Jump to content

titi69

Members
  • Posts

    40
  • Joined

  • Last visited

Everything posted by titi69

  1. titi69

    DLSS "update"

    you can try to enable DLSS indicator do see in game what you get https://www.pcgamer.com/nvidia-dlss-indicator/null
  2. titi69

    DLSS "update"

    i have 2 warnings , not sure how to interpret the first one Do you have anything in the logs? or no logs at all? it will not load anything if you didnt apply the reg key whic should be part of the DLSStweak folder attached the key to register and other to unregister if DisableNvidiaSigOverride.reg EnableNvidiaSigOverride.reg
  3. titi69

    DLSS "update"

    i have 2 warnings , not sure how to interpret the first one dlsstweaks.log
  4. titi69

    DLSS "update"

    you should have dlsstweaks.log in your bin-mt DCS folder
  5. here is the link: https://download.wwsimstore.com/download/SimAppPro/SimAppPro Setup 1.9.9.exe
  6. ok , got it fixed installing previous version of SimappPro , bug is with new version in my case
  7. Hi did you have this solved , i am having same issue after clicking on 4x32 button, simapp pro is crashing if my joystick is pluged tried top clean registry but it doesnt solve , plugged the joystick on other PC and having same issue
  8. it doesn't pass IC and recompile shader for very long time
  9. Hi since ED has changed call getcategory to Object.getCategory, few lines needed to be updated i have updated the script btw , not sure if problem is with AI , but when i create ground attack pkg , it never attack after creating DO_ATTACK marker just continue to turn around RP enhancerScript_v2_0.zip
  10. Found some error in dcs.logs regarding sound /sounds/45/Sounders/GroundUnits/WeaponSystem/IFV/toyota_desert.lua last line: "-" should be "_"null Toyota_desert-weapons:addLauncher(1, 1, machinegun_12_7_M2) replaced by Toyota_desert_weapons:addLauncher(1, 1, machinegun_12_7_M2) /sounds/45/Sounders/GroundUnits/IFV/amx10rcr.lua I have comment first line null: --RCR not sure if it is correct but error message are no longer in dcs.log
  11. to fix the issue we switch to modular dedicated server , we uninstalled and reisntall with modular version you may try .\bin\DCS_updater.exe update "@dcs_server.openbeta" it should switch to modular or reinstall from scratch So far i saw this issue only for old style dedicated server , no issue for updating modular version
  12. we have same isue if you try this command it should launch it in command line , but seems we have issue with DCS_updater dcs.exe --server --norender
  13. Running steam edition, Reverb G2 it is supposed to have MT VR option in steam but it is not there, so MT preview is launched in 2D , and forcing VR will launch it with steam VR does anyone have info Aslo having Reverb G2 launching via steam VR before the update steamVR was not launched and skipped by using OPENXR now steamvR is launched everytime, does anyone have info here how to launch VR on steam skipping steamVR as it was before the update
  14. Problem solved , just checked on my servers Thx
  15. Hi thx for the answer , i still have the same issue after copy of options.lua from my DCS to the dedicated server (copy/paste is not son big pain :D) as i said in previous message what i found strange is ti get message in DCS chat that tacview is not installed on host, so i think it is the reason the delay is applied, but i have made re-install eralier today where can i found specific logs for tacview, i have enable debugmode to full but can't find file location , here is my new settings in options and DCS logs from server and clients Just to add 1 more comment, i have this issue on my own server , and our squadron server which is also dedicated server has same issue, i have tried on both with new options with no luck dcs - server.log dcs - client.log tacview_options.txt
  16. Hi since last 2.8 update , tacview is applying 10 min delay on my server, telemetry is enable without password, also tacviewPlaybackDelay is set to 0 tacview is installed on the server but we still see message in DCS chat that tacview in not install on host so 10 min delay will be apply Is there any option i am missing? conf was not modified just DCS update
  17. it is probably added if you don't get message , only way to increase dammage is to found the name used in game , may be check in dcs.log if it appear when you fire or remove temporarly the full list of weapons in the script and you should get message for the rocket, and check the value set in the script and increase it
  18. if you change this setting in the script , you will see message when you fire weapons, note the name (name can be found also in DCS.log), after thjat you can add the weapon in the script based on IRL spec warhead weight null
  19. You are right AGM-65H=AGM-65D, based on warhead weight i had added few weapons as well ( mainly for Mirage F1) but still not sure if the value should be exactly the warhead weight or some TNT equivalence so i put 130 as it was set for D version (also added new weapons from recently shared lua) , also not sure about some weapon name as i found in log, Durandal , and i saw other one which is "BLU107B_DURANDAL" not sure they are the same Splash_Damage_2_0_2.lua
  20. Great, thank you for quick answer
  21. Hello really great work i have added MQ-9 Reaper in list of ELINT Unit for testing and work as expected, but i was wondering what number will fit the best for antenna size and factor actually i didn't found actual range detection IRL for ELINT and how to fit this range with antenna size and factor are you planning to add more ELINT unit?
  22. Hi Nice work i am collecting some weapons name from DCS logs to had few ones mssing from new mirage f1 for example Regarding the explTable values: are they related to total weight or when available the warhead weight? also when i enable missing weapon option i got error message that is stoping the mission until i acknowledge the log message, is there a way to make logs silent and get only in game message for missing weapon?
  23. I have made some work around using F10 menu an using triggers in ME, you can check it here https://www.digitalcombatsimulator.com/en/files/3325155/ doesn't seems to work on dedicated server, or only seems to work for local user who host server launched from multiplayer on local. will need to work on it to see how it can work on dedicated server
  24. Hi you have to create trigger zone, and set fire at point in advanced way point actions for you flak group, and make a trigger when aircraft enter the zone it will activate AAA unit here you can found all different method from RedKite video
×
×
  • Create New...