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Gearbox

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  1. This would be solved tomorrow if they could implement GPU-per-eye rendering with dual GPUs.
  2. From what I've read the Xtal is actually very efficient with the way it renders and warps the image, and the display has a really high fill factor, so it ends up not needing more GPU than other headsets.
  3. Whoa look at moneybags here. Or are they releasing a consumer version?
  4. Heh, we used to do this in a certain other sim to use the HTS pod to line up Maverick shots on things that didn't justify using a HARM.
  5. Using the camera mounted on the motion platform with Rift doesn't work right. This software seems to work pretty well with iRacing. I haven't actually set up my motion platform to work with DCS yet, I haven't got enough free time. https://github.com/matzman666/OpenVR-InputEmulator/ You fix one of your hand controllers on your chair near your head and the software subtracts the motion. Your virtual head still moves away from where it should be a bit, but way less than it would do without it. The other option is to use no sensors at all. Doing this will fix your head in 3d space and you can only pitch, roll, and yaw it. Drift in the inertial sensor readings will also mean you need fairly frequent presses of the HMD center button.
  6. It's not the answer you're looking for, but get a TrackIR. It will elevate the entire experience. If money is an issue give facetracknoir or opentrack a shot if you have or can get a cheap webcam. https://forums.eagle.ru/showthread.php?t=186375
  7. Those are all small SHORAD systems where the radar is built into transport and launch chassis. If it gets a 146lb HARM warhead to the face I don't think the optical tracker will still be operable.
  8. I wonder what would happen if you ran it in a VM and saved a snapshot.
  9. Ah, I didn't understand that this was only a TIR issue I thought you had it in VR also.
  10. It's a tradeoff... if you constrain the view and a VR user hits the constraint their view becomes uncoupled from what their inner ear is doing and it's really jarring.
  11. Something like this will work great, the computer just recognizes it as a joystick. http://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=205
  12. When I would run Wild Weasel missions in Falcon it was useful because you could use the HTS to get their location to easily set up a maverick or a bomb to take them out. Just had to get closer of course.
  13. It should be since the pimax has so many more pixels to deal with. The very wide FOV means that a good portion of them are outside of the cone that you can actually slew your eyeballs to, so cutting down the quality on that part of the display should be a no-brainer.
  14. When you fly a mission on a server, are all the AI behavior calculations being done server side or client side? If it's server side, would it be possible to run a dedicated server locally on your machine so that all that stuff is happening on its own CPU core instead of the one that's running your DCS 3D rendering?
  15. Hmm, is it worth disabling hyperthreading on my 8700k when running DCS?
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