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Nikeleye

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Everything posted by Nikeleye

  1. Just wanted to say thanks Ranger, me and my group played mission one tonight, haven't had so many people on DCS in a long time. It was great fun, enjoyed the story work. P.S. Appreciate the second mission being put into 2hr segments, big help with game crashes being sadly still prevalent!
  2. Also speaking as a concerned customer, it does appear to be turning into a Rise of Flight business model where once a few of the modules are released in whatever state then if you're trying to play mutliplayer and someone asks "do you want to come for a flight in aircraft A?" it turns into a debate about who owns aircrafts A, B or C and who can play together - as per RoF, not a wise move financially in the long-term. It's also deeply concerning that after many years ED/TFC are still so very poor at community interaction. There's very rarely any official news and unless you're willing to spend an age trawling the forums to find snippets from members of the ED Development team it's very easy to become misinformed. So much talk about the small Nevada map on the new terrain engine (I've been playing on Nevada since A-10 Beta 2, incidentally) and yet it's been 16 months since A-10 was released and we don't even know what the next official DCS aircraft is. Hype-building can only last you so long before people lose confidence, and a statement like "we're not even sure what jet we're making yet" after a year of supposed development is going from the quiet to the ridiculous. In this very niche, very small target audience knowing what's coming is of course very important - many of the demographic would want to start looking at upgrading or buying a new PC, setting up profiles for software like HELIOS, getting a new HOTAS, some even going as far as cockpit building. I sincerely hope that lessons are learnt in the near future.
  3. The Vikhr is reported to have 1000mm of armour penetration (vs ERA included), the Abrams is reported to have between 600 - 800mm hull/turret armour, so it makes sense that if the weapon performs correctly a direct hit could cause a kill in the majority of cases.
  4. Trying to program each HOTAS (Hands-On-Throttle-And-Stick) command that the A-10C Thunderbolt II has onto your keyboard is a recipe for disaster. Not meaning any offence to your methods but the easier way forward for 99% of people is "modifiers". This means that let's say we want to program both the Target Management System* and the Data Management System** onto a set of keys to use quickly and efficiently while flying. Assuming you have no Hat switch (4- or 8-way Point of View button) on your joystick/HOTAS available. For ease let's say we program the arrow keys. But what if these are already set to slewing your Targeting Pod camera around? We use a "modifier". So in the keybinding options screen you want to go to Modifiers and set up a key commonly used for changing the functions of buttons such as CONTROL, SHIFT or ALT and set it as a Modifier. Then in the screen where you program a key for 'HOTAS TMS Up' you would press your Keyboard Up Arrow, and click the drop-down modifier list to select whatever you called your CONTROL, SHIFT or ALT. You can repeat the process with a different Modifier for HOTAS DMS Up, such as CONTROL. The end result would be that without moving your hands anywhere and leaving them touching the same keys, you can use the arrow keys by themselves to slew your Targeting Pod, then while holding SHIFT use the arrow keys (which represent TMS as long as you hold SHIFT down) to set a target as your Sensor-Point-of-Interest (SPI), and while holding CONTROL and the arrow keys (which represent DMS now) you can lock your Maverick onto that target or create it as a Markpoint. I hope that helps your thought/learning process - I apologise if I was too verbose but I too was a newcomer to the DCS world but a few months ago and had just a cheap HOTAS with 5 buttons and a keyboard rammed full of different commands. Using Modifiers changed my approach to A-10C and made my entire game experience much, much more enjoyable. * - TMS for short, which controls things like setting your Sensor-Point-of-Interest (SPI), Maverick tracking and locking, creating Markpoints on the TAD, depending on which Sensor is your Sensor-Of-Interest (SOI). ** - DMS for short, which is in charge of many important commands like slewing your Litening AT Targeting Pod onto your current Steerpoint or SPI, broadcasting your SPI, scrolling between Markpoints and weapon systems, depending on which Sensor is your Sensor-Of-Interest (SOI). As a fellow X52 Pro user I too stumbled when trying to bind the 3-way BOAT Switch. 90% of my HOTAS is programmed via DCS rather than the Saitek Profiler software however this is one of the exceptions. You can use Saitek's "Bands" system - set either of the Throttle rotaries to "Bands", I then set three bands of 0 - 33%, 33% - 66%, and 66% - 100%. Then right-clicking in each of the band areas I set an 'Advanced Hotkey' to depress and then release 100 milliseconds later one of my numpad keys (being a TrackIR user I have three of my numpad keys to BOAT Switch for this workaround), which prevents the Saitek software from holding down that key when you're not moving the rotary, which can get mighty annoying and potentially cause unwanted key combinations being pressed in-game and when alt-tabbed. I did this for each of the thirded bands and set 0% - 33% to BOAT Switch AFT, 33% - 66% to BOAT Switch CENTER, 66% - 100% to BOAT Switch FORWARD. Now when the rotary is centered - where you can feel the slight indent - it's on BOAT Center (or CCD mode on the TGP), push it full forward and it's on BOAT FWD (Black Hot TGP/MAV mode), pull back and it's on BOAT AFT (White Hot TGP/MAV Mode).
  5. Your investigation skills worry me a little, but that's a brilliant bit of sleuthing. I certainly don't want to pressure ED to "rush" anything lest we don't have as spectacular a product as BS and A-10C, but if there is genuinely a carrier ops-based flight sim of the quality ED is capable of on the horizon... wow. Good find. :D
  6. Brilliant work, like the colourizing that you did to make the patch OD. Now wouldn't that be something! A lot of the immersion of this sim is the multiplayer experience with squadron wingmen, each having different flashes on the uniform and individually painted up helmets would be very, very sweet.
  7. From my post elsewhere... Given there's more new F/A-18s being ordered and Jim specifically mentioned a 'US' aircraft i'm swayed more that it'll be a Super Hornet. Coincedentally I also want it to be the Hornet... Dirty rumour spread by some MoD types as they thought it'd be cheaper to bin the F-35 now in favour of the F/A-18E/F with a cheap deal for the next refit (G/H or whatever) in 202X. Keeping with JSF but switching to the -35C makes much more economical sense. Or even more economical sense, dump JSF and buy 14 (12 + 2 trainer/redundancy) Naval Rafale's, so when CdeG goes into 2-year refit as QE is commissioned we share the QE with her large capacity, then as CdeG gets seaborne again we each have a squadron with spares/trainers, then when QE no doubt has a "gardening" refit in 2025 they all move to CdeG for however long. If we're gonna make a deal with the French we may aswell get the most outta it. :music_whistling: /offtopic...
  8. Save your mavericks, it's the only form of SEAD you've got. In that particular mission I try to use my -12s from a good height (10k+) on the two AAA at the Bridge, so I have enough Mavs to take out the AA at the column from plenty far away. Once you're confident the Zeus and mobile SAM is down (forgive me can't remember which unit it is at the moment) - and don't forget the cannons on the BMP-3s - then gun runs are relatively doable.
  9. Just over 2.5 hours, happy with that. :D Will leave it seeding at my puny rate for as long as I can. Thanks to the Eagle Dynamics developers, producers and testing team - many many hours of flying await!
  10. In the first picture he's dropping WCMDs, so yes as they make B4 client crash. Eddie you horrid, horrid tease. :D
  11. Apologies for going off the track of the F-35 (though, considering the plans for the F-35C, maybe not that off-topic). I think the attraction of more than just 'combat' as a major pillar of the DCS series would suggest that carrier operations are a possibility. ED have developed a full fidelity cockpit simulator with land-based aircraft designed for air-to-ground combat solely. Let's be presumptuous and knowing that the next module will be a USAF/USMC/USN fixed-wing, and they'd want to make best use of the pre-made A2G aspect, and (hopefully) add the A2A aspect; it could be the F-16C/D given that there's 1200+ of them around the USA and that's a lot of pilots to train due to natural wastage , or an F/A-18E/F, given there's ~400 of them in USN service with another ~120 ordered, again needing much in the way of pilot training both new and replenishment. In my (amateur and uninformed) opinion that gives those two much more chance of a DTS contract with TFC than, say, an F-15, -22 or AV-8B. When you consider an aircraft such as the F/A-18 it seems like to not add carrier operations would be wrong... and we saw in Lock On that ED have the basics of carrier operations down, so while ambitious I definately think they have the skill level to pull it off in a DCS-level sim environment. And, let's face it... it'd add a whole new world of pain to the learning curve to do cat take-offs and arrested ldg's - one i'd probably fail hard at but would love every minute of failing. :D
  12. I recently converted from a 22" LCD running 1680x1050 to a 32" TV running in 1080p. It's a cheaper model so the response times aren't great and the sharpness isn't spot on - but wow, honestly the first time I booted up DCS, ArmA and a HD video on it I was blown away. It's totally changed my gaming/simming. I fully accept a 32" LCD would well outperform my TV, but frankly at their current cost they just aren't viable for me. My personal opinion? 1080p TV is the way to go. :thumbup:
  13. I know! I was replying to aaron886. ;)
  14. Bare in mind if you're using to seeing the American variant (the AV-8B) that has a Hughes/Raytheon radar in the nosecone and the normal GR.7/9/A doesn't, thus it may look 'thinner' to you. :thumbup:
  15. Aye, I second to find out if that is a planned possibility?
  16. Your key commands are saved in various .lua files, one for each of the columns of programmable controllers you see in DCS (i.e. keyboard and mouse, your joystick, pedals, TrackIR, etc), and then again for each of the selectable command profiles (Default, Simulation Mode, Arcade Mode). These are all found in DCS A-10C Beta/Config/Input. Your specific joystick one will be something along the lines of: DCS A-10C Beta/Config/Input/A-10C/joystick/Saitek X52 Pro Flight Controller {7D16B440-E1BE-11df-8001-444553540000}.lua. You'll see default pre-made profiles for various other controllers in there too, including your own brand of stick (but without the Windows ID code). You can open these in notepad if you wish but editing them is probably not a fantastic idea! If you change something such as an axis tuning however and click 'Save Profile As' in-game, this will be saved as a standalone .lua in the beta's root folder. And regarding the changelog posted on SimHQ, it was likely replicated from the list Matt Wagner has put up here.
  17. It is indeed only a 'recommendation' - whether that's real life behaviour or not I have no idea, but I have previously dropped Mk82AIRs below 500ft (so they'd not have a hope of gliding properly) with the MRS cue (X) on the HUD and the weapons will release nonetheless.
  18. I believe they call that an aircraft "carrier". (sorry, couldn't resist :pilotfly:) Shot in the dark, it could well be RAF Gibraltar. Wouldn't want to try rotating from that strip at MTOW in a Bucc! :D
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