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Jayhawk1971

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Everything posted by Jayhawk1971

  1. According to what I have read and seen in videos, the Navy had the choice of funding either the AMRAAM or LANTIRN capabilities for the Tomcat. Dale Snodgrass was heading a program to give the Tomcat precision guiding capabilities. So the Navy went with LANTIRN. At around the 8 Minute timestamp
  2. Not that this topic - especially in these here forums - is relevant or debated or anything.....
  3. Apparently not this week....
  4. When it works, Vaicom with the AIRIO extension is absolutely great and a massive immersion boost. It's when it has hickups that you would like to virtually turn around and virtually strangle virtual Jester for doing virtually nothing.
  5. Also, both air-to-ground stock training missions would be a good start. After that, there certainly are a ton of YouTube videos showing/ explaining this.
  6. Unfortunately I haven't found a solution yet, so it's indeed still valid. But it also isn't so pressing since I have played this campaign so much I needed a break from it. And, admittedly, I haven't been looking all that hard for a solution after initial failure, because I really would just like to actually "fly" in the limited time I have "allocated" for DCS instead of browsing around and fiddling with setups. Should you find the time I would really appreciate if you could tell me what "action" I need to bind to a custom voice command.
  7. I didn't mean it in an "instructory" kind of way, but more like simulating crew coordination that Bio mentions in his briefings (maybe more experienced RIO teamed up with slightly less experienced pilot), to add some "atmospheric" but professional dialogue that is not "chit chat" as a previous poster mentioned. The player then maybe could decide (via F10 menu) whether to follow the suggestion or not. And I didn't mean a (free) "redesign", but a separate, paid campaign, ideally a sequel or prequel. Designing these things must be a heck of a lot of work for sure, and you deserve every penny for that. But this was just me spitballing an idea that came to mind when I read the post mentioning additional dialogue during the silent phases of the ingress/ egress part of the missions. Really looking forward to your next Tomcat campaign.
  8. Suppose the hypothetical scenario that ED does have a change of heart and actually does add Fallon to the NTTR map, and suppose you would adapt Zone 5 to that, or, even better, create Zone 5 II (Zone 10? ), then maybe there could be some additional voice overs with Jester giving a short tactical suggestion for each event (between G-warm and fence in, for example): maybe something like, "ok, Bozo, we're facing a mixed group of bandits of unknown type. I suggest we offset to the left and sort them out, and prioritize the biggest threat." This could also be combined with a F10 option for giving the wingman a pincer left/right command (1. stay in formation 2. go pincer right 3. go pincer left). Hypothetically.
  9. Hi, will new voice commands such as setting the target aspect switch and the upcoming (hopefully next week) Jester LANTIRN functionality eventually be added to VAICOM Pro/ AIRIO? Or do we have to (somehow) create custom voice commands ourselves? I'd rather not have to dive into creating these things, as I much rather fly than fiddle around with setups (just got into VR and that in itself was a major feat to get it running smoothly on my very dated rig). Let's say I've thoroughly scratched all my setup itches for 2021.
  10. FWIW: https://fightson.net/1030/thoughts-on-radar-modes-of-the-awg-9/ It's an article by "Bio" Baranek on the AWG-9.
  11. +1 The only negative I could point out is that the campaign is too short (a very selfish and subjective personal opinion ), even though it's quite long compared to other campaigns. Still, I wouldn't have been all too sad to have a couple more missions: maybe a longer buildup to the start of hostilities, and a couple more wartime missions (escort, fighter sweep, an attempt to take out a Soviet Mainstay). @Reflected Should you ever consider to release an "extended director's cut" of this campaign, I'll gladly buy it
  12. The Eurofighter is basically a Viper with - roughly - double the amount of thrust and much better avionics. And with the AMK update, "better" alpha. And Meteor. Unfortunately, the Viper in DCS is still somewhat underperforming in certain regions of its flight envelope. There's an episode of "The Fighter Pilot Podcast" on the Typhoon with a Luftwaffe pilot who also flew the Viper, where he compares the two.
  13. I also use the mouse, as I found using controllers too clunky. Mouse works fine most of the time. Transitioning between "inside" and "outside" the cockpit (blue cross to white dot) is sometimes annoying, but I only need that to interact with the kneeboard. I use Voice Attack/ VAICOM Pro extensively for all kinds of comms. The only "non-communication" voice commands I use is a verbal launch command for the Supercarrier catapult, and one for pressing the space bar to acknowledge things in story-driven campaigns (Reflected's, in this case). Gear, flaps, speedbreaks, push-to-talk (a VAICOM thing) and comms menu (in case voice attack refuses to recognize a command) are all bound to my HOTAS. The very few keyboard bindings I still use can be found via feeling for them. Being familiar with touch typing, I use the F and J keys as reference points (on my keyboard, these keys have tiny plastic "bumps" so you can feel them), and I have set my keybinds around those keys (K,L,M, etc).
  14. I agree, they probably had something more substantial planned for today but something may have come up.
  15. Yep, that was the point I was trying to make. Now I'm off to try your drinking game.
  16. I don't understand why ED asked Heatblur to postpone their major update planned for today to October 14. For....this?! My assumption was that ED would not want 3rd party content to interfere with anything major planned on their side, to give them time to see if their update is running. This hotfix is sobering, to put it mildly.
  17. Yep, hopefully ED does do that, and/ or, even better, give the AI a complete overhaul.
  18. I just played this mission again, after the patch today (Sept 17). Now I too had tanker issues, probably due to me being a lot better at staying connected thanks to superior depth perception and the ability to lean around the canopy frame in VR. Which meant I was able to stay connected long enough to completely fill up my tanks (from around 12,800 lbs or so). The result was that when I ordered Elvis to refuel, he declared "rejoin" barely after he connected to the drogue. Subsequently, he called "bingo" shortly before the The only explanation I can come up with is that the tanker must have been out of fuel. I know next to nothing about mission making, so I'll have to ask: is there a way to determine (and in the best case set) the fuel load of a tanker? One would assume a tanker (even a small S-3) should be able to carry more than 7,000 lbs of fuel? If not, maybe Reflected could add a line to the mission advising the player only to take 2,000-3,000 lbs or so?
  19. Something is different after today's patch. Text/ instruments are clearer, much better to read. Also planes parked next to mine on the flight deck seem to be sharper, with sharper textures. Framerate seems to be same or even slightly better, just head movement seems to be a tiny bit choppier. All this is subjective for I didn't have a frame rate counter on. I am playing on the absolutely most min spec GFX card possible, so every frame I get counts. But at this point I'm not even sure I'd want to reinstall FSR again. But then again, since starting this VR adventure, I have tweaked and fiddled around with so many settings that I can't possibly remember what exactly got me to this point of relative enjoyable playability.
  20. All it would take is a former RIO to say "I can neither confirm nor deny that statement" with a wink and a grin, and he would be legally in the clear. But: from what I have gathered, anecdotal evidence is not enough hard evidence for HB to run with, anyway, so this is a moot point. Also, in my experience, people with access to confidential information tend to be very careful and conservative about what they are telling you, even if you've read all about it in Aviation Leak 10 years ago. And that's a good thing. Edit: Also, just because something may technically be legal, doesn't mean it's morally justified. Isn't there something in the US Constitution about not giving "aid and comfort to the enemy"? HB have stated numerous times that they themselves aren't happy with the AIM-54C in its current state, either. So let's give them some time and room to "maneuver"; I am sure they'll come up with a satisfactory solution. Maybe ED will take full ownership over every missile system in DCS anyway, so who knows.
  21. On a related note: I saw Mooch's latest video yesterday where he sits down wit Hoser and Jello at Hook '21. Which again highlighted the fact that there is a whole bunch of former Naval Aviators (and crews from other services/ nations) already involved with YouTube-Vlogging and blogging, getting heavily invested in DCS. So I expect a lot more quality content involving these fine individuals, and I am quite certain there will be training campaigns in the very foreseeable future as well. Campaigns that not only will fill in many of our knowledge gaps, but do so in an entertaining way, and in a scope way beyond a tutorial mission. So let HB and other module makers focus on their core competence of making the stuff, and allow them to "outsource" the time consuming tutorials. Now I don't assume we will ever get unfiltered tactical training (for obvious reasons), but I'm confident they will do their best to give us a satisfying approximation. A prequel to "Raven 1" is already confirmed. Reflected has another Tomcat campaign in the pipeline (and judging by the massive hint he has dropped with the video he linked to I am convinced it will be game-changingly awesome). Mooch hinted at his own collaboration with Baltic Dragon, so most likely another Tomcat campaign (with RIO emphasis?). A lot more is going on. Good times ahead!
  22. Holy crap! That would have indeed been awesome. And tempting to bail out and watch the battle unfold while floating down on a parachute. (Kinda like that pilot who got to watch the "main event" during the Battle of Midway while floating in the water.) Maybe someday DCS will be optimized enough (or our hardware fast enough, think Quantum Computer ) to have such large scale battles in a mission while still maintaining acceptable FPS.
  23. Yes, mission 7 is very taxing in VR. Also, Jester identifies the Hind as friendly for me as well (always did since day one), and the Tunguska is indeed shooting down the Mavericks now (and me, when I became impatient ), which is new for me on this playthrough for whatever reason (AI tweaks by ED?). Hopefully ED is putting in some VR performance improvements into their next (apparently big) patch. The mission is pretty awesome because there's so much going on, really captures what I assume to be the atmosphere of an active battlefield very well. So here's hoping it won't be necessary to take units out.
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