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Arbitrary

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  1. I tested removing SA-11 only, no luck. I tested removing SA-10 only, no luck. I tested removing NASAMS only, no luck. Will run some more tests later.
  2. Yeah, that is an odd thought. It would be effectively spread across all modules, much like the modern assets, not linked to a single aircraft.
  3. Roll the asset pack cost into the price of the aircraft please. You are needlessly fracturing multiplayer with (micro? macro?) transactions. The announcement at the end of May seemed like you had corrected course, but now you are completely walking it back.
  4. 2025-07-27 02:13:33.337 INFO EDCORE (Main): try to write dump information 2025-07-27 02:13:33.377 INFO EDCORE (Main): # -------------- 20250727-021333 -------------- 2025-07-27 02:13:33.379 INFO EDCORE (Main): DCS/2.9.18.12722 (x86_64; MT; Windows NT 10.0.22631) 2025-07-27 02:13:33.381 INFO EDCORE (Main): D:\DCS World Server\bin\edCore.dll 2025-07-27 02:13:33.383 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffbe47bb30a 00:00000000 2025-07-27 02:13:33.384 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\DCS World Server\bin;', symOptions: 532, UserName: 'user' 2025-07-27 02:13:33.386 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 2025-07-27 02:13:33.388 INFO EDCORE (Main): 0x000000000001b30a (edCore): LinkBase::Set + 0x1A 2025-07-27 02:13:33.390 INFO EDCORE (Main): 0x00000000000dc604 (Transport): woCar::checkMissileThreat + 0x84 2025-07-27 02:13:33.392 INFO EDCORE (Main): 0x00000000000bedd8 (Transport): wcColumn::GetLastWaypointId + 0x1C8 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000000004508 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x3D8 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000000004aa2 (World): wSimCalendar::DoActionsUntil + 0x262 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000000a644ed (DCS_server): SW + 0x44D3ED 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000000a641c4 (DCS_server): SW + 0x44D0C4 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000000a87b39 (DCS_server): SW + 0x470A39 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000000a3c844 (DCS_server): SW + 0x425744 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000000a3de83 (DCS_server): SW + 0x426D83 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x0000000002584cf0 (DCS_server): AmdPowerXpressRequestHighPerformance + 0x107ECEC 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x00000000010c5632 (DCS_server): SW + 0xAAE532 2025-07-27 02:13:33.393 INFO EDCORE (Main): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2025-07-27 02:13:33.654 INFO EDCORE (Main): Minidump created. Looks like the same bug as in the OP is still happening. Same mission file I shared with BIGNEWY in a PM before.
  5. Edit: disregard; after another test and closer inspection, what I originally had in this post was determined to be an entirely different bug. removing to avoid mixing up of issues.
  6. During earlier testing I ran the Cold War unit set on Syria without any crashes after 36 hours of continuous runtime. So it might point to something on Caucasus and/or the modern unit set, or might be completely unrelated.
  7. 2025-07-11 05:15:43.437 INFO EDCORE (Main): try to write dump information 2025-07-11 05:15:43.467 INFO EDCORE (Main): # -------------- 20250711-051543 -------------- 2025-07-11 05:15:43.469 INFO EDCORE (Main): DCS/2.9.17.12034 (x86_64; MT; Windows NT 10.0.22631) 2025-07-11 05:15:43.471 INFO EDCORE (Main): D:\DCS World Server\bin\edCore.dll 2025-07-11 05:15:43.473 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffbdfa6b55a 00:00000000 2025-07-11 05:15:43.475 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\DCS World Server\bin;', symOptions: 532, UserName: 'arbitrary' 2025-07-11 05:15:43.477 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 2025-07-11 05:15:43.479 INFO EDCORE (Main): 0x000000000001b55a (edCore): LinkBase::Set + 0x1A 2025-07-11 05:15:43.480 INFO EDCORE (Main): 0x00000000000dc0b5 (Transport): woCar::checkMissileThreat + 0x85 2025-07-11 05:15:43.482 INFO EDCORE (Main): 0x00000000000be4d5 (Transport): wcColumn::GetLastWaypointId + 0x1B5 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x000000000000461b (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x3EB 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x0000000000004c42 (World): wSimCalendar::DoActionsUntil + 0x262 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x0000000000a5d51a (DCS_server): SW + 0x4453FA 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x0000000000a5d1f1 (DCS_server): SW + 0x4450D1 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x0000000000a826c2 (DCS_server): SW + 0x46A5A2 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x0000000000a36964 (DCS_server): SW + 0x41E844 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x0000000000a38023 (DCS_server): SW + 0x41FF03 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x0000000002576d08 (DCS_server): AmdPowerXpressRequestHighPerformance + 0x107BD04 2025-07-11 05:15:43.483 INFO EDCORE (Main): 0x00000000010bd38e (DCS_server): SW + 0xAA526E 2025-07-11 05:15:43.484 INFO EDCORE (Main): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2025-07-11 05:15:43.701 INFO EDCORE (Main): Minidump created. Looks like this is the same bug as initially reported. Didn't know dedicated server produced tracks. Please see attached. e: looks like it took ~4 hours to trigger it. 2025-07-11 01:23:52.954 is miz load 2025-07-11 05:15:43.437 is crash pop-up dcs.log-20250711-051543.zipserver-20250711-102353.trk
  8. Just sitting in the dirt next to the taxiway at Al Dumayr, the tail wheel (unlocked) was jumping and jittering and jerking all over despite being otherwise stationary. I could throttle up to 100% without the plane rolling or nosing into the dirt (no brakes applied). Something is fishy. In other situations, like if the brakes were applied at that throttle setting, it would tip forward and wreck the prop. e: I have attached a screenshot of the situation; throttle and prop pitch reduced while trying to take the screenshot
  9. 2.9.2 update seems to have broken my Export.lua again
  10. Yes, I have a fair bit of experience with road landings and off road landing in several aircraft. This is dissimilar behavior.
  11. I have only done limited testing, so it may be an issue with the location I selected and/or limited skill level... The physics didn't quite seem right; this may be intentional behavior but it also limits viability. Trying to takeoff from a player made road base on Syria just doesn't seem to be happening. When using the narrow road, it seems like the wheel that drifts off the tarmac into the grass surges forward and the wheel on the tarmac catches and twists the plane backwards on that side. Purely off road, the plane yaws a lot and sometimes suddenly noses over. I tried 5 or 6 times, crashed between 30 and 70 knots or so. Later, I caught my prop on a powerline while zig-zagging between the poles under the lines, tried to do a deadstick landing in a grassy field...the moment the wheels touched the terrain the plane tumbled over. If anyone else tries, please share your results and which map and what kind of terrain you tested along with the results.
  12. I updated to the beta, and then it stopped outputting aircraft shakes. Settings appear to have reset themselves. I had to change it back to ForceFeel. Passes the massage test. I clicked DCS Repair Export. No luck. The log is spamming "10:01:07.3604 System.NullReferenceException: Object reference not set to an instance of an object." edit: ah, jeez. So it installs to a separate folder and screws up the linking between the non-beta and DCS, and I was launching the non-beta.
  13. null This really sucks when working in the mission editor. Why is there even this continuous login check when ED says 99.999999999999999999999999% of the player base is single player?
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