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About titi69
- Birthday 01/20/1975
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Hi Gabreil you need to select your VHF radio in the KIOWA and set to 131, 133 or 134 as required the jtac should answer
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titi69 started following DCS Optimized Textures Powershell Script , Afghan Theatre for CombatFlite and CAS on my location script
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DCS Optimized Textures Powershell Script
titi69 replied to zbysiek's topic in How To Mod for DCS World
Hi , nice tool overall it saved me 40G, but i have noticed that for some texture it increased the size, so far i noticed it for the Kiowa (in coremods Liveries_US.zip) still testing if it can impact loading time for exemple -
I am not able to create local profile for OH-58D even if i have already flew it and saved my binding , simapp doesn't found my files it seems similar issue it was for F-14 does anyone have same issue?
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[MOOSE] Visual Studio Code - MOOSE implementation
titi69 replied to hyzwar's topic in Scripting Tips, Tricks & Issues
there is another way to get IntelliSense for any script file you open without having to add MOOSE folder for any new worspace created you need to create folder where you want, like : C:\lua-addons copy the moose framework folder inside this new folder (btw it works with MIST or even DCS scripting engine) for DCS scripting thx to omltcat , you can find the libraries here: https://github.com/omltcat/dcs-lua-definitions?tab=readme-ov-file in VScode in your setting, you need to add this folder to third party library for the user (it will be apply for every workspace ) or/and for workspace, by going to preferences, settings, and seach for "library" omltcat made also a great extension for VScode than can send your script to running mission to test any script without having to restart the mission https://github.com/omltcat/dcs-lua-runner -
This is a script to simulate Napalm effect ( just open this topic as there is more discussion about it than expected and easier to follow up) there is 2 version of this script: 1. Napalm effect integrated to Splash Damage 2. Only Napalm effect without Splash Damage Just create trigger (do_script_file) to load one of the script be aware that with lot of explosion , game can crash the effect integrate also flare effect, this can be disable in the script there is 2 options: change to false the effect you want to disable options = { ["napalm"] = true, ["phosphor"] = true, } you can add any weapons you want (avoid cluster bomb it doesnt work and can crash the game) actually , i have tested with MK81 and SAMP125LD, which work best so far) just find weapons name ( in splash damage you have plenty of them) and add it in the script (only last weapon line should be without comma) : napalmTable = { ["Mk_81"] = true, ["SAMP125LD"] = true } Credits: thanks to original splashdamage script for weapon tracking part and Olympus for napalm effect method i have modified bit of code from both to avoid using mist here is the link to user file download: https://www.digitalcombatsimulator.com/en/files/3340469/
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Splash Damage 2.0 script (make explosions better!)
titi69 replied to Grimm's topic in Scripting Tips, Tricks & Issues
Try to disable the larger explosion options, but i am getting also error/crash when we get too many explosions, sometimes even without splashdamage ["larger_explosions"] = false, - -
Thanks appreciate
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Quick way to "Dynamic All" Airbases and FARPS?
titi69 replied to Dangerzone's topic in Mission Editor
I made small script to change setting for All base at once in the .miz https://www.digitalcombatsimulator.com/en/files/3339867/ -
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[HOW TO] Importing BC7 DDS Textures in GIMP
titi69 replied to SinusoidDelta's topic in Liveries/Skinning
Thank you for the tips , i finally used the following option, it just create another layer ,just need to select this new layer before exporting , and it doesnt modify all other layers by merging them as i need to reuse this PSD with different layer base on pilot name or board number for example it seems simmilar to your 2nd option and result seems to be fine null -
[HOW TO] Importing BC7 DDS Textures in GIMP
titi69 replied to SinusoidDelta's topic in Liveries/Skinning
work fine but it doesnt export all visible layer for BC7 of my psd, with other option i have possibility to select all visible layers is there a way to force it? -
I am having issue to connect on my dedicated server with user name like this [DEMON-6-2] after launching mission with script calling S_EVENT_BIRTH and event.initiator:getPlayerName(), i had many error with getPlayerName() returning null value after removing the script, error diseapeared, so seems related to user name and dynamicspawn even if dynamicspawn was disabled for all airbase since then i have the following message when trying to connect and i need to change my user name : DEMON-6-2 is working anyone getting same issue?
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I have same issue, this is probably due to how "Fire support" menu is removed and added with menu and submenu ID