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Thunder Chicken22

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  • Flight Simulators
    DCS, MSFS2020
  • Location
    Light years away
  • Interests
    Combat aviation, Formula 1, guitar

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  1. This. Really wish there is a way to declutter all the labels in general. Maybe only show helipad names when zoomed way in.
  2. I am coming back to DML after quite the hiatus. I am trying to set up the LZ zone to detect landing event when a group or one of the group lands at Kutaisi then fire a flag to spawn the next flight. I have updated all the DML modules but can not get LZ to work properly. As you can see in the attached message I am getting this weird error about the LZ diameter. I get this regardless if it is a circle or a quad point. Via the debugger I can see that the LZ zone is not banging the landed! flag. I can manually fire the flag in question via the debugger and the next event (a spawn) works. So there is a issue with the LZ zone and I can not figure out what it is other than this error.
  3. We are shooting for sometime this summer for the initial release. I am hoping in 2-3 months but we are a small team. Good news is that we are making quite a bit of progress currently.
  4. Check out Growling Sidewinder taking on the Raptor in the F-23! Note: The build featured here is the F-15C FM and is not representative of what the final FM will be.
  5. The CWS error is the FC3 avionics aren't loading. If you just load into the "donor" FC3 jet (F-15, Su-27 or Su-25) during your DCS session prior jumping into your mod the cockpit should load.
  6. Yeah FC3. I figured that the CWS is the issue but I am not certain why it isn't loading. I am guessing I have something wrong with my entry.lau. Here is my entry.lua. I think I have it properly setup hence my confusion. -------------------------------------------- --F-23A mod by ThunderStruck Simulations -------------------------------------------- self_ID = "F-23A by ThunderStruck Simulations" declare_plugin(self_ID, { image = "FC3.bmp", installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, developerName = _("ThunderStruck Simulations"), fileMenuName = _("F-23A Blk 20"), displayName = _("F-23A Blk 20"), shortName = _(""), version = _("Block 20"), state = "installed", update_id = "F-23A Blk 20", info = _("F-23A DP231"), binaries = { 'BasicEFM_template', }, --EFM test encyclopedia_path = current_mod_path..'/Encyclopedia', --rules = { ["F-15C"] = {required = true},}, Skins = { { name = _("F-23A"), dir = "Theme" }, }, Missions = { { name = _("F-23A Blk 20"), dir = "Missions", }, }, LogBook = { { name = _("F-23A Blk 20"), type = "F-23A", }, }, InputProfiles = { ["F-23A"] = current_mod_path .. '/Input/F-23A', }, }) ---------------------------------------------------------------------------------------- mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_model_path (current_mod_path.."/Cockpit/Shape") mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures") --mount_vfs_texture_path (current_mod_path.."/Textures/AIM_120C5")- mount_vfs_texture_path (current_mod_path.."/Textures/F-23A") mount_vfs_texture_path (current_mod_path.."/Textures/F-23A_Cockpit") mount_vfs_texture_path (current_mod_path.."/Textures/Clipboards") --mount_vfs_texture_path (current_mod_path.."/Textures/Cockpit Photo") ------------------------------------------------------------------------------------- local cfg_path = current_mod_path .."/FM/config.lua" --EFM test dofile(cfg_path) FM[1] = self_ID FM[2] = 'BasicEFM_template' FM.old = 6 -- 3 = Su-27 avionics, 6 = F-15C FM.config_path = cfg_path dofile(current_mod_path.."/Weapons.lua") dofile(current_mod_path.."/Views.lua") make_view_settings('F-23A', ViewSettings, SnapViews) ------------------------------------------------------------------------------------- make_flyable('F-23A',current_mod_path..'/Cockpit/Scripts/',FM, current_mod_path..'/comm.lua') --make_flyable('F-23A',current_mod_path..'/Cockpit/Scripts/',{nil, old = 6}, current_mod_path..'/Comm.lua') --make_flyable('F-23A', current_mod_path..'/Cockpit/Scripts/', F23FM , current_mod_path..'/comm.lua') ------------------------------------------------------------------------------------- dofile(current_mod_path..'/F-23A.lua') plugin_done()
  7. I am pretty sure I caught it, it was a syntax error in the entry.lua. Now, however, I am getting another error. In the log I get the following error: ERROR APP (Main): Invalid Unit Module: "F-23A" CWS initialization failed Oddly the mission will load and I can even select the correct client but when you select "fly" I do not spawn in as a player but watch 3rd person on some random static asset. Even more odd, the flight that I selected now loads in and starts as a AI asset. I haven't had much time to mess with it in the past week but that's were I am currently stuck.
  8. Hey just tried this. Having a weird issue where the cockpit model doesn't load whereas before it would using the SFM. Any ideas?
  9. Current state of things lol. I'm going to have a look at the suspension code in a bit but it is fundamentally the same as the F-22's; just different values.
  10. So wanted to follow up. For our project at least, ground detection is broken. It appears that the wheels drop through the terrain mesh a couple feet yet it acts like it is off a runway. Landing damages the wheels etc. The other is that this does not fix the issues with calling the flaps and speed brakes. The landing gear does work normally now.
  11. So this fix works with my project but for some reason when spawning in on the ground it spawns in then drops a couple feet and the wheels end up under ground. You can get it airborne but just barely. Is this a issue with the F-22 mod?
  12. So those two lines are all that is required or was there more in the declaration block?
  13. Some of the FC3 commands do not work now. Landing gear, flaps and speed brakes are affected. I think some mod teams have been able to get the landing gear to work again. It seems to me that they have made some fundamental changes to some of the commands unless this is related to having to preload the F-15/Su-27 first.
  14. The plugin for the F-15C avionics is "make_flyable('F-23A',current_mod_path..'/Cockpit/Scripts/',{nil, old = 6}, current_mod_path..'/Comm.lua')--F-15 = 6 ------this is the F-15 SFM VERSION" I think they must have changed the file path for the FC3 as you stated. I think the only way to enable F-15C avionics without the work around is getting the new file paths. I hope ED will throw us a bone with this.
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