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Everything posted by HungaroJET
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Good job - we are counting on you Flanker :thumbup:
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Great :thumbup: We need Japanese and U.S. aggressor skins also http://www.skytrailer.com/images/nellis/65%20AS%20new%20paint%201.jpg http://www.skytrailer.com/images/nellis/65%20AS%20new%20paint%202.jpg http://www.skytrailer.com/images/nellis/65%20AS%20new%20paint%203.jpg Call Topol-M ;) http://www.militaryphotos.net/forums/showthread.php?94103-JASDF-F-15J-amp-Aggressor-Squadron-part-2
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already done
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Walk like an egyptian ? :D HyperLOL :megalol:
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Some details of FC3 AFM Missile Improvements
HungaroJET replied to Wags's topic in DCS: Flaming Cliffs
Good question Joey :thumbup: So will we get AFM for SAMs and for A2G Missiles also ? -
Oh, come on men. :( This is untrue ^, especially in Israel. All versions of F-15 Eagles have CDIP mode. Page: 6 to 12 ! (F-15 Armament Handbook) http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA398080 F-15Cs have provision for carrying up to 18*Rockeye cluster bombs/Mk-82 bombs, 12*CBUs or 3*Mk-84/JDAM bombs, with the capability of releasing these weapons at supersonic speeds. "Bombs: Although primarily an air superiority fighter, the F-15 Eagle has a secondary air-to-ground capability. Up to 16,000 pounds of bombs, fuel tanks, and missiles can be carried, although the F-15A/B/C/D very rarely functions in a ground-attack role. The underwing pylons can each accommodate a multiple ejector rack which can carry six 500-pound bombs. The bomb racks can be installed on the underwing pylons without disrupting the normal carriage of Sidewinder missiles. Air-to-ground stores can also be carried on the underfuselage centerline. A typical load consists of 18 500-pound bombs, carried 6 each on underwing and centerline ejector racks. The F-15A/B/C/D can carry and deliver laser-guided bombs such as the GBU-10E/B Paveway II or the GBU-12D/B Paveway II. However, it does not have the capability of guiding these weapons by itself, and must rely on laser designators carried by other aircraft or by personnel on the ground"
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Great News ! :thumbup: A2G mode for the F-15C ? (dumb bombs) Cockpit Shadows for (all) FC3 aircrafts ? Nose Gear Spotlight on MiG-29s ? Corrected "fully opened idle nozzle" animations for MiG-29s, Su-27/33 ?
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I suggest you to try to add only 1 or 2 countries first, maybe there are a limit with countries. Check frequently C:\Users\"Your Name"\Saved Games\DCS\Logs\me.log
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That was the "new way" via Mods folder Strange but sometimes iv got "need modules" error message: (mayB coz i have dozens addons more in Mods folder => limit? ) This is a Sample, how to add new helicopters in DCSW: It uses Ka-50 cockpit and AFM, ingame-unfinished AH-1G model with rudimentary AH-1W collision model, so U cannot perfectly land with this1 but you can crash :D Main changes in .lua: (rotorcraft instead of aircraft) mapclasskey attribute Categories HelicopterConst.lua data instead of PlaneConst.lua data (for AI) Pylon positions also not perfect. You cannot use Chaff, also can't change Flare launcher position and direction: DLL severity OK, here it goes but DO NOT forget this is ONLY a SAMPLE and not perfect at all - perhaps later it will be Better & Nicer © ;) Use your own risk :D Use this bar for downloading with dark blue text: Click here to start download from sendspace http://www.sendspace.com/file/17uzgz BTW: Thanx 4 Repx Folks :)
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Smaller sun for DCS World
HungaroJET replied to Mustang's topic in Utility/Program Mods for DCS World
Yep, big TY. Rep+ gone. :thumbup: ps.: original "sun on water" reflection wasn't so bad, but was too wide for your smaller diameter sun - now the new reflection is less wider but less longer also This mod would be perfect with old "strong" reflection with old lenght but with new width (narrower) :smilewink: :idea: :sorcerer: -
^ Iv GOT SAME RESULT ALSO - missing files - most required : db_callnames.lua Moreover i found some wrong rows in db_countries.lua Here is the edited db_countries.lua version: db_countries.lua
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Hey Michelange ! Nice 2 C U R still working on your Countries Addon for DCSW :thumbup: Let me check that problem... ps.: firstly: did U check your log files ? ME.log and DCS.log ?
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:megalol: oh, yes we do So, you cannot use "/" sign in name of folders: this is a Windows restriction 4xmpl: fileMenuName = _("FA-18D"), InputProfiles = { ["f-18d"] = current_mod_path .. '/Input/f-18d', since LOMAC planetable.sht also not use "/" sign in plane names but you can use in DCS names (this will show ingame > DisplayName ) 4xmpl: declare_plugin("F/A-18D by Someone", LogBook = ... name = _("F/A-18D"), ... type = "F/A-18D", make_flyable('F/A-18D') Name = 'F/A-18D', DisplayName = _('F/A-18D'), return plane( "F/A-18D", _("F/A-18D"), so, you can use the name "F/A-18C" ingame (in logbook too) old screenshot - i did not deal with icons (5t9th VAB made by Ducky)
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Nice Job Dragon :thumbup: If you have some spare time please make LAU-115 launchers also (in game pylons) for Hornets. http://www.ordnance.org/lau115.htm
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You can do it. Everybody can. It's so cake. Plugin Done ™ :D
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Read db_mods.lua in ...\Scripts\Database folder That will probably help.
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Im going to check this today, probably U forgot something in files - if U R using the "new way" via Mods folder. ...but im sure you can add new choppers with "old way" through PlaneTable.sht, HelicopterConst.lua, wsTypes.lua, db_countries.lua, "new-heli-name".lua, etc. ^ That's how i added AH-60L, UH-60Q (UH-60A_ER), AH-1G and reactivated Ka-52E and SH-3H ;)
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An old bug since BS1 Corrected Tail Light connector: BANO_0 connector now connected to the movable section of the tail Now not only the tail light texture (White Navigation Light) but the connector and it's omnilight "spot" move together with the Rudder ReadMe.txt: Copy ka-50.edm into ...\DCS World\Bazar\World\Shapes folder Use this bar for downloading with dark blue text: Click here to start download from sendspace http://www.sendspace.com/file/v169wa BEFORE: (omnilight "spot" does not move) AFTER: (omnilight "spot" moves with Rudder)
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Cool, TY Mustang ! :thumbup: but i think you wanted to make folder: DCSW/Bazar/World/Shapes instead of DCSW/World/Shapes ;) btw: yes, connectorFire and GT.category were misssing ...and have you ever tested what will cause if Sever used new Fortification Mods objects in online mission while Client hasn't got these buildings in his Mods folder ?
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TY Folks, Your Welcome Mustang, the original vaz.edm file (in Shapes folder) hasn't got rotation animations on wheels, only front wheels turned but into wrong/opposite directions what the swerve needed. BUT there was the all wheels animated vaz-2109.edm model with (also wrong) front wheels turning animations - (what i corrected) in Structures\High\EDM folder ! :doh: which uses the same texture as vaz.edm (but with different name). As i remember since LOMAC many "structure-vaz-2109" model were placed around buildings, but with missing textures. Vaz-2109 model uses 3 textures with arg2. samara-red texture from 0.0 to 0.09 value (renamed default light-blue texture to this1) samara-blue texture from 0.1 to 0.19 value samara-cherry texture from 0.2 to 0.29 value These 3 textures will be good for "season changable textures" also If someone needed with changed args and/or values i can make for him. New high-res textures also will be great while all we know it's for a low-poly model :( About other models: (blue TrolleyBus got only front wheel turning animations - trolebus.edm - you can reactivate it in RouteTypes.cfg file - (Kamaz Fire Truck also) ingame Laz Bus got only all wheels rotations - laz-695.edm - but no front wheels turn ...and there are a missing LIAZ-677 Bus model which has 2 textures in WorldTexturesBMP1 :( http://farm4.static.flickr.com/3365/3408302653_6d11ec31eb.jpg About the Ikarus Bus: no animations at all BeczL wrote to me in April, he is making a new Ikarus 280 model :thumbup: http://ru.wikipedia.org/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:Ikarus_280_in_Moscow_2004_2.jpg
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An old bug since LOMAC Corrected wheel animations: all wheels rotate - front wheels turn into correct direction ReadMe.txt: Copy .dds files into ...\DCS World\Bazar\TempTextures folder Copy vaz.edm into ...\DCS World\Bazar\World\Shapes folder Copy vaz-2109.edm into ...\DCS World\Bazar\Terrain\Structures\High\EDM folder Use this bar for downloading with dark blue text: Click here to start download from sendspace http://www.sendspace.com/file/mgr6ly