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BlackRook

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About BlackRook

  • Birthday 05/19/1972

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  • Flight Simulators
    DCS, Falcon 4.0, BMS, FreeFalcon, Elite Dangerous
  • Location
    Midwest USA
  • Interests
    Flight sims
  • Occupation
    Cloud Engineer

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  1. SOLVED: So it turns out that my HOTAS binding for COMM2 was invalid. All other comms for the mission worked fine (Sentinel, etc) off of COMM1, except for Bravo. Bravo required COMM2. Once I fixed my bindings so that COMM2 could be activated, F10 entry showed up as it should've.
  2. SOLVED. See next post. Leaving this here in case anyone else has this issue. I am replaying OCN after a year, and am having an issue with M4. No matter what I try, while orbiting the coords above the village, and trying every radio freq in the range for B6, am not getting an F10 menu entry to attempt contact. Now, admittedly, I took notes the first time I flew this and know the freq (unless it has changed, of course) but no F10 menu at all? The voiceover instructions state that COMM2 should be used, with COMM1 still on the Flight ('2') freq. So I am trying that. No F10. I've tried using the 'M' channel and the funny 'aO' character-named channel (what is that, by the way?). No F10. I even watched a walkthrough (screenie above from that) and did step by step what I thought I saw being done. Help?
  3. +1 Though, for me in the Superhornet mod (E model) he runs into me and we're both screwed. Essentially only workaround is single-plane flight.
  4. Same on the FA-18C and E/F mod, wingman #2 given permission to taxi before me, trapping me against his plane when he runs into me.
  5. Okay, so the first post has a YouTube tutorial that is obviously several versions behind. The UI and terms have entirely changed in many ways. Has anyone a grasp of the DCS setup of OMM to the point that they could write a tutorial or how-to? The tutorial has downloadable, pre-build mods, and that is clearly not how DCS community works (almost all mods are manual installs). So a quick-and-dirty how-to would be amaze.
  6. Not sure why anyone would pay money for any 3D program for non-professional (read: your bread-and-butter income earnings) usage when Blender is free.
  7. That was it, Razo+r, thank you.
  8. It must be me, unless it is a brand new bug. New Trigger (first one, list is otherwise blank): 1. 4 MISSION START (Radio Chatter) 2. No conditions, but I've tried with and without a TIME MORE < 10 3. RADIO TRANSMISSION* with file set, playable, and with the options filled out, including Name. When I save the mission, this trigger disappears entirely. There is no 'Save' button in the Trigger subscreen that I'm missing, and no video tutorials show there being one that is suddenly missing. So what am I doing wrong?
  9. I've noticed that damage is almost a sure thing if the Hornet is not off of the runway before it starts that downhill turn (the runway dips). The FCS will try to fly the plane up, and in getting the nose high enough to clear the level horizon, it scrapes the exhaust on the runway, as the angle is too steep. Thus, you take damage.
  10. I've seen the same thing, and it is super-annoying in that it is not reproducible. Restarting a mission sometimes it works, but not always. Definitely sporadic. I tried many things to try and isolate "what I was doing wrong", from making sure I started D/L before IFF, varying my power-on of the D/L in the startup sequence, and so on. Never did find a trick, so I feel like it is an elusive bug.
  11. All in all, this is a very well-written, entertaining and challenging campaign. Kudos to @ChillNGand the team. Extremely enjoyable.
  12. No wonder I loitered and searched for 10 minutes and couldn't find it!
  13. @ChillNG - In Mission 4, I am apparently talking to Bravo6, but I am not getting any audio back. I am only hearing the pilot's side of the conversation. Everything else is "working" as the beep-text prompts are asking for spacebar confirmation. (Being vague here as to not give out spoilers.) Am I one the wrong frequency? Or do I have a bug?
  14. Consistent occurrence for me as well, and I am always setting a new altimeter pressure setting, as I fly Liberation campaigns most of the time.
  15. Mission two, returning to base, cannot contact RAPCON. Tried multiple channels on COMM2, from 2 to 7, and in none of those channels does the F10 menu entry show up to enable me to contact. So if I am reading this thread right, after setting a preset COMM, we have to hit ENT on the UFC? Secondly, it took me a second read-through of SPINS to confirm "RAPCON" is INK Approach on the kneeboard/briefing docs. My two cents: If it is referred to as RAPCON via the audio and text instructions, it might help to have the kneeboard say 'RAPCON' specifically.
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