

Sandman24
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Thanks for the suggestion! I think I fixed it and you certainly put me on the right track. So here's what happened: On waypoint #1, the first airborne waypoint after the start, there used to be a 'CAP -a -ref' action which the mission editor put there by default. This, apparently, got ignored in case the airplane starts as 'uncontrolled'. I then replaced this action by a 'Search then engage group', pointing to the B17 group, as you suggested. This worked, except I wanted the task to be a proper CAP, not a designated attack on a specific target. Next I replaced the 'Search then engage group' again by a 'CAP' action. So same as it was, except without the '-a -ref'. And now it worked! It properly engages the B17 even though I didn't tell it to specifically attack that target. What I think is that the '-a -ref' addition means that it's a repitition of the original CAP task it got at mission start, except this got ignored. By telling it to 'CAP' without this addition, it counts as a new command. So in summary, for anyone running into this problem in future: if you want a CAP group to have a delayed start using 'uncontrolled', make sure to remove the 'CAP -a -ref' at the first waypoint and replace it by 'CAP'. Thanks again for looking into it!
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Hi, not sure if this is a bug or if I'm doing something wrong. But in the attached mission I placed an uncontrolled AI aircraft (Fw190) that has a delayed start after 30 seconds. It then takes off with a CAP mission towards an approaching B17. However, it completely ignores the incoming aircraft and refuses to engage. If I deselect 'uncontrolled' and let the aircraft start without delay, it will intercept the B17 though. Is there a way to make uncontrolled (i.e., delayed start) aircraft engage? Thanks for looking into this. main.miz
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correct as is AI SPITFIRE BOMBS NOT DETONATING
Sandman24 replied to Rene Coulon's topic in Bugs and Problems
Currently the bombs I drop myself (both 250 and 500lb) fail to detonate, regardless of fuse setting. Did anything change in the last update? Anyone else experiences this? -
Very nice addition of the new airfields – thanks a lot for adding those! Will the general quality of the 'low detail' area be addressed soon too? Dover Castle is still missing, for example. I have the impression that in general the detail is less in the north-east. And how about other airfields such as Hawkinge and Eastchurch?
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VIVID NORMANDY 2.0 by Barthek
Sandman24 replied to Barthek's topic in Texture/Map Mods for DCS World
Haven't heard from @Barthek in a while. I secretly hope this means he finally got hired by Ugra and is no longer allowed to tell us that he is upgrading the official textures of the Normandy 2 map... though that could be wishful thinking. -
reported Runway issues at Bernay Saint Martin
Sandman24 replied to diceman's topic in Bugs & Problems
Is this being looked into? At the moment the runway is all tilted and has this sharp wall along the eastern edge. You can barely take-off safely. It's a real pity, as this airfield is used on the 4YA Overlord server. Shouldn't be too difficult to fix, I suppose? -
Pity. With possible cheats, do you mean that someone would install custom textures so they can fight against a bright purple 109 over a white landscape? I doubt that many players will go that length. And if they do, let them score a few kills that way; their fun will wear off soon enough. My take on it is that multiplayer DCS is not an olympic sport that needs to be monitored in detail. Different players come with vastly different PC specs and input equipment, so it will never be fully fair no matter what you do. Rather, I would try to offer an experience that is as realistic as possible; that's what most WWII simmers are looking for. And mods really can help a lot there: they exist for a reason. Anyhow, just my two cents. Thanks for the reply!
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VIVID NORMANDY 2.0 by Barthek
Sandman24 replied to Barthek's topic in Texture/Map Mods for DCS World
Hi @Barthek, I was wondering if you are still working on spring and/or fall textures. Would love to see those at some point. I hope I don't come across as impatient, that's not my intention. Love the work you are doing! -
Well, not really: Normandy is a different map. He is asking for the Vivid Channel mod. But as far as I understand, this has been discontinued since the new Normandy map came out.
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VIVID NORMANDY 2.0 by Barthek
Sandman24 replied to Barthek's topic in Texture/Map Mods for DCS World
Those last screens look really beautiful Barthek! Can't wait to try this out. Thanks so much for your effort. -
Not a huge deal, but there is a nasty bump at the north-eastern end of the runway at Deanland. Like the tail of a hill sticking out onto the runway. Makes for rather dangerous takeoffs and landings. Perhaps you can send some guys out with shovels to level the runway . In addition, I noticed two things with civilian traffic that I suspect are general DCS issues and not unique to the Normandy map, but still: I saw a steam train run backwards and a (moving) ship on the Thames without a stern wake.
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VIVID NORMANDY 2.0 by Barthek
Sandman24 replied to Barthek's topic in Texture/Map Mods for DCS World
Wow, I didn't know I was so fluent in Spanish By the way, there was an earlier post about the number of yellow fields being excessive. I don't think it's that bad. This satellite image is from just north of Le Havre. It does vary a lot though throughout the region: some areas are much less 'yellow' than this. -
Agree, it's somewhat illogical. The reasoning seems to be that nobody will buy the Channel map if the full region of the Channel map is already covered in high detail in a different map. Fair enough, but frankly, in the current state I suppose not many people will buy the Channel map anyhow, the Normandy map being so much larger and more advanced. Perhaps, if at some point ED decides to expand the Channel map to Belgium/Holland, people will be interested in buying it again. But in that situation, they won't be buying it because of Biggin Hill or Dover Castle, but because of Belgium/Holland. Also, if they decide to expand the Channel map, by their own reasoning they will not be allowed to cover London, since it is already in the Normandy map. So yeah, not very logical indeed.
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VIVID NORMANDY 2.0 by Barthek
Sandman24 replied to Barthek's topic in Texture/Map Mods for DCS World
Looks amazing; can't wait for it! Quick question about the seasons: does N2 currently have no winter textures at all, or are the winter textures identical to the autumn/spring ones? In other words, are there only three sets of textures, or four out of which two are identical? In the latter case, @Barthek could implement winter textures after all. Though I suppose you would have to do something about the trees as well in that case. Speaking of which, are there plans to have a Better Trees mod for N2?