

TC
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Everything posted by TC
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You can adjust your TOT via the CDU. Nav/ Time/ DTOT Adjust. Cheers TC
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Hey Bahger, have yet to testfly the mission but re the TOT; the player can adjust the DTOT via the CDU, and for the AI I use an orbit ideally very far away from anything enemy related and have them push from there in the desired sequence. If they don´t have to change altitude/ speed much it works ok. Yeah, would love to have a Map & Mission planner like the one in Tornado, but TOT´s do work well in F4 too. I can plan complete 20-30 ship packages there in less than 2 hrs time and not only do they take off in a reasonable manner, they are where they must at any given time, hit their target and come home as planned, only to be directed to a perfect landing by the ATC ;) A dream for any mission builder ... :smilewink: Cheers TC
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500+ views and noone knows ?? Or cares ?? ...
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Or, better yet - if ED would finally fix it there wouldn´t be a need for either post! ;) Cheers TC
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For FC3, wich I think is part of DCS now, it is, isn´t it ? :) Anyway, I have no idea how "realistic" it is as I neither care for IL2COD, any other WWII stuff or FC3. Cheers TC
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http://www.simhq.com/_air15/air_547a.html Oh look, they even have 120+ players online working ... TC
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As DCSW doesn´t handle a war scenario too well anyway, a training map where one can fly training missions does make the most sense anyway. Thus Nevada, if it´s ever released, is most appreciated by me. Cheers TC
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Pilot Body for all DCS Modules Plea - toggle-able as is for Ka50 and P51
TC replied to zaelu's topic in DCS Wishlist
No. IMO there are some many things that would need attention, thus resources I wouldn´t want ED waste a single manhour doing this. If I want to see legs I´ll look down :) Cheers TC -
Thx for the quick answer! There are tabs for trees and bushes, so these are loaded seperately? What´s with airplanes, ground units and whatever I might place on the map? Those just floating in space? Cheers TC
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My guess is it will be a long, long time before it does - if ever. Sometimes I wonder if whoever is doing the AI logic has anything to do with modern air combat or aviation in general. Cheers TC
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Just now I find in the DCS World Config/ Graphics tab a thing called "Preload Radius". Might be in there for some time, but I never noticed ... What does it "preload" and what is then with whatever is beyond that range ?? Thx TC
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Be careful what you wish for :-) Once the heat is on having two players in one ac has the potential to end friendships - we´ve almost seen this with Janes Longbow back then. If you get shot down because your own mistakes is one thing, if you get shot down (and maybe havn´t had the chance to do anything useful until then) because of your pilots fault it´s an entirely different thing :noexpression: I do love the F-15E and am looking forward flying it in a couple of years, but would prefer the way Janes did it back then. Cheers TC
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IMO a "training map" of any kind does make the most sense for DCS products at their current state. As it is the AI does not support an all out war scenario, so having small, well defined missions with only a few units suits the sim best. As odd as fighting Russia with a single A-10 Squad 5 mins out of Batumi :smilewink: Cheers TC
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I take it you are refering to the same mission as yesterday, then yes you should place just one IP as they are almost on top of each other. The way you placed them tho makes em more like a CP as you have another WP afterwards (that should be the IP). As for distance to target ... The JTAC/FAC(A) selects the IPs/BPs based on enemy capabilities, target orientation, friendly location, weather,aircraft capabilities, and fire support coordination requirements. IPs are normally located from 5 to 15 nautical miles (nm) from the target for FW aircraft ... For PG munitions drop I usually set it at 10nm. I normally don´t use the ME ones so I just made a quick mission to check and JTACs referal to the IP (heading, distance to target) worked just fine. The "no mark" glitch came with the last patch I think and I could get a WP having an AFAC A-10 overhead loaded with WP. Got the "no mark" using a IFV at around 1nm distance. Maybe the unit now actually needs to have them loaded, tho the A-10 did not make an attack run to employ the WP - smoke did just pop up ... Cheers TC
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Even without being part of big packages there are plenty of occasions when an A-10 pilot/ flight has to sync up with other assets (Refuelers, Range Controller, JTAC), so having a working TOT is essential. Unlike F4 however ED has yet to get this working. As a player you can adjust your TOT with the CDU and make up for the "lost" time at mission start. Syncing up with the AI will only work by having everyone in a holding pattern until after the slowest/ last to takeoff flight has arrived. You´ll have the required speed below your actual speed and right and low in the HUD the ammount of seconds that you are early/ late. That you´d do in mission planning, calculating with a climb angle and speed that you can manage and adjust a little up or down as needed/ dictated by your TOT. The AI tries to reach the assigned altitude at the end of the leg, pretty much ignoring TOT and speed so the only way to be sure what profile he is flying is to chase plane him and check for the times manually. Looking at your mission however makes me think you´ll face more problems with the AI flights (attacking when they aren´t supposed to, going after the wrong target, etc), so my advice would be to do MP first and maybe a SP later. Cheers TC
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Incorrect. - DCSW does not require to have a SSD - DCSW does not even recommend to have a SSD - No currently available module does require to be installed on a SSD - No currently available module is recommended to be installed on a SSD http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en - SSD storage is as limited, or rather unlimited, as any other storage solution. Correct is, ED does find the GB savings of the users install(s) that much important that it´s nowhere even mentioned: http://www.digitalcombatsimulator.com/en/world/ It does list however: Powerful mission and campaign editors (has issues) Multiplayer (has issues) Massive inventory of air, land and sea combat units and weapons (has issues) Advanced AI (has issues) Fast mission generator (has issues) Dynamic weather and seasons (has issues) Training missions (has issues) Mission replay system (has issues) Pilot log book As I´m neither writing a review, nor am I a tester I havn´t checked for (all) of the above listed issues myself. Sure enough however one can look into the relevant forum and find them there and I must not repeat them here. Seriously tho, if you can´t come up with something better than "HD footprint" why don´t you just keep quiet and let the thread drift onto page 12 ? Cheers TC
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Nope I haven´t. However, I do know some have been reported (and may get solved sometime), some have their origin in the anchient code (and may never get solved) and some may be an issue for me, but don´t bother anyone else (and thus most likely never get solved). If I would have an "ED Tester" tag, or would have written the review I surely had been more precise, but as I am able to make my way around the issues that bother me, I can just concentrate on doing that rather than arguing with the fanboys :smilewink: Cheers TC
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No need for excuses, a review is not a sales ad: http://www.thefreedictionary.com/review MP is the one and only reason for DCSW as the SP user couldn´t care less if he get´s updates for 3 different modules he may have bought or just via one. And in case of CA JTAC implementation I think MP is required? MP is also the one and only reason that will keep the game alive - after the SP user has played the provided missions for the nth time. Having said that I do confess that I am a SP user (at this time) and I can tell you there are plenty and plenty of issues for us too. So much actually that I downgraded to the last available (Standalone) version of A-10 for now, since that is what I´m playing only anyway. So, all in all a fair review wich I find actually not critical enough ... Cheers TC
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You´re welcome :-) you may want to read up on the subject here: http://www.fas.org/irp/doddir/dod/jp3_09_3.pdf and here: http://www.simhq.com/_air/air_092a.html Second link is more general use of the A-10, but a great read anyway. Cheers TC
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My 02 for working with the JTAC ... 1. Upon ingress I pick a spot usually close enough to the frontline/ JTAC that I can be there in a short time, yet far enough out to be safe from enemy fire. There I set my plane up and get me ready. 2. I use markpoints as IP´s and set them up about 5-15nm from target, if at all possible aligned with wind direction. Range IP -> target depends greatly on weapon type used and overall threat level. Distance should be sufficent to aquire the target, align your plane and point the weapons on your target, but of course you don´t want to fly in a straight and predictible line for longer than neccessary. Never ever overfly friendlies either in our out if you can avoid it. 3. I make the call (at the) IP whem I´m INBOUND to the target. Thus the JTAC can pop smoke, get the laser ready and warn the other grunts to look for cover. 4. The call IN (hot) is made when actual weapon employment is imminent, aka I am rolling in for the bombing/ strafing run. So every friendly knows there is stuff falling down the sky. 5. I call OFF (to the xxx) after I turn away from the target run and my weapons have had a chance to impact. Friendlies can come out of cover and the JTAC can asses my hits. In RL I would get a new target or sent away, not really working in sim. Cheers TC