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Everything posted by jack333
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Hi, it would be possible that when the airplane cabins had the lights on they would look like this in the external view like in the Viking. Thank you
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Hi, let's see if someone can help me, I have deactivated the launcher that comes with the latest patch, now how can I activate it again, since every time I start the game it no longer appears. (I have the Steam version). Greetings and thank you
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Hi, I would like you to tell me what the symptom is when object textures take time to load? I imagine that the higher the resolution of the texture, the longer it takes to load, but how or in what way does the hardware influence the loading time? , which influences the graphics card more than the RAM or the CPU. Thank you
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cannot repoduce and missing track file F-16C Viper INS+GPS problem
jack333 replied to jack333's topic in Bugs and Problems
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Hi, I would like the cabin to be seen illuminated on night flights and not as dark as in the screenshot. Thank you
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cannot repoduce and missing track file waypoint correspondence
jack333 replied to jack333's topic in Bugs and Problems
Thanks for the answers, I have had the F-16 module for three years and I always have problems with navigation, I also have the F-18 and the Harrier module and I have no problems. I marked the target with the TPOD, as I always do and it never happened to me. I'll try again. Thanks and greetings -
Hi, I have had this problem on the Kola map and waypoint correspondence between the HUD and the displays on the HDS. Until waypoint 4, which was the attack point, everything was going well from there I changed to point 5 and there was no longer any correspondence in direction or distance to the waypoint. I don't know if it's because of the F-16 module or because of the Kola map. Greetings and thank you
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Please, auto-alignment of the mavericks in the F-16 also in cold start as an option for the clumsy like me, I don't understand the procedure and most of the time I can't find a vehicle to be able to do the aiming alignment, I have seen All the videos and posts there are, I do everything as they say but it doesn't turn out well. Greetings and thank you
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I would like the image of the target to be seen in the mission editor (there is a very famous flight simulator out there, I think it's called a falcon, that offers that option)
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Hi, I would like an option in the mission briefing that would show reconnaissance photos of the objective, to be able to better identify and plan the attack. thank you and greetings
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Hi, you are right but that applies only to my pilot, not to my wingman.
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Hi everyone, I'm busy with the F-16 datalink, I have some questions to see if any of my colleagues can help me. In the DED how should it go? on ON or OFF, if I set it to ON the datalink contacts do not appear and they do appear if I set it to OFF. And another question, on the next DED screen these parameters appearin 000 when in the editor they appear in 1. Thank you for your attention. It's on retribution missions
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livery = { {"f18c1", 0 ,"F18C_1_DIFF_1_Spain",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c2", 0 ,"F18C_1_DIFF_2_Spain",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", ROUGHNESS_METALLIC ,"FPU_8A_Diff_RoughMet",false}; --Stay / Covers {"f18c_stay", 0, "F18C_1_DIFF_STAY_ala 12", false}; --Cockpit {"pilot_F18_patch", 0 ,"pilot_F18_patch_ALA12",false}; {"pilot_F18_patch", 1 ,"Pilot_F18_Patch_NORM",false}; {"pilot_F18_patch", 13 ,"Pilot_F18_Patch_RoughMet",false}; {"f18c_wheel_101", 0, "f18c_wheel", false}; {"f18c_wheel_102", 0, "f18c_wheel", false}; {"f18c_wheel_103", 0, "f18c_wheel", false}; {"f18c2_kil_left" , DECAL , "empty", true}; {"f18c2_kil_right" , DECAL , "empty", true}; --helmet {"pilot_F18_helmet_hmd", 0, "pilot_f18_helmet_hmd",false}; {"pilot_F18_helmet_hmd", 1, "pilot_f18_helmet_hmd_nm",false}; {"pilot_F18_helmet_hmd", ROUGHNESS_METALLIC, "pilot_f18_helmet_hmd_roughmet",false}; {"pilot_F18_helmet", DIFFUSE, "pilot_f18_helmet", false}; {"pilot_F18_helmet", NORMAL_MAP, "pilot_f18_helmet_nm", false}; {"pilot_F18_helmet", ROUGHNESS_METALLIC, "pilot_f18_helmet_roughmet", false}; } name = "ALA 12-gatos-lider-clean" custom_args = { [27] = 1.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 1.0, -- Flaps [1001] = 1.0, -- Nose [1002] = 1.0, -- Kuwait Squadron [1003] = 0.0, -- Australian Squadron [1004] = 1.0, -- Finland Squadron [1005] = 1.0, -- Switzerland Squadron [1006] = 1.0, -- Blue Angels Jet Team [509] = 0.5, --Helmet Change }
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Hi thanks, it works in the planner, but in the game it appears again with the JHMCS helmet
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Hi everyone, I would like all Spanish FA-18C pilots to wear the normal helmet without JHMCS since in reality they do not wear it, it is possible to make some modification in the lua file so as not to have to do it in the mission editor. Thank you
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Hi everyone, I have noticed a certain difference when taking off from the aircraft carrier, when leaving the catapult I previously pulled the lever to rise and the plane went up, now I have to wait a little to pull the lever because if I pull the plane it stays straight and falls into the sea, it only happens to me, is it my joistyck?
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no is the normal terrain
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Thank´s