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Everything posted by jack333
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Hi, I would like the cabin to be seen illuminated on night flights and not as dark as in the screenshot. Thank you
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cannot repoduce and missing track file waypoint correspondence
jack333 replied to jack333's topic in Bugs and Problems
Thanks for the answers, I have had the F-16 module for three years and I always have problems with navigation, I also have the F-18 and the Harrier module and I have no problems. I marked the target with the TPOD, as I always do and it never happened to me. I'll try again. Thanks and greetings -
Hi, I have had this problem on the Kola map and waypoint correspondence between the HUD and the displays on the HDS. Until waypoint 4, which was the attack point, everything was going well from there I changed to point 5 and there was no longer any correspondence in direction or distance to the waypoint. I don't know if it's because of the F-16 module or because of the Kola map. Greetings and thank you
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Please, auto-alignment of the mavericks in the F-16 also in cold start as an option for the clumsy like me, I don't understand the procedure and most of the time I can't find a vehicle to be able to do the aiming alignment, I have seen All the videos and posts there are, I do everything as they say but it doesn't turn out well. Greetings and thank you
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I would like the image of the target to be seen in the mission editor (there is a very famous flight simulator out there, I think it's called a falcon, that offers that option)
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Hi, I would like an option in the mission briefing that would show reconnaissance photos of the objective, to be able to better identify and plan the attack. thank you and greetings
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Hi, you are right but that applies only to my pilot, not to my wingman.
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Hi everyone, I'm busy with the F-16 datalink, I have some questions to see if any of my colleagues can help me. In the DED how should it go? on ON or OFF, if I set it to ON the datalink contacts do not appear and they do appear if I set it to OFF. And another question, on the next DED screen these parameters appearin 000 when in the editor they appear in 1. Thank you for your attention. It's on retribution missions
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livery = { {"f18c1", 0 ,"F18C_1_DIFF_1_Spain",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c2", 0 ,"F18C_1_DIFF_2_Spain",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", ROUGHNESS_METALLIC ,"FPU_8A_Diff_RoughMet",false}; --Stay / Covers {"f18c_stay", 0, "F18C_1_DIFF_STAY_ala 12", false}; --Cockpit {"pilot_F18_patch", 0 ,"pilot_F18_patch_ALA12",false}; {"pilot_F18_patch", 1 ,"Pilot_F18_Patch_NORM",false}; {"pilot_F18_patch", 13 ,"Pilot_F18_Patch_RoughMet",false}; {"f18c_wheel_101", 0, "f18c_wheel", false}; {"f18c_wheel_102", 0, "f18c_wheel", false}; {"f18c_wheel_103", 0, "f18c_wheel", false}; {"f18c2_kil_left" , DECAL , "empty", true}; {"f18c2_kil_right" , DECAL , "empty", true}; --helmet {"pilot_F18_helmet_hmd", 0, "pilot_f18_helmet_hmd",false}; {"pilot_F18_helmet_hmd", 1, "pilot_f18_helmet_hmd_nm",false}; {"pilot_F18_helmet_hmd", ROUGHNESS_METALLIC, "pilot_f18_helmet_hmd_roughmet",false}; {"pilot_F18_helmet", DIFFUSE, "pilot_f18_helmet", false}; {"pilot_F18_helmet", NORMAL_MAP, "pilot_f18_helmet_nm", false}; {"pilot_F18_helmet", ROUGHNESS_METALLIC, "pilot_f18_helmet_roughmet", false}; } name = "ALA 12-gatos-lider-clean" custom_args = { [27] = 1.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 1.0, -- Flaps [1001] = 1.0, -- Nose [1002] = 1.0, -- Kuwait Squadron [1003] = 0.0, -- Australian Squadron [1004] = 1.0, -- Finland Squadron [1005] = 1.0, -- Switzerland Squadron [1006] = 1.0, -- Blue Angels Jet Team [509] = 0.5, --Helmet Change }
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Hi thanks, it works in the planner, but in the game it appears again with the JHMCS helmet
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Hi everyone, I would like all Spanish FA-18C pilots to wear the normal helmet without JHMCS since in reality they do not wear it, it is possible to make some modification in the lua file so as not to have to do it in the mission editor. Thank you
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Hi everyone, I have noticed a certain difference when taking off from the aircraft carrier, when leaving the catapult I previously pulled the lever to rise and the plane went up, now I have to wait a little to pull the lever because if I pull the plane it stays straight and falls into the sea, it only happens to me, is it my joistyck?
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no is the normal terrain
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Thank´s
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Especially in many tanks
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Hi, it would be possible that lowering the visor of the new F-18 pilot would darken the screen a little, because it is smoked
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
jack333 replied to shdwp's topic in User Created Missions General
ask better here, it's a more active forum https://discord.com/channels/595702951800995872/938353614810918912 -
New pilot model issues / helmet view issue
jack333 replied to TheFreshPrince's topic in Bugs and Problems
Thank´s for reply -
New pilot model issues / helmet view issue
jack333 replied to TheFreshPrince's topic in Bugs and Problems
Hi, I use track ir to play DCS F-18 and I have observed that when turning my head to the left or right when reaching the limit, the helmet of the new pilot introduced in the 2.9 hot fix appears. The helmet of the previous 2.8 pilot did not appear. This creates a sensation as if I were outside the pilot's body, which does not happen when looking straight ahead. -
Thank´s Megalax
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Hi, I have a problem, these numbers appear in the queue even though I put these numbers in the lua of the liverie. How can I solve that. thank you livery = { {"f18c1", 0 ,"F18C_1_DIFF_1_Spain",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c2", 0 ,"F18C_1_DIFF_2_Spain",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",false}; } name = "ALA 12 13-lider" custom_args = { [27] = 1.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 1.0, -- Flaps [1001] = 1.0, -- Nose [1002] = 1.0, -- Kuwait Squadron [1003] = 1.0, -- Australian Squadron [1004] = 1.0, -- Finland Squadron [1005] = 1.0, -- Switzerland Squadron [1006] = 1.0, -- Blue Angels Jet Team }
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cannot repoduce and missing track file AGM-154A inaccuracy
jack333 posted a topic in DCS: F-16C Viper
Hi, is it possible that I can carry the AGM-154C in my F-16? I say this because the AGM-154A are the worst, they don't usually fall where I mark them with the tpod, and when they happen to hit they cause very little damage -
Hi, can you tell me if the configuration of CAT I or CAT III stores is modeled in the simulator depending on the aircraft's weapons load. I change it and it seems that there is no change regarding the behavior of the plane. In another simulator whose name I don't want to talk about, when I change said configuration it warns me with a warning if it is not configured correctly. Greetings