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HungaroJET

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Everything posted by HungaroJET

  1. Yes, hopefully. btw: another brainstorm :D - another possible reason: lightning needs different texture at nighttime - just like windows of buildings
  2. F-111 with Sidewinders ? Is it a fighter ? ;) (self defense fighter) F-111 with AGM-130 ? (a GBU-15 with booster) ;)
  3. Sorry but not in total darkness. :( Shots taken just seconds before the texture turns to wrong. I think this is a DXRENDERER: DXDefTexture problem in effects.dll. Possible cause: dll wanna use tga file instead of dds. I know they wrote in 1.1.0.8 changlog features/effects: "Lightning color fixed" but it's still a bug :( Fun with Eagles in the Hyperblue Sky
  4. F-15 @ wingtips ? ;) and of course the flaming F-111 :D
  5. Copy, but the original idea comes from FC1/FC2 A-10A. (ok, FC isnt DCS) :)
  6. Unfortunately dumping fuel effect and calculation are not implemented/switched to A-10 (yet) but it should be. Maybe in FC3 we will get this feature (back - to DCS:WH also). At least i hope it. Fuel Dump Mast
  7. Hi Tom - yes, it's a mod, but mainly my hobby :P: digging myself into DCS and learning it (and of course modding it :doh:)- usually 5-6 hours daily (nightly)...after a full job, slightly ignoring my family :chair: So this long learning process, "the hobby" is simultaneously exhausting and exciting but the outcome is very enjoyable. - and yes this is unoffical, but i beleive in E.D. and in their products. They are doing a very fine job. I think FC3 will a pure "bestseller" (also), a must have ... Both F-15 models are detailed and (almost) precisely developed. Dynamic shadows are magnificent even within "old-cmd-style" cockpits (cockpit frames, controls sticks, few switches-knobs-levers etc.) The sense of speed is better than ever - especially with dense smallshits on the surface @ Mach1+ ;) -and all we know the garnish is also a strong and desirable part: the Entire DCS enviroment. So spice up more this^ with some Flankers, Fulcrums, Frogs and Eagles and some "probably-will-B-flyable/drivable/floatable-too" machines, drop these online and the endless-ultimate?-fun-high jinks-entertaiment is served :thumbup: ...the only thing what we don't know: will we get newer detailed AC models more like Su-27 ? (by E.D. and/or P3DM) :crazy: :D Waiting for & supporting:
  8. Welcome back Moshu - with you nice ADA shots :thumbup: Here's mine: :D Precautionary Emergency Landing went wrong
  9. This is not perfectly true ^ http://forums.eagle.ru/showpost.php?p=1197020&postcount=41
  10. Yes, it can be :smilewink: ...and this Mighty Beast also :D
  11. You must be wrong. It will come earlier than you think...and suddenly ;)
  12. ^ Cool ! I loved it :thumbup: the nice hangar bay. I'd like to do the same in DCS :lol: Tom i sent you a PM. Heater that fall "into sea @ shutdown" bug happened with my wingman. Carrier elevator fix/correction/mod for official Vinson.edm carrier model. (for DCS:WH & BS2) http://forums.eagle.ru/showthread.php?t=83431 and an interesting video: riding aircraft carrier's elevators ;)
  13. There are no missing surfaces / "holes" at the elevators area with this correction. I suggest to E.D. to use/put these 2 files into next future patches till they come up with a newer detailed model of carrier or with a more accurate collision model for the old carrier model. The collision model is the oldest carrier model from Flanker2 ;) http://www.mediafire.com/?2sbc5ewi2dpckgt Cheers and Happy New Year
  14. First you need to download Tom's model: http://forums.eagle.ru/showpost.php?p=1353388&postcount=77 and put texture files into Temptextures folder and/or these files if U need in .edm http://www.mediafire.com/?c46dqk02lfk6ux3 with planes and crew on flightdeck http://www.mediafire.com/?tas33hui3bp71qx ...and without ^ described here: http://forums.eagle.ru/showpost.php?p=1359263&postcount=108
  15. TY Guys ;) Here are the results/solutions: http://forums.eagle.ru/showpost.php?p=1360158&postcount=114 ...and now a few Wave Off moves :smilewink::doh::lol:
  16. Well, here is a TestBed folder within 6 files. http://www.mediafire.com/?8ey3pxltepde035 Copy/unpack all files into Bazar\World\Shapes folder. Filenames are of importance. Lods file will use. You don't need to backup any file, coz you will find the only 1 overwritten file as vinson-orig.edm This will overwrite only vinson.edm with Tom's model, but it's up to you...make a backup of vinson.edm. The 6 files in the folder/zip: 1. Vinson.edm = Tom's carrier without planes and crew on flightdeck. 2. Vinson.lods = there are 3 model in this file what lods use (models visible from different distances) just for testing/comparing shapes (elevators/islands/side edges of ships) if u dont need the changing models you can delete appropriate rows or ignore with "--" (2 minus signs) at the beginning of the row. 3. Vinson-collision.edm = converted the oldest .cmd Vinson model from Flanker2 to .edm - this model have rotating radars, moving elevators and correctly animated Phalanx and SeaSparrow launchers. We will use this oldest model for collision model coz the newer vinson.cmd/edm (from FC1/FC2/DCS) have holes (no surface) instead of solid area/zone of elevators. 4. Vinson-collisionFC.edm = this is the original DCS Vinson.edm 3D file (newer .cmd converted to .edm by E.D.) If you want the elevator "holes" then you should rename: Vinson-collision.edm to Vinson-collisionF2.edm (Flanker 2 model) and this Vinson-collisionFC.edm to Vinson-collision.edm (orig DCS model) 5. Vinson-old-F2.edm = this is the oldest Flanker2 .cmd model what i converted into edm. You will see this model ingame also when you changing viewing distance. 6. Vinson-orig.edm = Original Vinson 1.1.1.1 model (based on FC1 model vinson.cmd by E.D.) ------------- Old Vinson models/files (not Tom's model) have own collision models in itself, therefore these models/files dont need .lod and collision files. The .lods file is necessary (for Tom's model) for naming the collision model ( and for test/see the different size/rate/disposition of the models as LevelOfDetail ) You can land on the deck, crash by hull, lower part of island (different coords/placement for collison and Tom's model = this will you see by .lods) Radar/mast section and raised up Jet Blast Deflectors are not collidable. Tom's model has different shape, longer stern. You can fall into sea there also or if you use original vinson (FC1/DCS) model as a collison model then you need to be careful with the different positions of the elevators and the "holes" too. Cheers Folks BTW: Mustang, Heater plz report to E.D.: AI chopper cannot land (permanently) on ship decks. They will fall (soon @ shut/spinning down) into sea or will levitate over the sea or jumping under-ground somewhere on the map. I guess this is an official bug not a bug of this "mod". Maybe you can check it too.
  17. Yes Mustang, U got it, U will land on a hard flightdeck, but B careful :smilewink: I need more some minor sharpening on model and lua files, but lots of fun already now :joystick::pilotfly::D http://forums.eagle.ru/showpost.php?p=1359322&postcount=62 Coming soon...tomorrow
  18. Tom's new carrier model and some collisions :D ...and some collision test :D Some parts of rotor blades are still flying :lol:
  19. Ur welcome Eddie :angel: Ok, I C, no collison model. We can fly/descent through it. :( Now im trying to make a collision model from the old one :smilewink: Fingers Xed
  20. I didn't tried yet but i think you can use the original/older collision model, or not ? Let me see...:doh:
  21. Eddie asked me: He would like to get a different version of Tom's carrier. Here it is in EDM without planes and crew on flightdeck (i left the recolored-to-real crane on) + 2 sample textures for different deck and hull. (with different texture names what this model uses) Put textures into TempTextures folder and rename vinson76noplane.edm to vinson.edm for an ingame tryout. http://www.mediafire.com/?tas33hui3bp71qx LUA files for more ships will come soon. Merry Xmas to all of you Folks :xmas: :holiday: :santa: :worthy:...and Thanks again to Tom for this great model :thumbup:
  22. I hope you don't mind it Tom: Just for U Mustang...just for a tryout :smilewink: http://www.mediafire.com/?c46dqk02lfk6ux3
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