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Everything posted by MNissen
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On thinking, yes there is an overhead of "non displayed" pixels. Hopefully DCS will factor in a, three different sized monitors, setting in the future. hint hint...
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Cool, that's a great set up! Mine are aligned at the top edge, now you've got me thinking, about pulling the side monitors down. The reason I did top, was I thought that I'd see more sky and opponents up there, and less side of cockpit. But then, so far I spend 80% of my time, figuring out how to make this all work on a 12 yr old Mac and 20%, on learning the planes Great pastime this
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In my humble opinion, based on what worked for me: DCS needs to be told that the 3 monitors are 7680x 1440 in the in-game settings and that should give an aspect of something like 5.33333 like mine, the left one needs to start -640 all are aligned vertically starting at 0 I can't test this, so here are the figures: --------------- _ = function(p) return p; end; name = _('3Cameras-3x2560'); Description = 'Configuration with 3 - 22" 32" 22" monitors, each with its own camera Test version' Viewports = { Left = { x = -640; y = 0; width = 2560; height = 1440; viewDx = -1; viewDy = 0; aspect = 1.7778; }, Center = { x = 1920; y = 0; width = 2560; height = 1440; viewDx = 0; viewDy = 0; aspect = 1.7778; }, Right = { x = 4480; y = 0; width = 2560; height = 1440; viewDx = 1; viewDy = 0; aspect = 1.7778; } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center --[[ should display less than a canvas of 4k-ish? need to set the in-game as 7680 x 1440 5.33333? --]] --------------- and here is the file: 3Cameras-3x2560.lua
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How do you preload the edges, and, what is your preload radius? I'm not sure that I used 'preload' correctly, please see the below images for my understanding of what is happening. Please also note that the images may not be, exactly perfect. 1st image, is what I imagine, that DCS is 'calculating' for display: 7680 x 1600 divided by 3 ~ in the in-game settings 2nd image is how I think I'm telling DCS what to actually do: Red is the 3 x 2560 x 1600 screens, I've told DCS about in the .lua file ~ the 1st one starting at -640 left Black is the actual monitors I have plugged in 1 x 1920 x 1200, 1 x 2650 x 1600, 1 x 1920 x 1200, bearing in mind that the lefthand monitor is also the Windows 10 primary monitor. I hope that is clearer.
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It's true, with the stock - 3 cameras .lua at 6400x1600, 4, I was getting 26FPS with my new - 3 cameras 7680x1600, 4.8, I'm getting 22~24 FPS so yes, more pixels being pumped out than I need... mind you, with head tracking, I've pre-loaded the "edges"
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investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
MNissen replied to MNissen's topic in 2D Video Bugs
Well I've resolved this to my satisfaction, at least, until there's an update that allows for different widths, monitor display. My solution is to tell DCS to display 3 - 2560 x 1600 images and display these on my three (1920 - 2560 - 1920) monitors. The 1920 monitors don't display all of the 2560 image but the effect is OK. The left monitor has to start at -640 align with the middle monitor. See contents of the .lua file: _________________________________________________________ _ = function(p) return p; end; name = _('3Cameras-3x2560'); Description = 'Configuration with 3 - 23" 30" 24" monitors, each with its own camera Test version' Viewports = { Left = { x = -640; y = 0; width = 2560; height = 1600; viewDx = -1; viewDy = 0; aspect = 1.6; }, Center = { x = 1920; y = 0; width = 2560; height = 1600; viewDx = 0; viewDy = 0; aspect = 1.6; }, Right = { x = 4480; y = 0; width = 2560; height = 1600; viewDx = 1; viewDy = 0; aspect = 1.6; } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center _________________________________________________________ and a pic of the in-game settings pic of the full 7680 x 1600 image -
investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
MNissen replied to MNissen's topic in 2D Video Bugs
Thanks I will do so, Question: is the 'monitorconfig.lua' found in DCS World/Config/MonitorSetup/ and named variously for the screens like - '3Cameras.lua' ? If it is, here is my altered one - '3Cameras-d.lua' 3Cameras-d.lua Or is it named 'monitorconfig.lua' ? in which case, I can't find it. For reference, below is a pic showing the issue and overlaid with, how I understand (I could be wrong) the video is displayed, the screen shot takes the whole 6400 x 1600 image. Cheers -
investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
MNissen replied to MNissen's topic in 2D Video Bugs
Flappie, thanks for linking the thread yes the same issue -
investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
MNissen replied to MNissen's topic in 2D Video Bugs
Ah haah! I have solved the issue. I can reproduce and fix this at will. If I have three monitors going, using the supplied '3 screen' setting, the sea textures behave normally, the supplied '3 screen' setting, assumes the monitors are of equal width and DCS displays video accordingly. My centre monitor is 2560 wide and the side monitors are 1920, the vertical intersection between the three images, falls inside the edges of the main 2560 monitor, by about 2 inches. This less than optimal When I adjust the .lua file to reflect the different widths of my monitors, (1920 - 2560 - 1920) the sea textures mis-behave. So DCS is having problems pumping out vision for the three different widths. All are 1600 tall, as this is how I learnt to do it. Q: I wonder what'll happen if I try telling it to do 1920x1200 2560x1600 1920x1200 A: nope, DCS doesn't like it, display and sea textures, no good. I may be missing something here, but I guess I could get a 24" monitor to even things up or two more 30"... FYI note* screen aspect is 4 (6400/1600) ------------------------------------------------------------------ Standard 3 camera file: Left = { x = 0; y = 0; width = screen.width / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = screen.aspect / 3; }, Center = { x = screen.width / 3; y = 0; width = screen.width / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 3; }, Right = { x = screen.width * 2 / 3; y = 0; width = screen.width / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = screen.aspect / 3; } ------------------------------------------------------------------ My width adjusted file: Left = { x = 0; y = 0; width = screen.width - 4480; height = screen.height; viewDx = -1; viewDy = 0; aspect = screen.aspect / 3.333; }, Center = { x = 1920; y = 0; width = screen.width - 3840; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 2.5; }, Right = { x = 4480; y = 0; width = screen.width - 4480; height = screen.height; viewDx = 1; viewDy = 0; aspect = screen.aspect / 3.333; } ------------------------------------------------------------------ -
investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
MNissen replied to MNissen's topic in 2D Video Bugs
Thank you, yes, If I use just the 30" monitor it works fine, no problems at all. But then thats an image, that DCS is generating, of 2560 x 1600, as against 6400 x 1600, for the three monitors. Curiously, my usage is now, using three monitors for "fun" stuff, like blowing things up for no reason, then using one monitor for flying with the two side monitors for MFCDs etc, when I'm learning and conducting serious flying So I guess until I get enough Spondeleros for a high end PC with three 4k monitors, I'll stick with what does work, on my 12 yr old hardware And thanks for the link to the 'Ocean Disappears' thread, this could be a useful "feature" when hunting subs... -
investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
MNissen replied to MNissen's topic in 2D Video Bugs
Thanks Flappie, I'll be interested to see what comes of this. This is the first time I've used the track functionality, what a great feature! I can now see there are similar issues going on, in the right monitor sometimes too. Settings - F/A-18C Hornet from DCS - Vanilla DCS Open Beta 2.7.2, set on Low preset, with the only difference between track001 and track002 being, the preload radius on track 001 is 10,500 and on 002 is 3,800. I've also attached my Config/MonitorSetup/ file - '3Cameras-d.lua' Cheers and thanks for looking at this. Image below is zoomed out somewhat. Track-001.trk Track-002.trk 3Cameras-d.lua -
[How to] Export displays like RWR and CMSP set-up guide - Jan 2021
MNissen replied to jonsky7's topic in Multi-Display Bugs
Thank you -
investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
MNissen replied to MNissen's topic in 2D Video Bugs
Thank you Flappie I'm enjoying the multiple monitors and learning a lot from these forums. Following on from the post above, I had another look, after the 2.7.2 update and the issue is still there. I am not sure it is related to multiple monitors, per se, as the textures do appear to display correctly in lower/closer, distances, see screen shot below. Again I'm not too worried if it's not worth fixing just for one user. That's OK, I post this, so that the devs doing the work, are aware of it and for their information, going forward. -
Please note this is an unusual (atypical) monitor set up. Mac Pro (Early 2009) - 2 x 2.26 GHz Quad-Core Intel Xeon - 32 GB 1066 MHz DDR3 RAM - Sapphire R9 280X 'TOXIC' 3Gb left screen Apple Cinema display 23" - centre screen Dell 30" - right screen Dell 24" Mac OS X 10.13.6 - Bootcamp - Windows 10 - Crucial SSD 1TB - T16000M HOTAS - DCS World & Open Beta The problem in 2.7.xxx is, the sea textures in my left monitor go awol and are replaced by something else, I assume "distant hills' or some such. This does not happen in identical circumstances and set up, in 2.5.6.xxx. See images below. Initially I thought that it is just some quirk of using an Apple monitor as the left screen, but as you can see on the left side, of the left monitor, the sea works correctly, so it's not the monitor. It may be that this is a one in a million issue and that it's not worth fixing just for one user. That's OK, I post this, so that the devs doing the work, are aware of it and for their information, going forward. But if it is a simple fix, I'd be happy if the issue went away Correction, the below image is labelled as DCS world Open Beta 2.5.6 ..... it should read DCS world stable 2.5.6......
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Assign DCS world to two monitors one Graphics card?
MNissen replied to MNissen's topic in New User Briefing Room
I should note - I got a new card and I now run a separate 19" screen off a laptop, for my non in-game needs -
Assign DCS world to two monitors one Graphics card?
MNissen posted a topic in New User Briefing Room
Because I'm learning, DCS World and Windows 10, I have a question, which may be a Windows thing, but I feel is DCS World. My AMD Radeon HD 7970 just died on me, it was running my three monitors, at ~20 FPS with all three displaying the scenery, ~50 FPS with the two side screens for the MFCDs and the centre 30" screen. Until I have the purchase tokens, for a new gruntier graphics card, I am using two older cards of low power and intelligence. One fires up a 23" monitor and the other supports the 30" and 24" monitors. My question is, Can I get DCS world to display, only on the 30" and 24" monitors and have the 23 " monitor left by itself? to do, whatever, youfacetwit or instantpictograms or some such I've seen folk who make utubery, have DCS World and streaming and such on a separate monitors, in Windows, how to do? Thanks in advance -
Thanks for that idea, I'll try it . My graphics card has just died, so a week or so the get back in the pilot seat
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I've been reading the excellent posts here and I've got comfortable editing the .lua files in Config, MonitorSetup. I've been able to set up my monitors, so DCS uses all three, see below: --- Because I am running DCS World 2.5.6 inside Win 10, inside BOOTCAMP, inside Mac OS X 10.13.6, on a 12 year old Mac, I am finding that I get ~ 20 FPS, if all three screens display the scenery. So I discovered that I'm getting ~50 FPS (23 when taking a screen shot ), if I use the two side screens for the MFCDs and the centre 30" screen, for the plane. I am happy with this frame rate. So I've set the following up for the F/A-18C module and it seems to work fine, I'll tinker around with the exact size and positions of the MFCDs, but all good so far, see below: --- Then I thought, "Kneeboard", and had a go at putting that on the right of the right screen. When I use shift K, it pops up more or less where I want it, BUT, no matter what numbers I use, even negative numbers, for the size and position, it resolutely displays, half off the edge of the screen, see below: --- My questions are; can I position it, and size it, on the right of the right screen, like the "CENTER_MFCD" is on the left? Is the .lua file in Config, MonitorSetup the right place for this? Is there additional code I need to put in? Any ideas? Please see the contents of the .lua file below: _ = function(p) return p; end; name = _('C+L+Camera+R-dk'); Description = 'Left and Center MFCD on the left monitor, Right MFCD on the right and camera on the center' Viewports = { Center = { x = 1920; y = 0; width = screen.width - 3840; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 2.5; } } CENTER_MFCD = { x = 130; y = 150; width = 900; height = 900; } LEFT_MFCD = { x = 1060; y = 200; width = 800; height = 800; } RIGHT_MFCD = { x = 4540; y = 200; width = 800; height = 800; } KNEEBOARD = { x = 5160; y = -200; width = 526; height = 789; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
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Will modules purchased, be useable in 2.65 and 2.7?
MNissen replied to MNissen's topic in Payment and Activation
Thank you -
Will modules purchased, be useable in 2.65 and 2.7?
MNissen posted a topic in Payment and Activation
I've just set up 2.7 open beta alongside 2.65 stable. I note that there are now a range of special prices available for modules etc. My question is, if I buy some, will they be able to be used in both 2.7 and 2.65? or are separate purchases necessary. i.e. are they per user? or per installed instance of the game? The reason I ask, is that 2.7 is a bit buggy on my machine, but that may be more to do, with me running it inside Win8.1/Bootcamp/OS X/12 yr old Macintosh, with three monitors 23"/30"/24". So I'd like to keep playing 2.65 whilst tweaking my set up for 2.7 and gaining the benefit of the inevitable bug fixes on 2.7 If I get Hornet, FC3 and the Syria map, I'd like to have them in both 2.65 and 2.7 Wot yer reckon? -
Could be Russian Easter dates, Orthodox?
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Keep up the good work, I for one, am grateful. When I used to code for a living, I would say, "on time, on budget, working out of the box" "pick any two"...
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Ahh well. I guess I'll be learning all about upgrading to Win 10, shouldn't be too hard, I've had Win 10 in the past in bootcamp... Or I'll be finding how well 2.7 works on Win 8.1
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Problem solved in this post
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Thank you very much. Yes that was it, I turned off Game mode and Game Avionics and it works well. RCtrl pause is working, though I have a keyboard that needs a function modifier key pressed, when pause is accessed so it's actually RCtrl and Func + pause for me. I used to play F/A-18 Hornet back in the days when it came on a floppy disk, 3.5" So I find myself with time on my hands and I've watched DCS World, from afar over the years. I can't afford a big rig PC, but I did happen to have a powerful Mac, from when I was in prepress, so I put Windows 8.1 inside bootcamp on the Mac and DCS World is looking like it'll run very well. Not at the highest of high settings, but I'm at about mid level, at the moment and happy with what I'm seeing.