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White Russsian

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Everything posted by White Russsian

  1. @PeneCruz did you ever get a response? I believe this problem still exists.
  2. Just adding my 2 cents. I had a Reverb G1 and could use it for hours without any significant eye strain. I then upgraded to the G2 on the same system / settings and the game is basically unplayable for me. The Debug tool may improve things a little bit but it is no substitute for a fix of the underlying issue by ED. EDIT: After experimenting a bit more with the debug tool, I found a relatively simple solution that seems to work for me now. After figuring out that my right eye is my dominant eye, I decided to make everything symmetric based on the right eye and then simply adjust the IPD on the G2 to what feels best. They idea is that the dimensions and location should be the same for both screens/eyes and that the IPD adjustment takes care of centring the picture in front of my eyes horizontally while the vertical adjustment is a matter of properly fitting the goggles. I guess I do not understand why the default setting for the G2 in DCS is asymmetric?
  3. I am not sure. Only stumbled across this website a few days ago and remembered it when I read your post. Maybe just ask in chat or ask the admin directly.
  4. I have been looking through the Tacview recording of my dogfighting practice runs in my F16 vs various Russian jets (AI-controlled) as I came across this strange incident where a SU-33 seems to be shooting its gun at me at what looks like a 15-20 degree angle off its nose, i.e. it hit me without having to point its nose into my flight path. Am I missing something here or is there indeed something wrong with the physics of this shot? I have attached the full Tacview file with the incident at 19:03 (apologies, I am not sure if it possible to produce a excerpt of a Tacview). Situation Overview: Su-33 Takes a shot at an angle off its nose; And hits me without ever pointing its nose into my flight path: Tacview-20210101-120339-DCS-jp_BFM training.zip.acmi
  5. @Mustang thank you very much for this mod. Not only does it improve VR performance, it also makes the game so much prettier. Amazing work. ED should adopt this as the standard VR shader into DCS.
  6. Have you checked if the server you are playing on is maybe intentionally messing with the AIM's failure probability? The guys at Just Dogfight use this to make sure people do not use BVR weapons for example (https://justdogfight.com/map/)
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