

DogsInTrousers
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Something neat I figured out today, since we're talking counter measures. When you have the CM's set to "ground" mode and perform a ground attack, the flares/chaff will automatically dispense once the 29 finds a solution and you release munitions. Also, the NWS doesn't work with flaps down! Though I was going mad, until I made the connection about flap position. Lastly, always make sure to reset the trim after AFCS runs its self test. Makes for some uuuh interesting butt-puckering take-offs when you forget Loving the 29 so far, I need to work on A2A skills and muscle memory as I get flustered with the agricultural radar controls. All while the SPO-15 sounds like a Skrillex album and you're screaming at the damn R27 to come off the rail!
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I agree. Using clusters on Bluefor jets leaves you in awe of the destructive effect. Especially how they modeled the realistic effect of the subs hitting the ground sequentially. The Redfor RBK clusters just suck, the sub-munitions all magically hit the ground at the same time creating just a single impact event, (instead of the awesome spectacle as they hit the ground one by one, as per many sources of visual reference). The KMGU seems a little better but the RBK's are pretty ordinary, I feel like using the OFAB250-270, is more effective.
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Wrong J pronunciation in startup training mission
DogsInTrousers replied to draconus's topic in Missions and Campaigns
In Russian language, the letter J does not exist. It is common to combine дж (d+zh) to closely articulate an english sounding J. For example, Джон (John). Combining дж and speaking it as a single sound would very much sound like an English G, albeit slightly soft, hence your "bug". Though I would hardly call it a bug, just a difference in pronunciation. Suprised you didn't nitpick the voice actors lack of phonetically sounding out HUD as an abbreviation, but rather pronouncing it as a word.... -
Suggestion: Su-25A Full Fidelity after the MiG-29A FF?
DogsInTrousers replied to R_0xD's topic in Su-25 for DCS World
Thank you, for your contribution. -
Suggestion: Su-25A Full Fidelity after the MiG-29A FF?
DogsInTrousers replied to R_0xD's topic in Su-25 for DCS World
Hear me out, I have a sneaking suspicion a FF SU-25 might be on the cards. They announced and previewed the updated model and textures quite some time ago, January if I remember correctly. I'm clutching at straws here but surely it doesn't take this long to release and inject an updated model and textures? My theory is that they are going to test the waters with the MIG-29 sales and make a decision on whether it would be worth it or not. To me, it just seems odd they cherry picked the SU-25 out of quite an extensive list of FC aircraft to update. Mind, the current one has the awful cockpit frame clipping going on, maybe half the reason for the clean slate. Who knows. Time will tell, thoug, a FF SU-25 would be an instant buy for me. -
HI all, As we know, the new FF MIG29 has dropped! However I can't get the WW MFD to display the HDD? Are we waiting for a WW update or is this an ED thing? TIA, Jim
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Hi all, The new Fulcrum is awesome and (almost) everything I hoped it would be! Shame I didn't get to spend much time with it today, as I am leaving on holiday! Thank you for the ED team in getting this one out the door! The gun. In the grand scheme of things, it's not a deal breaker but I was suprised ED didn't touch it. Now, flame-suit on, remember this is a wish list, no need to release the hounds..... I was disappointed to find it was more or less the same anemic garden hose pea shooter from FC. I wish a bit more had gone into updating the in-cockpit sound and visual effects . Watching test fires and live fires, that thing is violent, blustery, has a huge muzzle flash and is generally unpleasant. The team did a great job with it on the Hind, it actually "feels" angry. I seems on the 29 it was a little forgotten about...
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I think the KA-50 is the closest we'd ever get to an Mi-28 in DCS in our lifetime! Best we can hope for with (Redfor) FF is something that was exported from USSR/RF, then find a happy medium within the capabilities and variants. The SU-25A is a perfect candidate for that, exported to like 20+ different countries. A Mig-23/27 would be a great addition, for the same reasons as the SU-25A. ED could possibly lever in a FF SU-27 somewhere down the line, the US has apparently an SU-27P somewhere (sans ground attack capability) and an ex-Ukrainian SU-27UB trainer. I'm sure they could easily figure out the ground attack element. I would think an FF SU-27 could be a possibility within 5 or so years if we are lucky, if the new FF Mig-29 is anything to go by.
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I would love to see the SU-25A as a FF module. It would be a perfect companion to the incoming Mig-29. While I understand the challenges faced by ED in developing "redfor" modules, redfor is severely lacking in FF modules to bring it to the later end of the Cold War era. I would have thought there would be enough export models hanging around in ex comm-bloc museums. Sure the heli's are nice (mind, the Mi-8 is screaming for a facelift) but we really need something else. I'm very excited for the Mig-29, but an SU-25 would open the door for awesome campaign building in Afghanistan! With the Mig-23 probably on ice for the immediate future, there's not much to go with and the "western" hardware just keeps rolling into DCS. The only dilemma I see with a FF SU-25 is how much should ED charge for it? If they offer the same visual fidelity in the incoming free SU-25 upgrade, what's the value that should be placed on full FF integration and PFM? $30? $40? $50? All I hope is with the incoming SU-25 upgrade, they give an option to remove the stupid HUD camera canister! Please ED!!
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UPDATE Figured it out! I kept changing the iCommandPlaneLaserRangerOnOff to individual on and off lines. Need to be kept as a single on/off entry in each line of code, then the switch configured after that. Here's the correct code line. Now to work on the rest! {down = iCommandPlaneLaserRangerOnOff,value_up=1.0, name = _('Laser Designator On'), category = _('Sensors')}, {down = iCommandPlaneLaserRangerOnOff,value_down=0.0, name = _('Laser Designator Off'), category = _('Sensors')},
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OK, Added the following to the code, {down = iCommandPlaneLaserRangerOn,value_up=1.0 name = _('Laser Designator On'), category = _('Jim')}, {down = iCommandPlaneLaserRangerOff,value_down=0.0 name = _('Laser Designator Off'), category = _('Jim')}, Both settings now appear in the menu and are bindable, problem.... they don't do anything. Doesn't turn the laser on/off.
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Hi all, Trying to add additional keybinds to the SU25 using the following method, (https://github.com/Quaggles/dcs-input-command-injector) to make the most of my Virpil control panel. I have run into a hiccup and can't figure out why. I'm attempting to remap the SU25's Laser to be a 2 position on/off switch instead of default single button on/off. I have added these lines to a default.lua in the correct folder, however it only gives me the new keybind to "Laser On" (top code line) and not off, which I can't work out why. Is it because this switch for the laser is hardcoded to only be a single entry on/off configuration? DCS log isn't showing any coding errors. return { keyCommands = { -- Sensors {down = iCommandPlaneLaserRangerOn, name = _('Laser Designator On'), category = _('Jim')}, {down = iCommandPlaneLaserRangerOff, name = _('Laser Designator Off'), category = _('Jim')}, } } I successfully added controls to the Ka50 the same way with success (converting single on/off > 2 position on/off) but the SU25 won't have a bar of it. Any help is appreciated, I'm stumped. Jim