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Khangirey

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Everything posted by Khangirey

  1. I'll have to check tomorrow. How do I see it? In the VR menu under system, and custom resolution?
  2. Anyone upgraded from a Reverb G2? So far, I'm on the fence of being dissapointed with my Q3. For the G2, I was used to very clear settings with a 1.0 resolution setting in Open XR Tools, and a 1.2 PD in DCS. This gave me very clear vision. Specifically, I chose to compare the text and quality of the gunsight panel on the Mig 21 (if you try this look at the range striations as well as the text of the red panels) To get even close to similar clarity (still worse imo), I had to force a 1.4-1.5 pixel density in the ODT, and combine that with a 1.3 DCS PD. Anyone had similar requirements to get clarity? Using the Q3 with a link cable, maxing out at 700mbps on H264 (265 has about a 2-3 second delay for me, and completely freaks out at above 200 mbps) Other things I noticed that people could check, is if you use the SRS radio, when you first launch the game the overlay in the left of the screen (red text) will be ultra blurry on the Q3, but on the G2 it is as crisp as all of the other text. (no clue why it does this) On the G2, I played with DLSS and got no visible bluriness, everything was still very crisp. Tried both DLAA and DLSS on Q3, similar results - both pretty blurry. Specs: 12600k (overclocked to 5 ghz) 3090 (overclocked +200 +800)
  3. Есть ли возможность починить или отключить функуию ФФБ воздушного тормоза на самолете Су-25А? В данный момент, при активации тормоза в воздухе, штурмвал начинает шёлкать в лево и право как часы, в вместо того штобы дрожать. Другой юзер еще с 2015-го года, сообщял что это может быть из-за слишком низкой частоты эффекта ФФБ.
  4. Is this usefull for VR players? I currently have a reverbg2
  5. Reposting this in the proper forum section ( I posted this in the 25A discussion forum originally) Tested with the VPForce Rhino FFB. The SU-25 is one of the few aircraft that have a specific force feedback effect on the engagement of the airbrake. When the airbrake deploys, the stick will mechanically "click" back and forth in a rhythmic fashion. This makes flying with the airbrake out very annoying. I was hoping that the developers could remove airbrake FFB effects in the meantime until a more proper fix is deployed. Many other aircraft don't have any effect at all for the brake, so this wouldn't be removing something that will be missed and or out of the ordinary. I have not tested the 25T, however I would imagine a similar problem exists there too.
  6. Tested with the VPForce Rhino FFB. The SU-25 is one of the few aircraft that have a specific force feedback effect on the engagement of the airbrake. When the airbrake deploys, the stick will mechanically "click" back and forth in a rhythmic fashion. This makes flying with the airbrake out very annoying. I was hoping that the developers could remove airbrake FFB effects in the meantime until a more proper fix is deployed. Many other aircraft don't have any effect at all for the brake, so this wouldn't be removing something that will be missed.
  7. Another user linked this to me. https://fpstoms.com/ You can try to use this tool to calculate your needed timings. In essence, if my desired frame rate is 90 (maximum frame rate of the G2), and my GPU shows me at 17ms (theoretical maximum of 58fps), and 3ms CPU, it means I am GPU bound. I would need to lower my latency to 11ms in order to hit the maximum 90fps. Think of it as the inverse of fps. More latency (measured in ms) = bad.
  8. The OpenXR Toolkit. The same readout you're getting with the yellow text. The bugged one I was refering to was DCS's built in one with rightcntrl-pausenull
  9. Thank you. I see now. I tried running at those resolutions, no way I was getting close to 90. Have you had trouble with getting motion reprojection kicking in by default? Both my Toolkit and tools settings have it set to automatic, but it doesn't kick in for me. I think the FPS counter is bugged. I'm clearly GPU bound, but it only shows me CPU bound as well (Even though I'm 3ms (333 FPS theoretical)
  10. Can you expound more on this? When I use the OXRTK 80% FSR shows 2524x2470 on my G2 Am I doing something wrong? I'm using a 3090, so I don't expect my performance to be anywhere near yours, but with lower settings I'm hoping to hit 90 FPS. My Pixel Density is 1.0
  11. Thanks. As I understand, I'm actually GPU bound. I'm still not quite understanding why the in-game readout tells me I'm CPU bound. What are some options that I can use to increase my GPU frame times? I tried the OXRTK FSR and NIS options, going all the way down to 80%, and I'm not getting increases in FPS. I don't know if this has something to do with it, but my GPU utilization hovers around 30-40 percent.
  12. 3090 + 12600k OC'd to 5.0ghz Reverb G2 I'm getting 60 FPS (Enigma's Cold War) and the control-pause menu is stating I'm CPU bound OpenXR Toolkit is showing that I'm roughly 4-5ms on CPU, and 17ms GPU, so I'm confused whether the DCS frame timing graph is bugged or not. I was hoping I could get 90fps without reprojection but that's probably a ways off until DLSS comes around.
  13. In all respects, this is a rather superficial problem, but the Mig-21 module is the only one I know of that doesn't let you bind things to the mouse. In fact, the whole column is greyed out in the controls options. I'd like to be able to bind a mouse button to open up the \ menu as in other planes, however there is no way to do that with this module.
  14. What settings have people played with to make the game more colorful/bright? I'm coming from the Index, and the G2 seems ultra dim and washed out to me. I've tried the brightness/contract, but can't get it right. I've also tried the 50 50 50 RGB settings on the next menu, and while that seems to work, it makes my menus and map look super washed out.
  15. I figured as much. I'll play around with it some more. I'll try it again as I deleted it (since it was listed as nonworking), but Reshade seemed to make those pixels pop more. I just reinstalled DCS to standalone, so I'll retry everything again.
  16. I just switched from a Index. I noticed that this seems extra washed out in comparison to that headset. I pretty much automatically switched to OpenXR once I swapped headsets. Another thing I noticed was that I'm less able to spot targets with the G2. Anyone have any fixes?
  17. I haven't read through the 28 thread pages, so I just wanted to make sure. To get this working in VR (I have an index), we take this https://github.com/fholger/reshade/releases/tag/openvr_alpha2 link and unzip it in the bin folder still, correct?
  18. Can someone link the Russian Manual please?
  19. My biggest gripe was that I couldn't play at all. I joined the server and sat for 30 minutes with my thumb you know where because all the slots were taken, and the airfields that had open slots I got a message from the server telling me I couldn't select those. Once a slot finally opened in Kutaitsi, it turned out the whole blufor team was leaving because there were no F5s available anywhere, yet the mission was still ongoing.
  20. For the mission " Battle Over Sukhumi Unleashed" Can we add more F5 Slots? The server isn't even close to full, but I can't even fly because there are only 8 F5 slots from Kutaisi.
  21. I want to learn the ins and outs of ground unit commanding and how it plays into building FARPs, reinforcing and whatnot. Is there a good resource someone can link me to? (Esp. how it relates to this server). The only stuff I can find is just tutorials on the actual mission editor of how to work with ground units, but not how to play with them.
  22. @Pilot Ike Thanks for the clarification, that makes sense. I think the biggest tragedy is the inability to annotate the map, it really does limit things. I wonder if it is possible for a live update via kneeboard. I'm not talking about a picture of a map, but simple text updates with grid/description @Alpenwolf I feel your frustration. I wonder if it is possible to edit the briefings with a one size fits all copy/paste for new players? This short piece could have things that just mention mechanics (Which players can look up themselves if so inclined). Even as someone who has done their homework, I would have never been able to enjoy this server to its potential if I didn't have my hand-held by veteran players. Perhaps that's the biggest barrier to entry for new pilots trying to play cold war? Arguably, actually learning how to fly and fight in the F5 was an easier time than trying to figure out how the jet meshes in with the rest of the world/server. As a more bold suggestion - I don't know if you're familiar with the server combat-box in Il2. They have an early GCI/Headquarters system which uses SRS and from what I've been able to gather, server logs. Once a criteria is met, there's a text to speech message over SRS (With accents for that nation) which says things such as "Furball detected at grid xyz, all available fighters support", or "Our FockerWulf is beginning an attack run on 84th Infantry at grid XYZ". It also gives snarky remarks if you botch your takeoff/landing. I wonder if it would be possible to tie that in with your aforementioned triggers and waypoints - a simple text to speech which plays when certain mission parameters are met.
  23. New DCS player, so far having a lot of fun on this server. I had a few questions though, as the briefings are rather brief and a little bit cryptic. I've had no problem flying the F5 and just doing CAP missions, as it seems especially with human AWACS help it is just air-quake. I'm a little confused on other roles such as CAS. I understand the principle, but I'm still not used to how DCS runs vs. IL2. For example, in IL2 if I want to ground pound, I know the rough area of where the enemy is, what it is, and the exact conditions for "destroying" that specific unit/group. Let's take the standard mission where both sides are fighting over a piece of land. Is there an exact way to figure out the rough "frontline" so I can patrol that area and look for ground targets? Are ground units able to report/request help? Are ground units static or do they move? Further - are they AI controlled/commanded or does a human have to move them like in an RTS? I read that human players can drop units off. Are these units static or can the players that dropped them off tell them where to go?
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