Servus Iron Mike,
I played it through twice, now. I really liked the campaign. Very immersive.
Some minor nitpicks/ suggestions would be:
- sometimes "module-Jester" talks over "plot-Jester", while wingman and AWACS AEW (I listened to that Fighter Pilot Podcast episode and "Gersh" was adamant the E-2 is not an AWACS ) are talking as well. This really drowns out plot-Jester and makes it hard to follow the narrative. I really had to pause the mission to read the text in order to keep up. Could this maybe be solved by moving trigger zones somewhat? Especially when TLAM's and TLAD's are launched, which freaks Jester out (it would be nice, while you guys are in the process of teaching Jester new things about missiles anyway, to also teach him to differentiate between air-to-air and air/surface-to-surface missiles. Even better would be if he could learn to distinguish between missiles that are a threat to the aircraft and those that are not a factor.)
- not a big fan of air starts and hot starts (although I see why you opted for those due to narrative reasons)
- as others have pointed out, the campaign overall feels a little "rushed" in the middle. It feels like it is a couple of missions short (in a narrative sense)
- it would be great if you could include the script that other mission creators have used that lets one "skip" AA refueling. While I never had to refuel during any of the missions, it would be a nice option for those who struggle with hooking up to the tanker in the Tomcat, but still would like to follow the mission to the letter.
- I did have some trigger problems during the "CAP over the mountains" mission. On one try, wingman also simply left me and disappeared into the sunset.....
Lastly, do we need to own the Syria map for part 2 of this campaign?