Jump to content

titi69

Members
  • Posts

    59
  • Joined

  • Last visited

Everything posted by titi69

  1. Hi I had same issue with all MIG29 to make it work i had to rename Default folder under all MIG folder with "English", and replace in description file the path with new folder name, replacing default with English
  2. For me settings applied in 2D are applied in VR, but i can't get steam overlay in game to toggle effect on/off (steam VR + Oculus Rift S), so each time i want to apply different effect i need to restart the game Any idea if steam overlay should work with oculus rift s or not? setting in steam and game are correct for steam overlay but doesnt popup
  3. Hi Thank you for the script, nice work Is there any way with the actual script to limit access to the submenu based on coalition? actually submenus are visible by both side as work around i just modified all "missionCommands.addSubMenu" with "missionCommands.addSubMenuForCoalition" so i load 2 script (1 for blue 1 for red coalition) But i was wondering if option is already there and if i am doing something wrong
  4. Issue solved It was due to some WWII aircraft free Mods
  5. (SOLVED)Does anyone having issue to bind button or key in UI layer settings? Collect unit profil commands stuck on TF-51D error logs: 2021-11-20 13:10:43.639 ALERT LUACOMMON: Error: GUI Error: [string "./Scripts/Input\Data.lua"]:541: bad argument #1 to 'ipairs' (table expected, got nil) GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'ipairs' [string "./Scripts/Input\Data.lua"]:541: in function <[string "./Scripts/Input\Data.lua"]:526> (tail call): ? [string "./Scripts/Input\Data.lua"]:775: in function 'loadPluginDeviceProfile_' [string "./Scripts/Input\Data.lua"]:1076: in function 'loadDeviceProfile_' [string "./Scripts/Input\Data.lua"]:1810: in function 'getProfileDeviceProfiles_' [string "./Scripts/Input\Data.lua"]:1949: in function 'loadProfile' [string "./Scripts/Input\Data.lua"]:241: in function 'getLoadedProfile_' [string "./Scripts/Input\Data.lua"]:401: in function <[string "./Scripts/Input\Data.lua"]:399> (tail call): ? [string "./Scripts/Input\AddComboDialog.lua"]:470: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> [C]: in function 'WidgetSetVisible' [string "./dxgui/bind/Widget.lua"]:69: in function 'setVisible' [string "./Scripts/Input\AddComboDialog.lua"]:506: in function 'show' [string "./Scripts/Input\View.lua"]:1500: in function 'addCombo_' [string "./Scripts/Input\View.lua"]:2207: in function 'callback' [string "./dxgui/bind/Widget.lua"]:299: in function <[string "./dxgui/bind/Widget.lua"]:298>
  6. I got the same for the spit, P-51 is ok , seems only WWII aricraft I have checked lua input file and name has been changed
  7. You can use this SUNTSAG Mod and you should own WWII asset pack I also shared modified in game V1 templates with launchable V1, and was able to chase V1 with spitfire , but i was not able to have AI doing it https://www.digitalcombatsimulator.com/en/files/3319343/
  8. here you have all settings that can impact perf https://github.com/dcs-liberation/dcs_liberation/wiki/Performance-Options
×
×
  • Create New...