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Micr0

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Everything posted by Micr0

  1. It broke landing??? Wtf? I haven't updated in about 6 months.
  2. Can confirm the mod above helps quite a bit.
  3. Hey, Nealius. Yeah, Case 1, you're correct and there is typically only one tanker airborne for those recoveries because its anticipated that there shouldn't be a need for more than one. During case 3, if CAG or the Skipper deem it necessary for whatever reason to put multiple tankers in the air, they are stacked over head the ship at 5000ft increments. Granted, my experience is from 25+ years ago. Trick or treating is just a slang term for tanking in any capacity. But if someone is really in rough shape, the tanker will join up about a mile behind and to the right of that airplane. The tanker will then follow that plane as they do their approach, but the tanker will stay at 1000ft as the low fuel jet starts down glideslope. The tanker will pass just to the right of the ship at 1000ft as the other jet tries to trap. Then, if the problem airplane bolters, the tanker will end up just ahead and to the right of them as they climb away from the ship. Quick gas.
  4. Not that it helps solve the issue, but recovery tankers are always single aircraft flights. Way too much traffic in a small area otherwise. A realistic setup is a separate tanker separated by 5000ft. Ex: one at 2000ft, one at 7000ft.
  5. *Maybe* a solution https://www.digitalcombatsimulator.com/en/files/3335683/
  6. You're going to have to use the mods to reduce the brightness. They arent going to come out and say it, but the devs have washed their hands of the carrier. We have what we have.
  7. Requesting the ability to play tracks back during missions.
  8. Thanks for the link, Tom. While the mission is "good", it's not realistic in terms of formation flying. No Flight Lead is going to initiate turns that aggressively. Flight leads will smooooooothly start turns, so as to allow the wingmen to follow. But, the mission is pretty good with what we have to work with.
  9. This is where being able to play a track back as traffic while you fly formation on it would be useful. FS-Recorder type functionality
  10. Turning off volumetric lights seems to help a little. But it's still a bloom of light
  11. I worded my question poorly. First, I find the carrier to be a blast. I spend 99% of my time flying around the boat reliving my glory days. It's great. In the past, the devs have made announcements with regard to the things that are being worked on. I haven't seen any such announcements so I was just wondering if they are considering the carrier "done". I was hoping a few things would be modified, such as being able to interact with the Air Boss station in VR, and controllable lighting.
  12. Just a question to know whether to expect any Supercarrier updates. Seems as though the devs have moved on from updates on the boat.
  13. 35kts of wind https://youtu.be/fz67oIlAhB8?si=sg2GdewC2QtjDlkj
  14. Requesting an option to remove the player pilot voice.
  15. A possible solution to the issues people have been having wth the IFLOLS... The LRLS light appears to work fine with no glowing halo. Whatever effect is on those light, apply it to the IFLOLS. Maybe?
  16. Absolutely agreed. Personally, I'd like to see variation. Deck crews would use different versions and would "stylize" them for show. For example, at 00:17 of this video, the director uses a stylized version of the fist tapping version.
  17. There were a couple different signals over the course of the years. Originally it was the same as the "lower launch bar" signal. Later , it became tapping the top of the left fist with the bottom of the right fist. And towards the end, it was a tapping of the knee.
  18. I'm gonna go ahead and bump this. Please make the replay tracks playable as traffic in single player missions.
  19. If we want to get super specific, that glow effect happens in real life due to the humidity in the air. The more humidity, the bigger the glow around lights. Hence, a complete difussion glow in fog. So, a slider controlling humidity might be useful. But I'm curious if the altimeter setting would have an effect on this.
  20. The irony is that that glow around the AOA indexer is precisely the problem with the ball. Get rid of the glow around these lights. ED is simulating an astigmatism for the pilot.
  21. All, there is a quick fix for those of you in VR. This mod has two settings. "Reduced" works well for me during the day, and "Removed" works well for night ops. Its a simple copy and paste of the Nimitz texture zip. For the devs.... its that glow on the left thats causing the problems.
  22. Bignewy, was the latest tweak designed with VR, or Monitor view in mind? It seems like players are getting different visual results depending on whether they are in VR or monitor.
  23. From external views you can hear it quite distinctly for the F-18 and F-14 (or at least I can)
  24. Please ditch the tire screeching noise when jets touchdown. You would never hear that over the sound of the jets engines themselves.
  25. Waveoff lights. Thats what they are for.
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