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Trini86

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Everything posted by Trini86

  1. I edited it the F14 and replaced them with F18’s. There load out was similar to what the F14s had.
  2. I’ll send you the mission file I edited… I’ll send it today.. I’m at work today so I’ll have t time in a little while to send it.
  3. Inside the .miz file in your mod/campaign folder you can edit a file in there that is named "mission. The .miz is a compressed file that has all the mission information, comms, knee board slides in it. If you do edit it make sure you back it up first. Mission 6 file looks like this... "RODF M06.miz" You can't edit missions in DCS because the files are encrypted but the mission file in the .miz can be it can be opened with notepad. If your brave enough to try it you can change out aircraft and even the deck vehicles but I would warn you not to change to much because it can damage the triggers. I only changed things that made it impossible for me to fly the Superhornet. After my edits I can now fly all the missions and get all the triggers. Can be time consuming but I have time.. I'm a fire fighter :) between 911 calls I have time to edit the file. If you need help just message me and I'll be glad to help.
  4. THANKS FOR THE UPDATE!!!! I also got missions that the comms would not work after the f14 dropped their load. I edited the mission file and replaced them with FA-18's and everything worked fine. The initial comms were off with the F14's on deck doing those checks but everything else worked GREAT. Thanks a again Baltic! Also I put a "Growler" in for the "EA6's" and that made the emersion look and feel even better...
  5. Does the Superbug work with the update of the ACLS system? I tried it but when I hit couple after it tells my “ACLS lock on say your needles” it shows “CPLD heading “ not “CPLD P/R”
  6. Does anyone know if the Superbug works with the update of the ACLS system? I tried it but when I hit couple after it tells me “ACLS lock on say your needles” it shows “CPLD heading “ not “CPLD P/R”
  7. I found a fix for mission 6… But it requires editing the mission file in your .miz file….. Since having the F14 set to drop as guided breaks the comms I changed it to auto and I had to put dumb bombs on them and that seemed to fix it….. This also fixed mission 12 which has the same issue. If you want the mission file send me a message and I’ll send it to you. If your not sure about what I’m saying I’ll put instructions with it when I send it.
  8. Mine worked with Auto start and I hooked up to CAT 2 but I launched after the AI and followed him passing 2.5. Continued to follow and he turned at about 7 miles. The fix for me was not pulling up the SA page until the AI turned and we were heading to the join up way point. “CH4Pz” mentioned this earlier in this thread about the SA page bug………. “i also DIDNT enable SA page until i got to WP1 incase that was glitching him, but i thought it might work this time as i got 2 calls i hadnt previously heard (blade with "airbourne" & "switching" calls)
  9. Mine worked with Auto start and I hooked up to CAT 2 but I launched after the AI and followed him passing 2.5. Continued to follow and he turned at about 7 miles. The fix for me was not pulling up the SA page until the AI turned and we were heading to the join up way point. “CH4Pz” mentioned this in another thread about the SA page bug………. “i also DIDNT enable SA page until i got to WP1 incase that was glitching him, but i thought it might work this time as i got 2 calls i hadnt previously heard (blade with "airbourne" & "switching" calls)
  10. Well I got it to work and I did not break the campaign. Mission complete... Before and after... Thanks again for all you hard work I love your campaigns. null
  11. True it can break… It worked with The fist one because I edited the FA-18C.lua file and made both fuel tanks available. The default would always be the smaller. Thankfully it worked fine…. Was working for this one until the tractor got in the way….… maybe I can exchange it for a deck crewman……. I’ll let you know if it works.
  12. Thanks..... gunhead, and baltic_dragon.... I switched back and it fits.... I still wish I could fly it in the Superbug like the first campaign. Thanks again this one is becoming my best campaign. The emersion is fantastic! Keep up the great work.
  13. I'm having a problem with mission 7. When I spawn in on the flight deck I'm on the last spot on the starboard side and there are aircrew around the aircraft with a tow tractor right under my left main mount. and it gets damaged a few seconds in the the mission because the tractor is there....
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