dlder
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Posts posted by dlder
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Hey, thanks mate, really appreciate it!
Will try all that and check out DCE_Manager.
Cheers!
edit: is there an easy way to download the newest stuff?
I couldn't find "scriptsmod" or "base_mission" to DL anywhere; is there a Github or User Files link?
Also: your DCE_Manager has a User Link download, but it's older then the one linked in your signature? -
Is there a way to "update" an older campaign?
I'd like to play a P-51 campaign on Normandy 2.0, and the old one hangs: https://www.digitalcombatsimulator.com/en/files/3311297/
DCS.log:
2023-11-24 12:37:04.910 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:1672: attempt to index field 'callsign' (a number value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:1672: in function 'getNewCallsign' [string "./MissionEditor/modules/me_mission.lua"]:2283: in function 'load' [string "./MissionEditor/modules/me_campaign.lua"]:1066: in function 'func' [string "./MissionEditor/modules/me_waitDsbweb.lua"]:50: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40>Thanks!
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I'm running it with a 4090 and since DFR it's a pure joy to use! Yes, DCS is one of the more demanding VR games (except for Minecraft Java, lol), but with Dynamic Foveated Rendering and especially with DLSS, it finally is very useable! (when I got it in the summer, I had like 30-45 fps, no I'm at 50-70 with higher graphical settings!)
There is a lot going on to make it work (settings wise), but absolutely worth it. Couldn't imagine playing it with a lower res HMD
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A very simple and quick task: export the type of the players plane, so that I can setup my VoiceAttack profile for a specific airframe (walking through checklists and maybe specific "AI Comms"
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So, I've tried it and here's what I found out:
onSimulationStart()
- only works in SP with aircraft set to "Player"
onShowBriefing()
- only works in SP with aircraft set to "Client"
onPlayerChangeSlot(id)
- only works in MP
onSimulationResume()
- works everywhere / always
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Ok... I've 2.9beta installed and searched the scripts folder for that function but couldn't find it.
And if I try to use it as a callback function, it doesn't work either... how are you using/implementing that function if I might ask? 'cause it doesn't seem to be a HOOK function.
edit: ok, found it: GameGUI.lua in MissionEditor
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Thanks mate, really appreciate it! I've now been using "onSimulationResume" which works great; in both SP scenarios as well as in MP
I didn't find "onShowBriefing" on hoggitworld... so where do you look for these functions? Is there a documentation somewhere inside the DCS installation or something?
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"onPlayerStart(id)" and "onGameEvent" doesn't seem to get called either, but maybe I can work with "onSimulationResume"...
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Okay, I've finally figured out how to use Hooks.
BUT: I haven't found a way yet to determine the player aircraft when in Singleplayer where you can choose your aircraft/faction.
Because "onSimulationStart" gets called before the player chooses the aircraft ("Choice of role" screen) and thus any player/aircraft data is NIL.
And "onPlayerChangeSlot" seems to be purely a Multiplayer function, as it's never called in SP.
How would I hook into that? How'd I get the aircraft in such multi-role SP missions?
Cheers!
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Hm, I just came to realize, this only works if you have only the "Player" aircraft. If you can choose (ie. it's set to "Client"), the Name attribute is NIL. So this script doesn't really always work...
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I couldn't find any function for the export script (like "LuaExportStart"), that is run when you've selected a plane (like "OnSimulationStart").
So to get the players plane for now, I do the following:
function LuaExportActivityNextEvent(t) local tNext = t if OutputFile then local OwnAirframe = LoGetSelfData() OutputFile:write(string.format("Name = %s\n", OwnAirframe.Name)) end tNext = tNext + 10.0 return tNext end
Is there any better way to do this?
Thanks!
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On 10/22/2023 at 8:29 PM, Lt_Jaeger said:
Go back to vanilla NVGs, they work great with pimax crystal.
You're right; I'm now on 2.9 and the "original" ones work flawless with DFR!
And... this mod does now too!?
-> Also, the NVGs look the same in every module, right? Because the original remind of Gen1 goggles, which is perfect for the old P-51, but tbh, in the F16 or 18 you should have gen3 or 4.
Is it possible to get the year you're flying in and change the values in this mod accordingly? I have to admit, I don't think so, as those files are loaded when starting the game, so aren't really variable, but maybe there's a way for a "new" mod, which makes the NVGs use different values for different modules or year you fly in
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Did a few more tests (same graphic settings as before), without DFR though, as it's quite hard to keep your eyes fixed to the front^^
VR no QuadViews, DLAA, DLSS Quality, LOD = 2
Low Latency = Off, PreRendered = 4 = 37,9 fpsSpoilerAverage framerate : 37.9 FPS
Minimum framerate : 34.6 FPS
Maximum framerate : 47.4 FPS
1% low framerate : 29.8 FPS
0.1% low framerate : 29.6 FPSVR no QuadViews, DLAA, DLSS Quality, LOD = 2
Low Latency = Ultra, PreRendered = 1 = 38,4 fps (a bit more interesting though is the difference in low frame rate though, because that is no "measuring inaccuracy")SpoilerAverage framerate : 38.4 FPS
Minimum framerate : 35.0 FPS
Maximum framerate : 48.3 FPS
1% low framerate : 34.4 FPS
0.1% low framerate : 33.8 FPSAnd here are my results between the DLSS quality levels; and quite honestly, without "looking for it", even Ultra Performance looks... "normal". Maybe when playing and using it more plus looking for differences, the lower rendered resolution would get more noticeable, but it is actually usable, which I didn't think it would.
- Quality = 38,4 fps
- Balanced = 41,3 fps
- Performance = 43,8 fps
- Ultra Performance = 48,9 fps
SpoilerAverage framerate : 38.4 FPS
Minimum framerate : 35.0 FPS
Maximum framerate : 48.3 FPS
1% low framerate : 34.4 FPS
0.1% low framerate : 33.8 FPSAverage framerate : 41.3 FPS
Minimum framerate : 37.8 FPS
Maximum framerate : 53.9 FPS
1% low framerate : 36.9 FPS
0.1% low framerate : 36.0 FPSAverage framerate : 43.8 FPS
Minimum framerate : 39.4 FPS
Maximum framerate : 56.9 FPS
1% low framerate : 38.6 FPS
0.1% low framerate : 37.9 FPSAverage framerate : 48.9 FPS
Minimum framerate : 43.7 FPS
Maximum framerate : 67.0 FPS
1% low framerate : 43.1 FPS
0.1% low framerate : 41.8 FPS@BIGNEWY I'm still curious about the AntiAliasing that is used with DLSS though. If it's automatically disabling DLAA (as in every other game it seems; I've never used DLSS though), will AA be forced to off or to MSAA?
Would be sweet if it would "show" in the AA option; because right now its grayed out to "DLAA", which is apparently not used, so it should be set to whatever IS used, wouldn't you agree?Cheers,
Hotshot -
7 hours ago, Hiob said:
DLSS doesn't force DLAA
That seems very doubtful. Because even if you selected MSAA with Upscaling off, as soon as you select DLSS, DLAA gets activated too (and greyed out, so you can't change it).
7 hours ago, Hiob said:It isn't meant to improve fps though
Well, DLAA as I understand it is a shade based anti-aliasing, just like TAA and thus has a WAY smaller performance impact (if any). So it SHOULD give better performance. About the same performance as no AA at all.
7 hours ago, BIGNEWY said:Hi,
thank you for the feedback, we are working on the issues you have mentioned internally and we will have some fixes out soon.
Regarding shimmering can I confirm you are using the sharpening slider? at around 0.6 on my 3090 using DLAA or DLSS shimmering is minimal.
thank you
As per the update, the HUD problem is GONE.
DLAA/DLSS (tested both individually), there is no more shimmering HUD, no matter the sharpening slider.
The sharpener does make the HUD look better though; not so... thin/slightly washed out (I've tried with 0.75 just for the sake of it)
Gonna try SSS in VR tomorrow
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Wow that was fast... there was just a DCS update (2.9.0.47168
Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed MP. The new rotor wash effect is not visible other clients - fixed Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixedI'm gonna test again tomorrow to see what's what.
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I've been tinkering around with the new options and so without further ado: setting everything to max (incl. LOD to 2) is no performance issue in 2D (3440x1440) with 55,5 fps avg. (Marianas, as this seems to be most taxing when doing a low level flight):
SpoilerAverage framerate : 55.5 FPS
Minimum framerate : 50.4 FPS
Maximum framerate : 72.0 FPS
1% low framerate : 50.6 FPS
0.1% low framerate : 49.8 FPSWith DLSS set to Quality, this number went up to a whooping 84,1 fps!
SpoilerAverage framerate : 84.1 FPS
Minimum framerate : 73.4 FPS
Maximum framerate : 115.3 FPS
1% low framerate : 73.9 FPS
0.1% low framerate : 72.3 FPSBut DLAA introduces shimmering artefacts, most notable with a fuzzy HUD! And thus DLSS (which forces DLAA) is pretty much unusable:
VR is a lot more taxing though, so I reduced visibility to High and 2*MSAA, with everything else is still maximum and I get 39,7 fps with QuadViews (meaning DFR (dynamic foveated rendering)):
SpoilerAverage framerate : 39.7 FPS
Minimum framerate : 33.5 FPS
Maximum framerate : 59.3 FPS
1% low framerate : 33.3 FPS
0.1% low framerate : 32.2 FPSDLAA didn't improve the FPS at all for whatever reason, but the good news is: it's not effecting the HUD!! -> most likely, DLAA isn't working in VR and DCS falls back to MSAA?
SpoilerAverage framerate : 38.3 FPS
Minimum framerate : 32.2 FPS
Maximum framerate : 58.8 FPS
1% low framerate : 32.1 FPS
0.1% low framerate : 30.3 FPSThough this means one can use DLSS in VR!
This improves the FPS to 43,6! It's not much, but this is with "DLSS quality" + I've everything on max like LOD and trees + I'm on Marianas: Syria or even Caucasus will have a much better performance!
SpoilerAverage framerate : 43.6 FPS
Minimum framerate : 36.4 FPS
Maximum framerate : 67.5 FPS
1% low framerate : 36.1 FPS
0.1% low framerate : 35.3 FPSUnfortunately there are still some problems for VR users:
- SSS (Screen Space Shadows) looks kinda ... "off" or wrong. I personally had to disable that, as the tree shadows looked a bit like "flickering shaders" (I aint no programmer, so I can't describe it any better)
- DLSS + DFR do not work well together! DFR seems to be a bit too hard for DLSS to work with, because there are noticeable visual artefacts when moving the eyes around. (I'll try to get a video of that). The Performance with DFR off and DLSS on is quite comparable though with 39,3 fps (vs. 39,7 with DFR):
SpoilerAverage framerate : 39.3 FPS
Minimum framerate : 35.9 FPS
Maximum framerate : 50.8 FPS
1% low framerate : 35.5 FPS
0.1% low framerate : 30.9 FPSI hope this is interesting for some folks and let's all hope the deep-learning for DLSS will get better in time and be thus more usable for 2D as well as with Dynamic Foveated Rendering, because any one of those technologies makes this game playable with a high-resolution HMD like the Crystal, but combined, it's just a pure joy to play DCS especially with maximum graphical settings!
Cheers!
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17 hours ago, Lt_Jaeger said:
Go back to vanilla NVGs, they work great with pimax crystal.
Had the same problem with NVGs and Dynamic Foveated Rendering with 2.8 Stable, default, that's why I tried switching to TAZs mod... gonna try again with 2.9
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Spoiler
Can the Yak-40 be forced to land?
I've tried flying past at a very high speed, shooting in front of the plane and then shooting the wing, damaging the aircraft. But it never seemed to change course trying to land...
So I shot one engine and finally it lowered it's landing gears and flew to the direction of Vaziani's outer marker (it seemed).
But alas, it crashed and blew up.
So is there a way for it to survive? Because I only got a score of 80, so it seems something else could've been done?
Thanks by the way: finally a totally different campaign then the usual "at / going to war" campaigns. Really digged it (even though the 1st low flying mission past all the power lines was a bit much^^
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Yes... and no.
Today, I thought: finally it's weekend and I get to play this mission; but this time, playing the mission in DCS Beta, the planes didn't crash, BUT: they just waited on the runway. So, couldn't play this mission again. Happened 2 times in a row...
So, I though, I'll try it in Stable again; got nothing to loose and it did work at first. -> yep, worked. Played the mission 2 times in Stable.
Wow, this is some hard to get Ai bug, if it's behaving that strangely
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it does seem to work in DCS Beta (at least the 2 times I tried; but for whatever reason, OBS won't hook into non-Steam ("nativ"?) DCS.openbeta
There just always has to be some problem or another, isn't there... I probably have to wait for DCS stable to update then.
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I play Stable (2.8.7 as of now) and here's the weird thing: I've tried the mission 2 times without a problem. And then, 2nd restart (so, third time playing the mission), this happens:
But every time now! Restarting the game doesn't help either!
I've also added a track file if that helps...
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16 hours ago, Reflected said:
it's a core issue. I've seen it on different maps and airfields.
Right, thanks!!
btw, just made a bug report; and as you stated in your post: I'd like to change the mission I'm in, but unfortunately it's locked somehow (by code probably).
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4 hours ago, Reflected said:
should be solved in the next update
DCS and/or campaign? (does anyone have an ETA on either?)

DCE Campaigns
in User Created Missions General
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gotcha!