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Everything posted by SilentSierra
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F-16C Joystick sensitivity ?
SilentSierra replied to DeTesla's topic in Controller Questions and Bugs
I know that it is the incorrect technique. But I can't control the aircraft during take off using the rudder. Or does nothing or pushes too much. And the TGP, for some reason loaded in the right side of the fuselage, increases too much the drag to the right. -
F-16C Joystick sensitivity ?
SilentSierra replied to DeTesla's topic in Controller Questions and Bugs
Hi there, My problem with the Viper controls is the rudder. I recorded this footage to show how the DCS F-16C Viper behaves during takeoffs with 10 knots crosswind, no wind, with TGP and no TGP. The problem is the aircraft starts to push to the right or to the left uncontrollably. PS: I use small differential wheel brake inputs to correct the alignment with the runway. I tryied to use the rudder, but the input or it's less effective or too much. Best regards. -
The F-14B is colliding during taxi
SilentSierra replied to SilentSierra's topic in DCS: Supercarrier
Thanks for the reply. I created a new thread in the bug section. If you put a player or client and AI in the same aircraft carrier, strange things starts to happen. https://forums.eagle.ru/showthread.php?t=276747 Best regards. -
Hi there, I made a mission that, if only AI's flys, works well. The problem starts if you put a player or client in the aircraft carrier full of AI's. The first track shows only AI's operating in the aircraft carrier, everything works fine. The second track, the F-14B (CAP) as player, that is the first flight to taxi, but F/A-18C (SEAD), that is the second to taxi, start rolling and blocks my aircraft. The third track, the F/A-18C (SEAD) as player, is the second flight to taxi, but I spawned in the same place and I blocks the last element of the F-14B (CAP) flight that is the first to taxi. The forth track, the F/A-18C (Pinpoint Strike) as player, is the third to taxi, I spawned in the same place again, but my spawing position blocks the last element of the F-14B (CAP) flight and the second element of the F-14B flight collides with the third one. The fifth track, I know thats nothing to do with the Supercarrier, but the AV-8B (CAS) as player, in the LHA-1 Tarawa, is setted to take off in the position number one, but the aircraft starts in the end of the runway in front of the ship, not in the take off number one position, like the AI starts. I don't known if it is because DCS World priorize the player, but I spawn in the same place if the aircraft carrier is full, except if all flights are clients. I hope this thread helps the developers to fix this little issues with the AI logic during taxi and creates some way to set the parking location in the aircraft carrier. The tracks and all missions is attached in this post. The tested missions used in the tracks was compressed separedly. Best regards. PS: An example of AI taxi going wrong: Missions and Tracks.zip
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The F-14B is colliding during taxi
SilentSierra replied to SilentSierra's topic in DCS: Supercarrier
Fixed the vídeo id. -
The F-14B is colliding during taxi in all versions of my mission. I cannot set the parking slot where the AI will spawn.
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Push back to the parking after landing
SilentSierra replied to SilentSierra's topic in DCS: Supercarrier
It would be nice to see the ground crew doing stuffs like rearming, refueling, air supply, ground power and push back. I suggested it some time ago in the wishlist to all aircrafts, airports and aircraft carrier, but no feedback from developers. Thanks for the reply. Best regards. -
I noticed that the AI wingman after landing is pushed back to the parking slot on the deck. Is there a command to the player do that?
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I tried to check out, no discount. :(
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I already have 3 of the 4. It would be nice if I could purchase the last one for 1/4 of the bundle price.
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I'm editing a mission where I added a template of iranian SA-2 and SA-6. Only the SA-6 is engaging the enemies. Is the SA-2 still WIP? Best regards.
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AI refuel, instead to RTB, when bingo fuel
SilentSierra replied to SilentSierra's topic in Mission Editor
I added an F-15C with 2% fuel without external tanks. I unchecked the option "RTB on Bingo Fuel" and tested. Result: The AI was refueled on the tanker. I was testing the AI with external tanks. I think the fuel setting on mission editor consider only internal fuel. I was thinking it was internal + external fuel. The AIs was not refueling, probably, because they still had fuel on external tanks. Thanks. -
Hi everyone, I'm editing a mission where two flights orbiting waiting for orders. I would like these flight refuel when bingo, instead of RTB. Is there a way to setup this? Best regards.
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HOTAS Warthog IDLE/CUTOFF not working
SilentSierra replied to SilentSierra's topic in Controller Questions and Bugs
The version 2.5.6 they fixed. It's finally working. Thanks. -
Hi everyone. I would like to know if have some issue on the IDLE/OFF in the control options with HOTAS Warthog? When I'm starting the engine, I move the HOTAS Warthog right throttle from cutoff to idle and, in the game, the throttle move some kind of throttle lever, but don't move foward, I need to use the keystroke SHIFT HOME/ALT HOME to do that. In the A-10C, when I move my throttle from cutoff to idle, it works fine. Do I need some changes in the settings/I'm doing something wrong? Best regards.
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ROE Question - WEAPONS HOLD, RETURN FIRE
SilentSierra replied to TheHighwayman's topic in Mission Editor
I added ROE "WEAPONS HOLD" to red AWACS, the blue fighters with "WEAPONS HOLD" and it worked fine. I think the AWACS without "WEAPONS HOLD" tracks all enemy contacts and it's consider some kind of threat for them, I don't know. -
ROE Question - WEAPONS HOLD, RETURN FIRE
SilentSierra replied to TheHighwayman's topic in Mission Editor
I added an red AWACS at 100 nm north on iranian territory. The F-15C, in orbit, started to engage with ROE "WEAPONS HOLD" and "RETURN FIRE". For me, this option have some bug or it's not implemented as should be. -
ROE Question - WEAPONS HOLD, RETURN FIRE
SilentSierra replied to TheHighwayman's topic in Mission Editor
Hi there. I'm editing a mission where I have two flights orbiting on station. I set ROE as "WEAPONS HOLD/RETURN FIRE" but they are engaging the targets. I added radio item (F10 Other) to set the flag to true to stop the orbits on "STOP CONDITION" and ROE as "WEAPONS FREE" in the next steerpoint. I would like to know what I'm doing wrong? Best regards. -
Flight planner and generic data cartridge manager
SilentSierra replied to SilentSierra's topic in DCS Core Wish List
I didn't saw this post. Looks promising. I expect this will be implemented for all modern aircrafts. -
Hi there, I would like to suggest a F10 map view flight planner with a generic data cartridge manager for modern modules (who have this feature) to save and to load the flight plan, pre-planned threats, targets coordinates for GPS/INS guided weapons, presets for communications (ground, tower, departure, arrive, alternate, AWACS, JTAC, tanker, etc.), eletronic warfare system programs, IFF modes and codes, etc., instead of to setup everything everytime you start a flight. Best regards.