

negrete
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DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks a lot Cfrag, your a genius, sorry did not read this in the documentation: deSpawn? deClone? wipe? Observes the flag <Name> for a change. Each time the flag’s value changes, all units (including static objects) that are still alive from the previous spawn are removed from the game. Works like a charm, starting to learn DML its truly amazing. -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi again Cfrag and sorry for bothering another time. I have set in this training mission a SAM site that can spawn randomly in diferent locations, Up to there is all fine, but the problem is it does not erase the previous spawn. If tried with prewipe in the original cloner of the SAM and in the different sites (have 5 sites), and it works if it spawns in the same spot but not if its in another. Here is a image with all the areas and I attach the mission but it uses the mod of range objects: Should I do it with wipers or there is another options? Thanks for all the help. Academia-Caucaso-Range.miz -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks Cfrag for all the greatwork, ill ask in the IADS discord to see if somebody has any experience with this. -
Hi Phantom Did not know you had 2 buttons I thought it was only one when I was meesing with the controls ill try it out and let you know. Thanks
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DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi Cfrag Sorry to bother you again but the more y use DML the more questions come out. Sorry. I have a little doubt, In my missions y use Sky net IADS for the SAM sites. Do you know if its posible to spawn a group with a cloner or similar and still apply a script to that unit? Thanks -
I found a solution dont bind the Throttle cut off detent and it works no problem at all. If you bind the finger lift back it dose stop the engine.
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Hi Mustang Afterburner is not the problem is easy to configure in the special menu of the mirage i have it at 90% and works great. The problem is in the low part of the axis, The mirage cuts off the engine between 3% and 15% configurable in the special menu. So if I lower the throttle below that the engine cuts of. The thing with the orion 2 with finger lift is that once you pull it back is no more an axis its 2 buttons. If tried playing and all the options in the curves but it does not work. Screen shots I can take but dont know off what? The onyl solution I see to the problem is a program or something in dcs that disables some % of the throttle axis. Is that posible?
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Hi guys Has anybody solved the problem with the mirage 2000 so you can configure it. Right now the throttle cut of detent minimun is at 3% at im not able to solve it not even with the software. Did anyone solve this or knows how? Right now I cannot cold start it cause when I throttle back the engine stops. Thanks a lot for the help
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DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks a lot to both, at the moment all working as intended but its very nice to get ideas and try new things to learn, DML its great. -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ok thanks for the aclaration Cfrag cause on the docs its a bit confusing. I have managed to make like an Arena area with 2 trigger areas, and it works. And im starting to learn a bit about named flags this was new to me Im quite old school. Just a little question about the wiper above. If made a old school trigger type with the numbered flags, but could it be done with a pulse? Idea: When enemy plane named Dog1 enters a certain area it produces a pulse flag that triggers the wiper and resets it. thanks again -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi Cfrag Thanks a lot for the help and inspiration I think if solved it. I dont know if its the best way but it did work. Here is how I set it up: The wiper config trigger zone I only have the debug. The question I have and had a bit of trouble had to look inside the wiper.lua is the name "wipeCategory" that in the docs is different "category wiperCat" dont know if its correct also but for me it did not work with the last name of the docs. And sorry for bothering but I have another question, could it be posible to set like an Arena so enemy planes dont leave a certain areas just in case the AI do funny things? Thanks for all the help. -
DML - Mission Creation Toolbox [no Lua required]
negrete replied to cfrag's topic in Scripting Tips, Tricks & Issues
Good afternoon to all and thanks cfrag for this incredible work im loving it so far. I have a big noob question but im very new to scripting or DML. Im creating a Training map for my squadron and if created a dog fight area, with the clone module and works no problem at all. The plane spawns, does the dog fight and if it survives lands at Sochi, but after it does not despawn. To keep the mision clean Im trying to set a wiper in the airport of Sochi so all the unit named DOG-Fight that land or come close to Sochi get erased or despawned. The wiper name is wiperConfig Then: wipe? verbose / true wipeNamed / DOG-Fight* But the debugger says I need a Flag or a trigger. "Getflag has none flag name" I would love it to be like a timer or another better method, is that posible? Or do I need to create a Loop timer flag? Thanks for the help -
I have finally made it thanks to: And for area markers works great. Going to try the persistance in the next days. Thanks Chromiun.
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Thanks a lot this is great. Mi idea is for urban areas to simulate inteligence in the area of enemys. Going to try it.
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Thanks a lot Chromiun for the help. About the areas if found a mission that using MIST, that does the job and I can start to play and learn with it: https://wiki.hoggitworld.com/view/MIST_markerDrawZone I lost the link of the mission but must be around the forums. Ill check the CTLD mod and see which persistance mod is compatible. Thanks again for the tips. test-drone-smoke-and-circle-on-map.miz
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Hi guys Need some help selecting some scripts and see if you guys with more experience could help me. Thanks in advance. FIrst I would love to find a script to change the colour of a area/trigger or marker depending if enemys are dead or not like in the grey flag server or foothold, pretense kind of missions. I dont know if these are the scripts I need to use or if there is anything more simple: https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.ZoneCaptureCoalition.html https://github.com/Dzsek/zoneCommander/blob/main/zoneCommander.lua Also I would like to know what is the most popular option for persistance that people use, if found these scripts but which is the most common or more reliable one: And last and this is optional is there like a repair script like if a sam site is not completly destroid is repaired with a convoy or similar, or a time to repair. Havent found anything similar. Thanks for all the help and happy sunday.
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Hi guys I did not know this post got some answers. The inmortal option dosent matter the ai disperses or dies even with dispersion of. The only way to make the ai not to disperse is to disable the AI and then, they dont shoot, and cant be inmortal. I think is a bug.
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Do you guys think maybe its a bug? Cause it is quite strange.
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Good afternoon to all First of all thanks for all the help, if tried to search many topics but had no succes to find anything similar, thats why I bring the issue op. Im setting up a mission with infantry on top of defences, and when they get shot they disperse. This infantry is set to inmortal due to the fact I want them to survive waves of enemies until air support comes. I have atached 3 images with how everything is set up. The ai is inside the tower and the are set as Inmortal, Red state (so they are prone), and dispersal off but it dont work at all. The only way to to stop ai from moving is to disable AI via a trigger but then they dont fire and they are not inmortal. It happens in a lot of missions I have created its like AI inf ignore the Dispersal under fire off advance waypoint action. null Problemasenlafrontera.miz
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Hi guys I am also trying to map some of the switches in the HW for the Ka 50 but have now clue how to do it. Here is the code of the switch I want to change: Were do I have to add the values to make the switch go off or back after I move it. Cause right now I have to move the switch forward to activate it the back (nothing happens) and forward again to deactivate. Thanks for the help I'm quite lost here
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Hi guys I'm trying to create mi own profile for KA 50 and Huey like this one Dragon made: http://forums.eagle.ru/showthread.php?t=80980 But I'm hitting a wall here is there any good tutorial or guide in how to create your own profile in this LUA format. Mapping buttons or axes is not the problem is the switches that are driving me crazy. If found this post but could make it work: http://forums.eagle.ru/showthread.php?t=105687&highlight=.lua I would like to learn how to configure the slew in the HW Throttle and make the switches work. Thanks a lot for the help.
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Thanks for the answer I'm just starting with the editor coming from Arma and not being able to delete a single unit is a nightmare jejeje. But thanks Ill use your method sounds easier than mine.
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Hi guys Its probably a very stupid question but I am trying to delete a single unit in a template and I cant do it. The unit is number 6 of nearly 20 units and I know how to delete all the unit by editor red key or delete key, or reducing the units numbers with the arrows but its a pain. So is there a key or combination that allows you to delete a single unit in a group? Sorry if this has been asked a lot but I cant find it not even in the Gui manual. Thanks for the help.
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Nice combat that must have been hard. Buen combate y buen video eso tuvo que costar lo suyo.
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Ground units looking like Boxes until REALLY close
negrete replied to luza's topic in DCS: A-10C Warthog
Some times Kuky you dont have tgp, and shoting to green boxes dosent help, and spoting with your eyes has always been very important in the A10 since it began.