This is a script to simulate Napalm effect ( just open this topic as there is more discussion about it than expected and easier to follow up)
there is 2 version of this script:
1. Napalm effect integrated to Splash Damage
2. Only Napalm effect without Splash Damage
Just create trigger (do_script_file) to load one of the script
be aware that with lot of explosion , game can crash
the effect integrate also flare effect, this can be disable in the script
there is 2 options: change to false the effect you want to disable
options = {
["napalm"] = true,
["phosphor"] = true,
}
you can add any weapons you want (avoid cluster bomb it doesnt work and can crash the game)
actually , i have tested with MK81 and SAMP125LD, which work best so far)
just find weapons name ( in splash damage you have plenty of them) and add it in the script (only last weapon line should be without comma) :
napalmTable = {
["Mk_81"] = true,
["SAMP125LD"] = true
}
Credits: thanks to original splashdamage script for weapon tracking part and Olympus for napalm effect method
i have modified bit of code from both to avoid using mist
here is the link to user file download:
https://www.digitalcombatsimulator.com/en/files/3340469/