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HungaroJET

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Everything posted by HungaroJET

  1. TY Mustang Yeah, dont fly too low and you wont see the sky shadows :D Anyway i have a better idea, fix the shadow, dont delete it. I mean repair hills and mountains with trees on it. (or make tree shadows as switchable setting in next patch) These tree shadows were one of the best feature in DCS. THE **cking BEST would be: COLLIDABLE trees and shadows :thumbup: ^Dreams of chopper pilots :lol: (or a nightmare ?)
  2. Yep, v1.1.0.8. I really like it. I love the shaders of v1.1.0.8. Looks so real and the tree shadow is the bonus. v.1.1.0.9 have strange lights and shadows to me. Too much contrast, self shadows are too dark, darker than cast shadows. :( Apache also too shiny in v1.1.0.9. Raw shots: same mission, same settings except HDR: v1.1.0.9 HDR-NORMAL COLORS - too shiny v1.1.0.9 HDR-WARM COLORS - too much contrast v1.1.0.8 HDR-HARD v1.1.0.8 HDR-HARD: Super :thumbup:
  3. AH-64A.edm (from beta to 1.1.0.9) MAIN_SPOT_PTR connector angles are not turning. With Arg209 the luminaire is turning but the angles of the connector is not moving/turning from vertically to horizontally . Therefore the AH-64A lights itself under when the luminaire turned up to "Light ON" position. AH-64D.edm is O.K.
  4. WOW Mustang ! Nice pic, nice ground texture ! & ED Testers Team ? Cool ! R U testing DCS:BS (update to WH level) patch ?
  5. Hey Rockwelder :smilewink: Welcome back :beer: This forest will very nice :thumbsup: but a jungle with tropical trees should be a great Tree Mod also :yes:
  6. Cool :thumbup: TY :clap_2:
  7. :thumbup: Merged patch for both: WH and BS ?
  8. WIP WIP (retextured) LAU-68/131-empty launcher for "visible hydra in the tube" mod. EDM model for DCS:WH Update:
  9. Hi Bucic ! I dont like it so i dont use it but try these keys: Lshift + J or delete these rows in DCS-WH\config\view\view.lua around row 220 function CameraJiggle(t,rnd1,rnd2,rnd3) local rotX, rotY, rotZ rotX = 0.05 * rnd1 * math.sin(37.0 * (t - 0.0)) rotY = 0.05 * rnd2 * math.sin(41.0 * (t - 1.0)) rotZ = 0.05 * rnd3 * math.sin(53.0 * (t - 2.0)) return rotX, rotY, rotZ end and / or function CameraFloat(t) local dX, dY, dZ dX = 0.61 * math.sin(0.7 * t) + 0.047 * math.sin(1.6 * t); dY = 0.43 * math.sin(0.6 * t) + 0.067 * math.sin(1.7 * t); dZ = 0.53 * math.sin(1.0 * t) + 0.083 * math.sin(1.9 * t); return dX, dY, dZ end
  10. Yep, that would have been very cool. You must add light of lamp(s) like sunlight(s) :thumbup:
  11. This is gorgeous :thumbup: New CBU model :P and new script(s) ?
  12. The future has begun !:yes: Thank You Olgerd :worthy: My prayers found hearing ! I say thank you - to all God of E.D. for the new ModelViewer :v: This is really superb :thumbup: Words...don't come easy...:music_whistling::love::smilewink: ...Livery and Connector Creator with Angle Parameters, Animation Player, LOD Control, HDR, Rain Slider, Bechmark, Batch Converter to EDM, Custom Draw Mode with Wireframe and more... This is incredible, more than what i expected. :cheer3nc: As i hope i will able to rotate connector/pylon/weapon vertical axis too :thumbup: :director: Thanks again to Eagle Dynamics :worthy:
  13. Im just checked the AI Fishbed. Some minor problems: - Center air-brake hits the center fueltank. Opens into it. Is it possible to must drop the tank before opening air-brakes ? - After landing the AI did not open the drag chute. (yep i know: F-16A brain) but is it possible to change it ? - After landing ( approaching from sea to Batumi ) if AIs slowed down and reached the middle of the runway sometimes turned right and aimed to the parking place - rolled across the grass - did not use taxiways:shocking: Anyway, Fine MOD ! :thumbup:
  14. Do not look Wags´s Avatar :smilewink: He wants to confuse us: changes his avatar every week AT-82U Leclerc MBT Arleigh Burke Class Aegis destroyer and nowadays: F-86 Sabre :D Hires Wags´s Avatar: http://upload.wikimedia.org/wikipedia/commons/f/f1/North_American_F86-01.JPG
  15. Yep, i aim my requests at ED. To Dmut, Chizh, Yo-Yo and Olgerd. :smilewink: He's from ED. As i know Olgerd is an avionics programmer.
  16. Nice :thumbup: You should start it with releasing new ModelViewer.exe for EDM files. Another thing would be great: implement lua FiX too into program. Rotating weapons around vertical axis needed for correct/precise pylon positioning, primarily for F-15C, F-15E, F-4E underfuselage pylons. TY :(
  17. Which Structure ?
  18. Yep, GBU-10 is vaporizing Hokum :megalol:
  19. Try 11*4 Hellfire. :megalol: Less drag ! More REAL ! :smartass: but if you need i can add 11 more pylons on your Hog ;)
  20. True ! No more 9G tight turns. No more accelerations like F-16A.
  21. Super ! :thumbup: I hope we will able tune up old rotor/aircraft models also :smilewink:
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