the Airspeed, for what it is installed, is not measured correctly. When on the ground with a 50 Kts headwind, the indicator reads Zero. When in Hover, nose in the wind (50Kts), it also reads Zero. Aircraft is Grounded for me until fixed by Maintanance Crew But seriously, hope it will be fixed Thanks, John
  15. I realy like the experience of this campaign. The way it is build and guides you trough the adventure is perfect. The voiceovers are great and sound very realistic. Also a very good way of learning to fly the F4. The effect of rudder input (without Aileron ), at higher AoA's amazes me. I also am getting more and more respect for the Airframe of the F4 because of the way it was flown in combat...Jeezs ! And for ther PIlots ofcourse !! A great Campaign and a great use of this beautifull F4 module from HeatBlur. So, Many thanks to Reflected ..Great Work ! John
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