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DCS, XPlane 11, FSX, FS2020
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Ok, so first things first - why do you disable 3 of your logical cores? That is 1,5 physical cores. There is literally no reason to do that. Remove the core affinity mask. Then to all other issues: - Your pagefile is too small, you want a pagefile of 32768 initial and max size. - Your DCS is modded, your mods are causing a lot of errors. - The scripts in the mission you are using have a lot of errors (for instance AI_Wingman_v1.0.lua) - One of the above is crashing your DCS. - You should think about disabling Tacview for performance reasons.
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Dedicated Server Performance Degraded on Virtual Machines?
Special K replied to Actium's topic in Multiplayer Bugs
No, I do not know of anybody that did such a deepdive into their configuration, mainly because they had no major issues. One of our testers did some performance comparisions Linux vs Windows and came to very good results. I can ask them what exactly they did or ask them to join in here. But I would rather suggest to move this thread from Multiplayer Bugs to somewhere else, as this is a setup issue or VM issue, but not any bug of DCS. If kernel times are high, then the API that DCS uses by itself is slow already, so DCS can not magically speed that up. -
Dedicated Server Performance Degraded on Virtual Machines?
Special K replied to Actium's topic in Multiplayer Bugs
They are doing the measures on the VM itself, so I doubt any time drift between the host and the VM would be of relevance. But the VM itself just has too much overhead (here), which causes the longer kernel times. -
Dedicated Server Performance Degraded on Virtual Machines?
Special K replied to Actium's topic in Multiplayer Bugs
Yeah, it still only has a resolution of a second. I am not sure, if I would rely on that for any benchmarking. -
Dedicated Server Performance Degraded on Virtual Machines?
Special K replied to Actium's topic in Multiplayer Bugs
a) Are you sure that DCS.getModelTime() has a proper resolution to do frame counts? If that is using os.clock() somewhere in the backend, please keep in mind that the os.clockl() implementation is significantly different on Windows and Linux systems. (EDIT: just checked with the developers - it is not using os.clock()). b) QEMU setup It is very likely that your significantly higher time to process privileged instructions is a result of your QEMU configuration. It is at least nothing that DCS can affect in any way. I would suggest the following: - add prealloc=on to your memory allocation for better performance - add -mem-path /dev/hugepages if you have that configured - add cache=none,io=native to your IO setup to enable direct access, add discard=unmap, if your storage system supports TRIM - your smp 6 does not take the CPU architecture into consideration. If you end up on the wrong cores, you wil have a significantly worse performance. Add something like sockets=1,cores=3,threads=2 (needs to be adjusted to your CPU architecture) to avoid that. - Try adding -cpu host,topoext,kvm=on to help the system pass through more CPU features I know a lot of groups that run their servers on proxmox for instance, without any significant performance issue. In all fairness, the DCS server is usually even a bit faster on Linux based systems than on plain Windows. -
Yes, please UNINSTALL the A4 mod, as mentioned before. It causes these issues. @QbanRambo can you please change the title to: F5 crashing game when A4 mod installed
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Please provide a dcs.log after such a crash. If you have the A4 mod, remove that please and try without.
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Well, we're talking a game here and not a high available banking application. I think an outage once a month is quite a great availability. You do not even get that SLA from any of your internet providers, so you can not expect that from ED also. Anyway, your point is noted, BN already said that the team will look into it. So lets see what comes out of it.
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What you ask for is a change in the game. I even wonder where you see all these session failures you are reporting here? I am admin in 2 of the largest servers (GS and HBCW) and we do not see that at least. I get occasional messages from the other server admins but not on a daily basis or in any means as frequent as you describe it here. And the session token is kept for more than 30 mins already. Each account has multiple session tokens btw. You can run more than one session at a time (one client and up to 5 server sessions on each account).
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There is a difference if your server went down or if the master server went down. If your server / network connection goes down, the session is being invalidated, if you do not send heartbeats. This happens after a specific while and is quite normal (session termination). In such a case, when your client (or in this case the server that is a client) re-connects, your session token is invalid, causing the error. This leads to a situation, that you try to talk to the server with an incorrect session token, which would not work. I agree, that if the ED server goes down and there is in fact no session anymore, the error should be different. And I was in contact already with the guys, to look at the reconnect to recover that. What can not happen is that ED has to keep all sessions of people where it is not to be detected if your server has crashed, your network has vanished or you just decided to go on vacation. So the reconnect has to be a temporary solution to either cover singular heartbeat misses or login server outages.
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Bug/Freeze erratic behavior after DCS 2.9.14.8222 (March 19 2025 Update)
Special K replied to bojote's topic in General Bugs
If you do not provide a log, we can not do anything anway. Just saying. -
Usual suspects are Tacview and the OH6 Gunner Export
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Do you use MSI afterburner? The menu isn't multithreaded, it never was. So you are always on one core. Do you have anything in your Saved Games\DCS\Scripts\exports.lua?
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Bug/Freeze erratic behavior after DCS 2.9.14.8222 (March 19 2025 Update)
Special K replied to bojote's topic in General Bugs
A lot of testers use beast setups. I have a 49 inch, 5120x1440 plus full Winwing setup for instance on the 2D side and a 6 DOF motion rig with Pimax Crystal on the VR side. Other testers have similar setups, winwing is a very common option many have. I haven't seen that and haven't heard that from any testers. I had a user yesterday that has a similar issue. We've not finished investing yet but his issues point to either armory crate or the display link driver. For anybody in here, please provide dcs.log files as per usual. Telling you have the same issue as the OP is very likely not happening. There are a ton of reasons for the above described behaviour that have nothing to do with any screen exports.