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Posts posted by peachmonkey
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The reason I switched from IL2 to DCS and stayed with DCS all these years is the sound design. No other flight sim compares to ED's in the sound department.
But it pains me to finally realize that ED's standards for developing a high fidelity sound engine only applies to ED's developed aircraft. Corsair is a second ww2 module developed by a 3rd party (first being I-16), and it's just as disappointing as I-16.
"Professional recording" can mean a lot of things, including a single microphone/placement recording for the whole AC. That's what we got, and it sucks donkey balls. If the upcoming La-7 features a similar gutless sound implementation then ED and the 3rd party developers will lose a customer of the 3rd party prop modules. It's just sad.
edit: the least ED can do here is allow the modders to modify the engine sounds like it was possible before everything got encrypted.
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Corsair!!! The F4U launch video is simply breath taking! Awesome job, @BIGNEWY and the rest of the team!
Btw, what is the timeline for the PTO asset pack release? 2 weeks?
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With WW2 assets ED follows the non-standard approach of "over promise, and under deliver". When they were steadily releasing new features/assets 3-4 years ago I was fully on their side, and by "steadily" I meant once in every 6-8 months. As of today, and for the past 2 years, we haven't gotten anything new in ww2 genre from them other than the canned response of "WW2 is still in development / the team is small / we are working on something / we'll let you know as soon as we have news / Mariana ww2 is coming soon (in 2 weeks)", essentially bignewy's response above.
Except for the occasional weekend influx of players the MP ww2 scene is pretty much dead.
As they say - it is what it is.
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I ordered the BSB2e (with eye tracking), however, initially the unit will be released without eye tracking for DFR (it'll only support Vrchat eye tracking using some game api), with fully functional eye tracking DFR support coming later in 2025. I'm getting it for night flying in DCS, can't wait for that OLED goodness (still remembering my 'wow' days from the VivePro1 time).
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like SUNTSAG said you need to press the Comms key which is mapped by default to \ key on your keyboard (or you can change it in the 'assign controls'). The F10 selection will appear in there as per screenshot.
Hint for the future: all maps, missions, MP servers, utilize this Comms menu and F1 through F12 for mission customization, target selection, etc. It is a seriously archaic interface and the most confusing for the newcomers, but it is for it is. Maybe one day ED will add something more modern that's actually easy to use and understand...
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@SAB0T thank you for the quality cockpit, sir! It's like I'm flying a brand new module!
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5 hours ago, _JMax said:
Just another part of the flightsim learning curve. As much as I like my VKB Gladiator stick,I am looking at alternatives that allow extensions.Until then,light control pressures and holding the stick more in the fingers is the way. Just like in real aircraft.
wait till you upgrade to FFB
A bit cheaper approach: get yourself either a buttkicker or build one out. It'll give you the buffeting effects under your seat so you'll have a physical input for a pre-stall event.
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7 minutes ago, Yo-Yo said:
I can say that "known issues" never was proven with accurate tests. The complaints about energy retention come from poor energy management by players—such as using excessive G to gain angle more quickly.
this may be a speculation, but one of the complaints I've seen about bf109 is that the non-mw50 AI 109 performs just like the one equipped with the mw50 option. If there was never a track depicting this behavior then it's just a rumor, I guess.
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7 hours ago, St4rgun said:
Dear @BIGNEWY, I asked this question in some of the DLSS topics but didn't get any answer yet.
It seems that DLSS 4 Preset "K" is a very huge step forward for VR users, its quality is exceptional.
Unfortunately right now we can only "hack" this version into DCS by DLL changing and for another question you replied that the devs will work on DLSS 4 only AFTER deploying Vulkan.
Of course there're some blurs (mainly in MFDs, mirrors and fast movig dial numbers) which could be mainly caused by the lack of proper support on DCS side.
But it seems that the performance and quality of DLSS 4 Preset "K" even in its unofficial state is so massive, that it needs URGENT attention.
May I ask if this timing has been changed? If your origintal statement means that we're just mere weeks away from Vulkan, then it's OK, but if not, then IMHO the devs should really prioritize the full integration of DLSS 4 before anything else, it's so revolutional - especially for VR users.
The latest Nvidia Inspector allows you to pull the latest DLSS .dll directly from the Nvidia driver installation, i.e. you no longer need to replace the DLL inside DCS install folders.
Check it out here:
NVInspector Revampled link: https://github.com/xHybred/NvidiaProfileInspectorRevamped?tab=readme-ov-file
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yup, had a similar experience flying last week with our squad. We were doing 420mph IAS at 20,000 ft
and the altimeter arrow was trying to break the 430mph mark when we tried to climb higher... It was experienced both in my and my squadmate's p47.
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1 hour ago, Gunfreak said:
Real warbirds could run WEP far longer then any modern WW2 simulator shows. The 5 minutes WEP in a spitfire or P51. Didn't mean the engine died after 6 minutes. It ment the engine took more wear and tear then the manufacturers recommend. You could run yor P51 on WEP for 15 minutes and still fly home from Berlin without any worries. It ment more work for the ground crew and ment the engine would have a shorter life span before being pulled out and exchanged.
Not sure why all modern sims insist on these artificially delicate engines.
well, to give ED credit, they did simulate the Mosquito Merlin engines that way, i.e. you can firewall them at 3,000rpm and 18lbs boost and fly a whole hour or more and they'll be fine. With Spit being one of the early released modules I guess their modeling was rather conservative then. In any case, this what makes DCS 'interesting' as each module is drastically different from another, and makes it stand apart from other w2 sims where everything behaves the same way behind some aesthetic smoke and mirrors.
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2 hours ago, Gunfreak said:
It's odd. Given real p47 pilots would dive down full power from 30k to the ground, chasing 190s. Robert Johnson describes doing this many times in his P47.
the historical records vs. what ED can simulate are two separate things it seems
I read that P47 engine could run for ~10 mins with no oil. In-game such a scenario gives you about 1-2 minutes tops. However, DCS A8 can chug along with no oil (no more oil leaking out, oil pressure on 0) for about 15-17 minutes. Go figure.
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2 hours ago, Gunfreak said:
Neve done anything to break that way. The engine just dies after 2 minutes on full power. Even if I'm never below 15 000 feet and never slower then 170mph.
it's a bug. If you overspeed the turbo the light on the dashboard comes on and the engine dies immediately (its starts grinding and stops within 30 seconds).
P47 "engine degraded" situation arises after you stop using water/full power, and in my observed cases it happens 10 to 30 minutes later (happened to me on the ground when I landed), not during the full power use.
It's a bug.
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wow, this is awesome news!
The release of La7 will surely supply the much needed blood infusion for the WW2 scene in DCS. Can't wait!
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1 hour ago, Sunbather said:
On the brightside, the Normandy map is much better than it was earlier today. I suspect it was a faulty instant mission or a crappy weather preset. It really looked like all my graphics were set to the lowest settings.
As far as "low graphics preset" for Normandy: it may be due to the fact you have a Normandy 1 map only. The updated version of Normandy (Normandy v2) requires a paid upgrade (~$14, I believe), it will unlock the high level detail in the map.
I hear ya, go where your heart takes you
I've played Il2Box for 4 years prior to diving into DCS, and even though IL2 has a lot more 'battlefield' content I grew tired of it once I learned all 'gaming' aspects of the sim, and wanted something a bit more challenging as far as the flight model/system damage goes. DCS fills that niche quite nicely. The DCS sound design alone (true engine and weapon sound recordings, directional sound design, etc) is levels higher than the other sims with their synthetic sound engines.
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4 minutes ago, sleighzy said:
DLSS Swapper works for non-steam as well. Make sure you have the latest version and then click Add in the games tab and then add your top-level DCS game folder (not the bin and bin-mt)
rgr, thank you!
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5 hours ago, Sunbather said:
Sorry for the rant but I really understand now why people call the WW2 experience in DCS a lackluster one. And in my opinion, that's a euphemism. It's half-baked with little regard for immersion.
But I write this not to vent but to add my voice to the many voices that demand a proper treatment of the WW2 aspect in DCS. And no, just having a Pacific map won't cut it because it will likely be just as half-baked as the Western Front, mabye even less baked regarding how little actual planes are announced for that theatre.
I feel your pain, indeed there's much to be desired in the novice ww2 content in DCS. Whenever you raise the topic with the ed's bigwigs their response is always: "ww2 team is small. DCS is a sand-box simulator", which means "figure it out, it's your problem". Luckily, the ww2 community is very engaging and are ready to help you with your questions in module learning, their operation, and there are a lot of folks that have an in-depth knowledge of historical mission aspects of our ww2 aircraft.
For missions, I recommend you browse through the user created mission files in the below link. It'll show you single mission files for P51, and you can modify the filter (change the Unit filter) to see the missions for other airplanes:
https://www.digitalcombatsimulator.com/en/files/filter/type-is-single/unit-is-p-51d/apply/
salute!
edit: once you're done with the single player missions, you can always load into Multiplayer servers and try it out there. There are plenty of 'training' servers available, so don't worry about running into some hotshots ruining your experience.
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3 minutes ago, Phantom711 said:
Hi...
I usually keep track of such things quite well, but this whole matter is a bit confusing. There are just so many variables...
Do we not have to rename some files anymore for this to work? That´s how it was previously, but nobody seems to mention it now anymore? Does that DLSSswapper do it for me? How would he know how the file needs to be named for DCS?
Also, there seems to be a new DLSS tweaker to set the desired Preset? So why are people now using NVidia inspector? Do I need both?
yup, the DLSSswapper does all the renaming/replacing for you... Tweaker/Inspector are two apps that do a similar thing, I believe. I personally used NVidia Inspector for the profile config.
edit: dlssswapper works for Steam DCS only.
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7 minutes ago, VR Flight Guy in PJ Pants said:
As a rather stupid person, I am not sure I can change the DLSS profile. I am running the DLSS 310.2.1 using DLSS-Swapper, with the latest release NVIDIA driver, running DLSS Quality with 0.5 sharpening. On F/A-18C, the texts on the MFD are now more acceptable. However, the other planes become a comet, with huge trail.
So, how could I change the profile? If anyone could be help, please type a simple guide pinned on the top. Thank you.
you need this thingie: https://github.com/xHybred/NvidiaProfileInspectorRevamped/releases/tag/v3.0
- unpack NV-Profile-Inspector-Revamped
- run the .exe in it
- in the application top "profiles" search for "digital combat... ", make sure you find digital combat simulator in the profiles list and click on it
- Scroll down to section 5, and select profile J per screenshot below:
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how's the K preset with spotting when used with DLSS Quality? Is it squashing the dots like J?
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Can you fly without a rudder? Sure.
Will you be able to perform complicated maneuvers seen in videos? Nopes.
But you can always start with a joystick that has a twist axis, it'll emulate the rudder enough to understand that there's something there and will keep you interested in pursuing the goal of getting the actual pedals. But a twist axis itself is a poor substitute for the actual pedals simply because you're trying to maneuver in 3 axis using only one hand (pitch/roll/rudder).
In short: there has never been a case where a player bought themselves some great rudder pedal and then painfully regretted the purchase. You'll only regret it if you buy some crap, like the 'slider' pedals from Thrustmaster TFRP. Look for the pedals with a cantilever mechanism, they are more expensive but are definitely worth their price.
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2 minutes ago, Qcumber said:
I think that's the beta driver. Official driver release hopefully the same day as 5090/5080 release (30th Jan).
yup, I guess it's for people who just simply can't wait!
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18 hours ago, Qcumber said:
It might be better with the new official drivers.
unfortunately, not really. I've installed the latest Nvidia 4090 driver (for Win10), the behavior hasn't changed. The clarity of dlss 4.0 is amazing though (I'm running Quality), so it outweighs the tracers issue... not ideal but DCS is all about compromises, so business as usual.
edit: apparently there's an early access Nvidia driver 571.96, trying to find it now.. I'm definitely not using it right now..
edit1: youtube vid explaining how to get the driver
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Smoke on start up
in Wish List
Posted
not with the current engine sounds implementation they won't.