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jack333

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Everything posted by jack333

  1. Hi, it's also happening to me since the last update, it doesn't count the flight hours.
  2. Hi, it would be possible that when the airplane cabins had the lights on they would look like this in the external view like in the Viking. Thank you
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  3. Thank´s
  4. Hi, I have this texture problem on the carrier, what could it be due to?
  5. Thank´s
  6. Hi, let's see if someone can help me, I have deactivated the launcher that comes with the latest patch, now how can I activate it again, since every time I start the game it no longer appears. (I have the Steam version). Greetings and thank you
  7. Hi, I would like you to tell me what the symptom is when object textures take time to load? I imagine that the higher the resolution of the texture, the longer it takes to load, but how or in what way does the hardware influence the loading time? , which influences the graphics card more than the RAM or the CPU. Thank you
  8. Hi, I have a problem with this system on the KOLA map that does not happen to me in other theaters and that is that when I turn on the system the contacts do not appear and if I turn it off they do appear. Better to see it in the screen shots
  9. Hi, I would like the cabin to be seen illuminated on night flights and not as dark as in the screenshot. Thank you
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  10. Thanks for the answers, I have had the F-16 module for three years and I always have problems with navigation, I also have the F-18 and the Harrier module and I have no problems. I marked the target with the TPOD, as I always do and it never happened to me. I'll try again. Thanks and greetings
  11. Hi, I have had this problem on the Kola map and waypoint correspondence between the HUD and the displays on the HDS. Until waypoint 4, which was the attack point, everything was going well from there I changed to point 5 and there was no longer any correspondence in direction or distance to the waypoint. I don't know if it's because of the F-16 module or because of the Kola map. Greetings and thank you
  12. Please, auto-alignment of the mavericks in the F-16 also in cold start as an option for the clumsy like me, I don't understand the procedure and most of the time I can't find a vehicle to be able to do the aiming alignment, I have seen All the videos and posts there are, I do everything as they say but it doesn't turn out well. Greetings and thank you
  13. I would like the image of the target to be seen in the mission editor (there is a very famous flight simulator out there, I think it's called a falcon, that offers that option)
  14. Hi, I would like an option in the mission briefing that would show reconnaissance photos of the objective, to be able to better identify and plan the attack. thank you and greetings
  15. Hi, you are right but that applies only to my pilot, not to my wingman.
  16. Hi everyone, I'm busy with the F-16 datalink, I have some questions to see if any of my colleagues can help me. In the DED how should it go? on ON or OFF, if I set it to ON the datalink contacts do not appear and they do appear if I set it to OFF. And another question, on the next DED screen these parameters appearin 000 when in the editor they appear in 1. Thank you for your attention. It's on retribution missions
  17. livery = { {"f18c1", 0 ,"F18C_1_DIFF_1_Spain",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c2", 0 ,"F18C_1_DIFF_2_Spain",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", ROUGHNESS_METALLIC ,"FPU_8A_Diff_RoughMet",false}; --Stay / Covers {"f18c_stay", 0, "F18C_1_DIFF_STAY_ala 12", false}; --Cockpit {"pilot_F18_patch", 0 ,"pilot_F18_patch_ALA12",false}; {"pilot_F18_patch", 1 ,"Pilot_F18_Patch_NORM",false}; {"pilot_F18_patch", 13 ,"Pilot_F18_Patch_RoughMet",false}; {"f18c_wheel_101", 0, "f18c_wheel", false}; {"f18c_wheel_102", 0, "f18c_wheel", false}; {"f18c_wheel_103", 0, "f18c_wheel", false}; {"f18c2_kil_left" , DECAL , "empty", true}; {"f18c2_kil_right" , DECAL , "empty", true}; --helmet {"pilot_F18_helmet_hmd", 0, "pilot_f18_helmet_hmd",false}; {"pilot_F18_helmet_hmd", 1, "pilot_f18_helmet_hmd_nm",false}; {"pilot_F18_helmet_hmd", ROUGHNESS_METALLIC, "pilot_f18_helmet_hmd_roughmet",false}; {"pilot_F18_helmet", DIFFUSE, "pilot_f18_helmet", false}; {"pilot_F18_helmet", NORMAL_MAP, "pilot_f18_helmet_nm", false}; {"pilot_F18_helmet", ROUGHNESS_METALLIC, "pilot_f18_helmet_roughmet", false}; } name = "ALA 12-gatos-lider-clean" custom_args = { [27] = 1.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 1.0, -- Flaps [1001] = 1.0, -- Nose [1002] = 1.0, -- Kuwait Squadron [1003] = 0.0, -- Australian Squadron [1004] = 1.0, -- Finland Squadron [1005] = 1.0, -- Switzerland Squadron [1006] = 1.0, -- Blue Angels Jet Team [509] = 0.5, --Helmet Change }
  18. it doesn't work for me
  19. Hi thanks, it works in the planner, but in the game it appears again with the JHMCS helmet
  20. Hi everyone, I would like all Spanish FA-18C pilots to wear the normal helmet without JHMCS since in reality they do not wear it, it is possible to make some modification in the lua file so as not to have to do it in the mission editor. Thank you
  21. Hi everyone, I have noticed a certain difference when taking off from the aircraft carrier, when leaving the catapult I previously pulled the lever to rise and the plane went up, now I have to wait a little to pull the lever because if I pull the plane it stays straight and falls into the sea, it only happens to me, is it my joistyck?
  22. no is the normal terrain
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