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Z0mb13

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Everything posted by Z0mb13

  1. The update of the mission solves the problem. Thanks for the quick support!
  2. Hullo, In mission 8, when I reach WP1 where Poodle is orbiting at 250k FL250, I then press space when requested, and enter formation. The thing is that Poodle then does a ridiculous trajectory lining up with the Gold corridor with a terrible AoA, and going from 250k to 150k like, stalling and crashing still on course. I tried to not enter formation or pressing space at various Poodle orbit position, but it happened 4time in a row so I did skip the mission to progress
  3. As for the Swiss F/A-18, they can fold the wings, I remember that we used that a lot back in 2012, because of the maintenance of our main airfield's F/A-18 boxes, the jets were stored in the old F-5 boxes that were high enough but not wide enough. Thus we had to fold the wings in a certain place of the taxiway and unfold at the same place before going to the runway. They were AOs that were putting/removing the safety pins that secured the folding mechanism. As for the other main differences the UFC (tactile screen) and DDI are the ones of the super-hornet. So it's black/white in the menus, but all DDI could do colors, ie in HSI page. Another notable all day difference is that the civilian ILS is fitted. As for the default loadout, it is quite ALWAYS a single AIM-9X left + a fuel tank on the centreline. Sometimes two fuels tanks. All other configurations, with AIM120 or FLIR are VERY rare. If you were wondering, the documentation say +9G/-3G, without AoA limit.
  4. I guess if you go for the strike mission you should open the mission planner at the beginning where you assign the planes armament, use the target coordinates LL to find the building on the map and then add a "player" waypoint on the building. Then you set the waypoint height to 0ft, so it take the terrain elevation. Then you can then fly the mission and drop the bomb of your choice using the waypoint like AGM154-C or JDAM, right on the building. And if you want to progress quickly in the campaign, I suggest you destroy the target in every mission disregarding which role you choose.
  5. Those % are from the end mission pop-up, under campaign score. Since we have to enter the code in the next mission, I made screenshots for all of them.
  6. Hello, I encountered the same problem with the campaign that I started and finshed last week with DCS 2.7. On the first real mission I sent a cap to bravo and one in charlie with 10*aim-120c+fuel, and two SEAD with 4*harm+fuel. Result: a LOT of enemies planes downed, Air sup 20%, Liberated aread 25% Ground op 1%. (code at end = HHEAHZ) From here I encountered only 2migs-29 in every mission, that were quickly disposed by a lone bravo cap. After the 2nd mission Air sup 6%, Liberated aread 25% Ground op 88% (EHFGCM) Then Air sup 20%, Liberated aread 37.5% Ground op 1% (HCEABU) Then Air sup 40%, Liberated aread 50% Ground op 1% with very bad weather. (DDEAIR) At the end of this mission, I had the "end of mission bug", that is not related to this campaign. But it means that every mission from there was done with the bad weatHer (clouds from about 4000 to 20000 feet), so I did only drop JDAM/AGM154-C using targets coordinates from the F10 map. The good thing about it is I'm a pro at doing precision instruments case3 approach now. Then Air sup 60%, Liberated aread 62.5% Ground op 1% (JIEAJZ) Then Air sup 60%, Liberated aread 75% Ground op 1% (JJEABK) Then Air sup 60%, Liberated aread 75% Ground op 50% (JJIAGK) Then Air sup 70%, Liberated aread 87.5% Ground op 1% (BBEAFZ) Then Air sup 70%, Liberated aread 87.5% Ground op 70% (BBBAAQ) Then Air sup 60%, Liberated aread 100% Ground op 1% (JGEAKK) Then Air sup 60%, Liberated aread 100% Ground op 70% (JGBAOP) Then after a last mission: campaing victory. What I found quite disturbing is that the group assigned to strike were only destroying a few targets, and then were retreating with >=80% of the bombs when plenty of ground targets were remaining in their attack zone. (I was giving each plane 8various bombs+fuel+laserpod) From about the middle of the campain until the end, CAS assigned group were not dropping a single bomb. Also in the mission editor, the player group is assigned with CAP, and I think that prevent the wingman to really attack ground targets or air defense, since he think his task is CAP. It was were rare to get him to drop bombs. So the best use was to give him 10*aim120-c+fuel and tell him to go searching bandits, even if the lone bravo cap was totally sufficient dealing with the very few ennemies planes. Another thing is that even if you give bombs or AGM65 and such to the SEAD flight, they do not use it. They only fire HARMs to SAM with great coverage. The won't chase down smaller coverage SAMs even if they encounter those. I wonder if to get more planes, one should send a flight of 10 planes north of bravo with 6aim-120c+3fuel each? Because on the debriefing it was always written about 4/39 ennemies planes killed. So I bet quite a lot of red planes are idling on the ground. I'm sure the intended campaign experience wasn't just to mark the strike target on the mission editor, take-off, rise to 20000, drop a single AGM154-C, and go back to the mother, so perhaps a late DCS update broke everything Best regards, Z0mb13
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